tstststs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a +0 falchion of slicing (49, 1, D) the +0 chain mail of Vuphonir {MR+ Dex+3 Slay-4} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. (49, 12, D) a +0 dire flail a +3 battleaxe of freezing (49, 24, D) a fan of gales (49, 37, D) an uncursed ring of poison resistance (50, 0, D) a +0 mace of crushing (50, 1, D) the +6 falchion "Dazixta" {slice, *Noise +Rage rPois rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from poison. It lets you go berserk. It may make noises in combat. (50, 12, D) a +3 flail a +0 robe an uncursed ring of positive energy (50, 15, D) a +0 glaive a naga corpse (50, 24, D) an uncursed staff of cold (50, 25, D) a +1 great sword a +0 plate armour an uncursed staff of summoning a human skeleton (50, 37, D) a +4 falchion a +0 robe a phial of floods (51, 0, D) a box of beasts (51, 1, D) the Guide on Venomous Transmutation Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Blade Hands Transmutation 5 c - Hydra Form Transmutation 6 (51, 12, D) a +0 trident a +2 halberd of venom (51, 13, D) a book of Air a guardian serpent corpse (51, 14, D) a +0 whip (unseen) (51, 24, D) a fan of gales (51, 25, D) a +0 great sword the +8 shortbow of Useycw {venom, Fragile SInv Stlth+} It poisons the ammo it fires. It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. a +0 plate armour (51, 37, D) a phial of floods (51, 38, D) a +5 ring of strength a +0 battleaxe (51, 41, D) a +0 trident (52, 0, D) a book of Summonings (52, 1, D) a +6 battleaxe of chopping (52, 5, D) a death scarab corpse (52, 12, D) a +2 hand crossbow of flaming (52, 13, D) an uncursed amulet of magic regeneration (52, 24, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 plate armour a +0 shield a +2 pair of gloves of archery a human skeleton (52, 25, D) a cursed -2 war axe a +0 chain mail a +0 battleaxe a +0 chain mail a human skeleton a human skeleton (52, 27, D) 3 large rocks (52, 29, D) a +0 war axe a +0 plate armour a human skeleton (52, 36, D) a +2 spear of piercing (52, 37, D) a +0 plate armour of poison resistance (52, 38, D) a cursed +0 falchion (unseen) (52, 39, D) a +0 short sword (53, 0, D) a +1 dagger of electrocution (53, 1, D) a lamp of fire (53, 12, D) an uncursed staff of summoning (53, 13, D) a disc of storms a ball python skeleton (53, 15, D) a guardian serpent corpse (53, 24, D) a +0 war axe (53, 27, D) a +0 battleaxe a +0 plate armour (53, 37, D) a +1 rapier of speed (54, 0, D) a +0 broad axe of chopping (54, 1, D) the +7 halberd "Errem" {holy, rF++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. (54, 11, D) 2 scrolls of brand weapon a manual of Bows the +8 crystal plate armour of Baref {-Tele rPois rCorr Str+5} It affects your strength (+5). It protects you from poison. It prevents most forms of teleportation. It protects you from acid and corrosion. a wand of acid (5/15) a wand of lightning (5/15) the ring of Eczearphuch {+Inv +Fly EV+3} [ring of evasion] It affects your evasion (+3). It lets you turn invisible. It lets you fly. (54, 12, D) an uncursed staff of conjuration (54, 13, D) a book of Unlife (54, 25, D) a +2 long sword of electrocution (54, 36, D) a +2 short sword of speed (55, 0, D) an uncursed staff of energy (55, 12, D) a +0 spear a +0 robe a +2 scimitar of slicing a naga corpse (55, 13, D) a +4 whip of freezing a guardian serpent corpse (55, 24, D) an uncursed ring of poison resistance (55, 26, D) a +3 quarterstaff of crushing a +0 arbalest 24 bolts (59, 37, D) a fan of gales (59, 38, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity 20 stones (59, 40, D) a +0 giant spiked club (unseen) (60, 36, D) an uncursed staff of earth (60, 37, D) a manual of Crossbows (60, 38, D) a +0 dagger a +0 robe (61, 0, D) a +0 trident a +3 shortbow of velocity (61, 1, D) a +0 flail (61, 8, D) a +0 dire flail (61, 16, D) a +2 flail of protection a +0 robe a box of beasts (61, 36, D) a cursed -2 dagger a cursed +0 robe an uncursed amulet of harm a +1 cloak of poison resistance (61, 37, D) a cursed +0 dagger a +0 robe a +0 chain mail (61, 39, D) a +1 great sword of holy wrath (unseen) (62, 0, D) a phial of floods (62, 9, D) a scroll of brand weapon (62, 12, D) a +2 war axe of flaming (62, 16, D) the Reference Book on the Arsonist and Envenoming Spells Type Level a - Spider Form Transmutation/Poison 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Venom Bolt Conjuration/Poison 5 d - Delayed Fireball Conjuration/Fire 7 (62, 17, D) a +1 iron rod (9/9) (62, 26, D) a +0 shortbow 17 arrows +1 acid dragon scales a +0 trident (62, 29, D) a large rock (62, 30, D) a +0 trident a +0 shortbow of freezing 6 tomahawks (62, 33, D) a throwing net (62, 36, D) a +0 halberd a +0 chain mail an uncursed staff of summoning (62, 37, D) a book of Minor Magic (62, 39, D) a +0 long sword a +0 chain mail (62, 40, D) a +0 dagger a +2 robe of positive energy (63, 0, D) a +4 battleaxe of electrocution a cursed +0 leather armour a +0 flail (63, 16, D) a phial of floods (63, 17, D) the +5 morningstar of the Pyrrhic Victory {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (63, 27, D) an uncursed staff of power a +0 shortbow 12 arrows (63, 31, D) a large rock (63, 32, D) 2 arrows (63, 33, D) 2 arrows (still there?) an arrow (still there?) (63, 36, D) a +0 pair of boots of stealth (63, 37, D) a +2 plate armour of poison resistance (64, 16, D) a +1 ring mail of positive energy (64, 17, D) a +2 short sword of venom (64, 31, D) a +4 trident of protection a cursed -3 trident a throwing net a +0 buckler of protection (64, 33, D) an arrow (65, 26, D) the +5 scimitar of Dust {antimagic, +Blink rPois MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (65, 31, D) a +0 shortbow 22 arrows (66, 33, D) a large rock (69, 0, D) the +9 hand crossbow of Hici {freeze, rN+ Int+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from negative energy. It makes you more stealthy. (69, 36, D) the cursed +0 plate armour "Gautzit" {Int+6 Dex+2} It affects your intelligence (+6). It affects your dexterity (+2). It has a curse placed upon it. (70, 36, D) an uncursed staff of cold (70, 40, D) a +1 flail of holy wrath (still there?) a +0 shortbow (still there?) (71, 16, D) a +1 dire flail of protection (71, 17, D) the +7 sceptre of Torment (71, 27, D) the Reference Book on Contamination and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (71, 36, D) a +2 buckler of fire resistance (71, 37, D) a +3 flail of protection (71, 40, D) 2 arrows a +0 trident 3 throwing nets 2 large rocks (71, 41, D) a large rock (still there?) an arrow (still there?) (71, 42, D) a large rock 4 arrows (71, 43, D) 3 arrows (72, 8, D) a disc of storms (72, 16, D) an uncursed staff of air (72, 17, D) a lamp of fire (72, 26, D) a +3 falchion of freezing (72, 37, D) a +2 trident of protection (72, 40, D) a large rock (still there?) an arrow (still there?) (72, 43, D) 2 arrows (73, 1, D) the +6 executioner's axe "Zapuet" {chop, rC+ MR+ Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 16, D) a +0 halberd of freezing (73, 17, D) a phial of floods (73, 27, D) a +2 chain mail of fire resistance (73, 36, D) a book of Geomancy (73, 40, D) a +0 trident (unseen) (74, 43, D) a large rock