tstststs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 8, D) a +0 dagger of speed a +0 robe (61, 8, D) a +1 whip of venom (61, 9, D) a +0 morningstar (62, 0, D) an uncursed staff of death (62, 1, D) a Grand Grimoire (62, 9, D) the ring "Duveoh Cato" {Str+3 Int-5 Dex+4 SInv} [ring of strength] It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+4). It lets you see invisible. an orc corpse (skeletalised by now) (63, 0, D) a +3 ring mail of fire resistance (63, 8, D) the amulet "Budetotz" {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. a +0 club an orc corpse (skeletalised by now) (67, 0, D) an uncursed staff of death (68, 0, D) the +4 battleaxe "Biyheotapa" {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). (68, 3, D) a +3 great sword a +0 robe (69, 0, D) an uncursed ring of resist corrosion (69, 9, D) a ball python corpse (70, 8, D) an uncursed staff of air (70, 9, D) a +2 robe of cold resistance (71, 8, D) the cursed +1 spear of the Omega Point {pierce, rC++ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It greatly protects you from cold. It has a curse placed upon it. (71, 9, D) a ball python skeleton (71, 11, D) a ball python corpse (71, 16, D) a phial of floods (71, 17, D) a manual of Invocations (72, 8, D) a +1 shield of protection (72, 9, D) a +3 longbow of flaming (72, 16, D) a +0 helmet of see invisible (72, 17, D) a +3 chain mail of poison resistance (73, 1, D) a Young Poisoner's Handbook (73, 16, D) a +1 plate armour of magic resistance (73, 17, D) a book of Unlife