tstststs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 0, D) an uncursed amulet of rage (62, 1, D) a disc of storms (62, 9, D) a scorpion corpse (63, 0, D) a +1 flail of distortion (63, 8, D) the +2 broad axe of Caicen {freeze, +Fly Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you fly. (63, 12, D) a scorpion corpse (67, 0, D) a crystal ball of energy (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) an uncursed staff of cold (70, 9, D) the cursed ring "Tihemo" {MR+ AC-6} [ring of protection] It affects your AC (-6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 8, D) a +1 ring mail of cold resistance (71, 16, D) 4 scrolls of enchant weapon (71, 17, D) a +0 spear (72, 8, D) a book of Summonings (72, 9, D) a cursed staff of power (72, 16, D) the +4 spear of the Whelk {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (72, 17, D) a disc of storms (73, 1, D) a scroll of brand weapon (73, 16, D) an uncursed ring of stealth (73, 17, D) the cursed +0 lajatang of Karma {slice, rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (75, 1, D) a phial of floods