tsouns the Dungeon (0, 0, D) a +0,+0 giant club a +0,+0 giant club (7, 0, D) a +0,+0 club a +1,+0 elven short sword (8, 0, D) an ogre skeleton a +0,+0 giant spiked club (11, 0, D) a +0 animal skin (12, 0, D) a +0 helmet (14, 0, D) a +2,+2 scimitar of holy wrath a +4,+4 quarterstaff of speed a +2,+2 halberd of protection a +2,+2 dire flail of crushing the +2,+3 war axe of Floods {flame, rF- Dex+2 Int+1 Stlth++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+1). It affects your dexterity (+2). It makes you vulnerable to fire. It makes you much more stealthy. a +2,+2 dwarven sabre of electrocution (15, 0, D) an uncursed staff of energy (16, 0, D) 2 scrolls of amnesia (40, 0, D) a -1,+0 orcish dagger (41, 0, D) a +0,+0 club (46, 0, D) a +0,+1 orcish club 2 darts (48, 0, D) a +0,+0 dagger a +1,+1 dwarven dagger (54, 0, D) a dart (34, 4, D) a spiny frog corpse (still there?) a jackal corpse (still there?) (35, 4, D) a yak corpse (43, 4, D) a +0 animal skin (44, 4, D) a choko