Dungeon Sprint DCSS version 0.19.1 (webtiles) character file. 7 tstststs the Cudgeler (level 2, -5/15 HPs) Began as a Gargoyle Earth Elementalist on Dec 11, 2016. Was an Initiate of Vehumet. Hit by a tomahawk thrown by a merfolk (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:04 (45 turns). tstststs the Cudgeler (Gargoyle Earth Elementalist) Turns: 45, Time: 00:01:04 Health: -5/15 AC: 4 Str: 23 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 15 God: Vehumet [......] Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . N - +6 shillelagh "Devastator" {shatter} rCold . . . Gourm . c - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) F - +6 ring of strength E - +6 ring of strength @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons K - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). M - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. N - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) Missiles b - 20 stones (quivered) Armour c - a +0 robe (worn) L - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves y - an uncursed staff of energy Jewellery A - a +6 ring of dexterity B - a +6 ring of dexterity C - a +6 ring of intelligence D - a +6 ring of intelligence E - a +6 ring of strength (left hand) F - a +6 ring of strength (right hand) Wands G - a wand of disintegration (7/24) H - a wand of iceblast (5/15) I - a wand of lightning (5/15) J - a wand of acid (5/15) Scrolls j - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions a - 2 potions of brilliance e - 10 potions of curing f - 9 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage l - 2 potions of invisibility m - 4 potions of resistance o - 5 potions of agility p - 5 potions of might Books k - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 Comestibles d - 5 bread rations x - 42 fruits z - 4 meat rations Skills: - Level 7.3 Maces & Flails - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting Level 0.7 Transmutations + Level 3.6 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Items here: ))) [ the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Your surroundings seem different! Welcome to arena 1. 2 merfolk come into view. The merfolk shouts! x2 The merfolk unwields an uncursed trident. The merfolk drops an uncursed trident. The merfolk picks up the +11 falchion of the Sun {elec, *Corrode Int+5}. The merfolk wields the +11 falchion of the Sun {elec, *Corrode Int+5}. You hear the crackle of electricity. The merfolk throws a tomahawk. The tomahawk hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Found an uncursed trident and an uncursed staff of cold. You feel much better. The merfolk throws a tomahawk. The tomahawk hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.m.m.▓ ▓.....▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | tstststs the Gargoyle Earth Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 21 | D | Became a worshipper of Vehumet 35 | D | Reached skill level 7 in Maces & Flails 35 | D | Reached XP level 2. HP: 15/15 MP: 5/5 44 | D | Entered arena 1. 44 | D | Noticed a merfolk 44 | D | Noticed a merfolk 45 | D | Hit by a tomahawk thrown by a merfolk Skill XL: | 1 | ---------------+----+----- Maces & Flails | 7 | 7.3 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.0 Transmutations | | 0.7 Earth Magic | | 3.6 Action || total -------------------------++------- Use: Potion || 2