Dungeon Sprint DCSS version 0.20-a0-275-ga90a6c4 (webtiles) character file. 296 tstststs the Geomancer (level 6, 0/33 HPs) Began as a Gargoyle Earth Elementalist on Dec 11, 2016. Was a Priest of Vehumet. Slain by a merfolk ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:33 (272 turns). tstststs the Geomancer (Gargoyle Earth Elementalist) Turns: 272, Time: 00:04:34 Health: 0/33 AC: 6 Str: 11 XL: 6 Next: 35% Magic: 4/16 EV: 12 Int: 18 God: Vehumet [***...] Gold: 0 SH: 0 Dex: 10 Spells: 10/19 levels left rFire . . . SeeInvis . Q - +6 shillelagh "Devastator" {shatter} rCold . . . Gourm . c - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: very slightly contaminated A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +4 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You were not hungry. You visited 1 branch Inventory: Hand Weapons K - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). L - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. M - the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. O - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. P - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. Q - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) Missiles b - 20 stones (quivered) Armour c - a +0 robe (worn) N - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves J - an uncursed staff of energy R - an uncursed staff of fire Jewellery y - a +6 ring of dexterity A - a +6 ring of dexterity B - a +6 ring of intelligence C - a +6 ring of intelligence D - a +6 ring of strength E - a +6 ring of strength Wands F - a wand of disintegration (7/24) G - a wand of iceblast (2/15) H - a wand of lightning (5/15) I - a wand of acid (5/15) Scrolls j - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions a - 2 potions of brilliance e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage l - 2 potions of invisibility m - 4 potions of resistance o - 5 potions of agility p - 5 potions of might Books k - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 n - a Grand Grimoire Spells Type Level a - Monstrous Menagerie Summoning 7 b - Summon Greater Demon Summoning 7 c - Malign Gateway Summoning/Translocation 7 d - Summon Horrible Things Summoning 8 Comestibles d - 5 bread rations x - 42 fruits z - 4 meat rations Skills: + Level 0.9 Fighting + Level 3.6 Maces & Flails + Level 3.3 Polearms + Level 0.7 Armour + Level 2.8 Dodging - Level 3.5 Stealth + Level 0.9 Shields * Level 7.4 Spellcasting + Level 4.4 Conjurations Level 0.7 Transmutations + Level 9.5 Earth Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth #####. 1% 1 None b - Stone Arrow Conj/Erth ####.. 1% 3 #...... c - Lee's Rapid Deconstr Erth #####..... 2% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The merfolk wields the +4 dagger "Morg" {pain, MR+ Int+5}. Found a +0 troll leather armour, an uncursed trident and a lamp of fire. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor You miscast Lee's Rapid Deconstruction. You feel gritty. The merfolk shouts! x2 Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The merfolk misses you. The merfolk hits you with a trident! You hit the merfolk. The merfolk shudder. The merfolk is moderately wounded. The merfolk is lightly wounded. x2 The merfolk is moderately wounded. x2 The merfolk closely misses you. The merfolk hits you from afar with a trident!! Ouch! That really hurt! You die... ▓.....▓.|†..▓.....▓ ▓.....▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓ ▓..})....▓ ▓...[....▓ ▓..mmm...▓ ▓...m....▓ ▓.▓.@..▓.▓ ▓........▓ ▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures A hell hound (D) A necrophage (D) A crimson imp (D) An iron imp (D) 2 shadow imps (D) 2 white imps (D) An adder skeleton (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | tstststs the Gargoyle Earth Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 61 | D | Became a worshipper of Vehumet 73 | D | Reached skill level 5 in Earth Magic 73 | D | Reached XP level 2. HP: 15/15 MP: 3/6 110 | D | Entered arena 1. 110 | D | Noticed a necrophage 120 | D | Killed a necrophage 120 | D | Reached skill level 8 in Earth Magic 120 | D | Reached XP level 3. HP: 12/20 MP: 7/9 120 | D | Reached XP level 4. HP: 15/24 MP: 7/10 231 | D | Learned a level 3 spell: Stone Arrow 239 | D | Entered arena 2. 239 | D | Noticed a hell hound 240 | D | Reached * piety under Vehumet 240 | D | Offered knowledge of Freeze by Vehumet. 240 | D | Reached skill level 5 in Spellcasting 240 | D | Reached skill level 1 in Conjurations 240 | D | Reached XP level 5. HP: 28/28 MP: 11/13 244 | D | Killed a hell hound 244 | D | Reached skill level 9 in Earth Magic 244 | D | Reached XP level 6. HP: 33/33 MP: 12/16 251 | D | Learned a level 5 spell: Lee's Rapid Deconstruction 261 | D | Entered arena 3. 263 | D | Reached ** piety under Vehumet 263 | D | Reached *** piety under Vehumet 269 | D | Entered arena 4. 269 | D | Noticed a merfolk 269 | D | Noticed a merfolk 269 | D | Noticed a merfolk 269 | D | Noticed a merfolk 272 | D | Slain by a merfolk Vault maps used: D: sprint_v Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Maces & Flails | 3 | 3.6 Polearms | 3 | 3.3 Spellcasting | 3 4 5 7 | 7.4 Earth Magic | 5 8 9 | 9.5 Dodging | 2 | 2.8 Stealth | 3 | 3.5 Conjurations | 1 3 4 | 4.4 Fighting | | 0.9 Armour | | 0.7 Shields | | 0.9 Transmutations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Shillelagh | 8 | 3 || 11 Cast: Lee's Rapid Decon | | 1 || 1 Evoke: Wand | | 3 || 3 Use: Potion | 1 | || 1 Dodge: Dodged | 5 | 4 || 9