tstststs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 25, D) 2 large rocks (unseen) (49, 36, D) an uncursed amulet of faith (49, 37, D) a book of Burglary (50, 25, D) 4 large rocks (unseen) (51, 25, D) a +0 shortbow (still there?) 3 royal jellies (still there?) (51, 36, D) a +2 leather armour of magic resistance (51, 37, D) the ring "Ciesoil" {rCorr Int+8 Dex-2} [ring of resist corrosion] It affects your intelligence (+8). It affects your dexterity (-2). (51, 40, D) an uncursed staff of wizardry (52, 25, D) a +0 rapier of flaming (unseen) (52, 26, D) a +0 shortbow (unseen) (52, 32, D) 6 arrows (52, 36, D) a +0 buckler of protection (52, 40, D) a +3 hand crossbow of flaming (53, 25, D) 3 large rocks (unseen) (53, 26, D) the cursed +2 halberd of Exquisite Torment {pain, Fragile rF+ rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It will be destroyed if unequipped. It has a curse placed upon it. (unseen) (53, 36, D) a +2 ring of slaying (53, 37, D) an uncursed staff of cold (54, 25, D) a +0 longbow (unseen) (54, 36, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (55, 25, D) a +0 shortbow (unseen) (59, 36, D) a +3 leather armour of positive energy (59, 37, D) the ring "Nuvane" {Dex+2 SInv} [ring of dexterity] It affects your dexterity (+2). It lets you see invisible. (60, 37, D) an uncursed staff of wizardry (61, 0, D) a book of Geomancy (61, 4, D) a +2 mace of crushing (61, 8, D) a sack of spiders (61, 11, D) a +0 long sword a +0 ring mail (61, 16, D) a +0 mace a box of beasts (61, 26, D) a +2 short sword of speed (61, 36, D) an uncursed ring of protection from magic (61, 37, D) a cursed ring of loudness (62, 0, D) an uncursed ring of protection from fire (62, 1, D) the cursed +3 rapier "Kuliulu" {venom, rElec rN+ Dex-5 SInv} It poisons the flesh of those it strikes. It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (62, 4, D) a +0 scimitar (62, 11, D) a cursed -1 flail a +0 ring mail (62, 16, D) the +8 great mace of Certain Death {freeze, +Rage MR+ Str-5 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you go berserk. (62, 17, D) an uncursed ring of positive energy a cursed +0 dire flail a +0 chain mail a +0 dagger a cursed +0 robe (62, 36, D) a +3 dagger of venom (62, 37, D) a manual of Throwing a lamp of fire (63, 4, D) a +0 club (63, 5, D) a +0 dagger (63, 8, D) a +6 trident of protection (63, 11, D) a +0 morningstar a +0 scale mail (63, 16, D) a +2 mace of draining (63, 17, D) a +0 scimitar a cursed +0 plate armour (63, 19, D) a +0 mace (unseen) (63, 26, D) the +0 scale mail of Duty {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (63, 27, D) a crystal ball of energy (63, 36, D) an uncursed staff of earth (64, 16, D) a lamp of fire (64, 17, D) the +6 shortbow "Bum Huimumi" {flame, rElec rF- Str+2 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. (64, 19, D) a +0 scimitar a +0 plate armour (64, 26, D) a +3 quarterstaff of draining (65, 26, D) the +5 hunting sling of Imminent Death {flame, rElec rPois Str+4 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (67, 0, D) the cursed +1 scale mail of Plog {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 0, D) a +2 short sword of flaming (68, 4, D) a +3 short sword of draining (69, 0, D) a +3 flail of protection (69, 36, D) a +2 demon trident of electrocution (70, 8, D) a +2 scale mail of magic resistance (70, 9, D) a +0 long sword the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (71, 8, D) a phial of floods (71, 9, D) a cursed -3 long sword a +0 leather armour (71, 16, D) a lamp of fire (71, 26, D) an uncursed staff of poison (71, 36, D) a +3 scale mail of cold resistance (71, 37, D) a +2 short sword of protection (72, 8, D) a +0 short sword a +0 ring mail +0 ice dragon scales (72, 9, D) the cursed ring of Feoblysch {rPois EV-3} [ring of evasion] It affects your evasion (-3). It protects you from poison. It has a curse placed upon it. (72, 10, D) a +0 long sword (72, 17, D) a lamp of fire (72, 26, D) an uncursed staff of death (72, 27, D) an uncursed ring of see invisible (72, 36, D) a phial of floods (72, 37, D) an uncursed staff of air (73, 16, D) an uncursed staff of death (73, 26, D) a +2 long sword of slicing (73, 27, D) a sack of spiders (73, 36, D) an uncursed ring of poison resistance (73, 37, D) an uncursed ring of fire (74, 3, D) a +0 dagger (75, 3, D) a +0 club