tstststs the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a cursed staff of air (49, 37, D) a +1 halberd of chopping (50, 37, D) a +1 morningstar of protection (50, 42, D) a +0 giant club (51, 37, D) a +3 battleaxe of freezing (still there?) a +0 robe (still there?) (51, 40, D) a +0 halberd (unseen) (51, 41, D) a +0 giant club (unseen) (51, 42, D) a large rock (unseen) (51, 44, D) a large rock (52, 37, D) a disc of storms (52, 44, D) a large rock (53, 36, D) a +0 short sword of flaming (53, 37, D) a +0 halberd (53, 43, D) a +2 long sword (unseen) (54, 36, D) a +1 falchion of flaming (54, 39, D) a +0 giant club (unseen) (59, 37, D) a disc of storms (60, 18, D) a +2 shortbow of flaming 2 arrows (60, 37, D) an uncursed staff of air (60, 40, D) a +0 battleaxe a +0 chain mail (61, 0, D) a +0 bardiche of venom (61, 8, D) an uncursed staff of conjuration (61, 18, D) a +0 trident (61, 26, D) a +0 vampiric dagger (61, 36, D) a +0 flail (61, 37, D) a +2 great mace of draining a +0 robe a +0 dagger (62, 0, D) a +2 shortbow of freezing (62, 1, D) an uncursed staff of energy (62, 9, D) a +2 hand axe of electrocution (62, 16, D) a Necronomicon (62, 17, D) a +6 hunting sling of flaming (62, 23, D) a large rock (62, 26, D) a book of the Sky (62, 27, D) a +3 chain mail of poison resistance (62, 36, D) a lamp of fire (62, 37, D) a +0 battleaxe (62, 40, D) a +0 lajatang of electrocution a cursed -2 plate armour (62, 43, D) a +0 scimitar a +0 ring mail a +0 flail (63, 8, D) a box of beasts (63, 16, D) a +1 vampiric falchion (63, 17, D) a +0 shortbow 17 arrows a phial of floods (63, 20, D) a +0 trident 7 tomahawks (63, 22, D) 5 arrows 2 tomahawks (63, 23, D) 4 arrows 2 tomahawks (63, 26, D) the +3 dagger of the Spectre {elec, *Drain MR+++ Dex+10} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+10). It affects your resistance to hostile enchantments. It causes draining when unequipped. (63, 36, D) a +0 dagger (63, 37, D) a +0 giant spiked club a +0 hand crossbow of freezing an ogre corpse (skeletalised by now) (63, 44, D) a +0 scimitar a +0 plate armour (64, 16, D) a disc of storms (64, 21, D) 4 large rocks (64, 23, D) a tomahawk (64, 27, D) a disc of storms (64, 41, D) a +0 short sword a +0 plate armour a +3 quarterstaff of protection a +0 robe an orc skeleton (64, 42, D) a +1 vampiric battleaxe a +0 plate armour (67, 0, D) an uncursed ring of poison resistance (67, 22, D) 4 arrows (68, 3, D) a cursed -3 arbalest a cursed staff of air a +1 arbalest of velocity 37 bolts (68, 5, D) 2 bolts (69, 0, D) a +0 arbalest an uncursed staff of energy 19 bolts (69, 36, D) a disc of storms (69, 42, D) a cursed +3 halberd (unseen) (70, 8, D) a +2 chain mail of magic resistance (70, 9, D) a sack of spiders (70, 36, D) an uncursed amulet of guardian spirit (70, 37, D) the Catalogue of Warped Calling Spells Type Level a - Apportation Translocation 1 b - Summon Ice Beast Ice/Summoning 4 c - Spellforged Servitor Conjuration/Summoning 7 d - Disjunction Translocation 8 (71, 8, D) a +4 hand axe of freezing (71, 16, D) a +0 battleaxe of chopping (71, 21, D) a +0 hand axe an uncursed amulet of magic regeneration (71, 36, D) an uncursed staff of air (72, 9, D) an uncursed ring of see invisible (72, 17, D) a +2 ring mail of fire resistance (72, 21, D) a +0 long sword (72, 26, D) the +12 flail of the Endless March {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. a +2 long sword of holy wrath (72, 27, D) an uncursed staff of wizardry (73, 1, D) the +8 falchion "Feanlast" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (73, 16, D) an uncursed staff of cold (73, 17, D) a +0 robe (73, 21, D) a cursed +0 whip (73, 26, D) the cursed +1 hand crossbow "Nacliech" {velocity, rF++ rC++ Str-3} Any bolt fired from it inflicts extra damage. It affects your strength (-3). It greatly protects you from fire. It greatly protects you from cold. It has a curse placed upon it. (73, 27, D) an uncursed staff of fire (73, 36, D) an uncursed staff of conjuration (73, 37, D) a +2 shortbow of freezing (74, 23, D) a +0 hand axe (75, 1, D) an uncursed staff of air (75, 22, D) a +0 short sword a +0 club