tstststs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phial of floods (61, 8, D) a +0 flail the +0 broad axe "Degosm" {flame, rC+ Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. It lets you see invisible. (61, 26, D) a book of Enchantments (62, 0, D) a +1 scale mail of magic resistance (62, 1, D) a sack of spiders (62, 8, D) a +0 hand axe (62, 9, D) a +0 dagger 3 poisoned tomahawks a phial of floods (62, 10, D) a +0 falchion 4 tomahawks a +0 leather armour (62, 13, D) a tomahawk (62, 17, D) a cursed -2 ring of intelligence (62, 19, D) a +0 trident a +2 ring mail of cold resistance (62, 27, D) a +0 glaive of chopping (63, 0, D) a +2 scale mail of poison resistance (63, 8, D) a +2 antimagic halberd (63, 17, D) a box of beasts (63, 19, D) a +0 trident a scroll of brand weapon a +0 trident the +12 shortbow of Xom's Pride {venom, -Tele rElec rF+} It poisons the ammo it fires. It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (63, 20, D) the +2 lajatang of Xuenim {speed, rPois rC- Int+9} Attacks with this weapon are significantly faster. It affects your intelligence (+9). It makes you vulnerable to cold. It protects you from poison. a throwing net (64, 16, D) a +0 shortbow 20 arrows a +0 vampiric demon trident (64, 17, D) a +0 shortbow 32 arrows a +0 trident (64, 27, D) a +2 robe (64, 29, D) an uncursed staff of air (67, 0, D) a crystal ball of energy (68, 0, D) a box of beasts (69, 0, D) the +10 plate armour of the Apprentice {+Fly MR+ Str-5 Int+6} It affects your strength (-5). It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you fly. (70, 8, D) a +0 dagger a +0 robe a +3 hunting sling of flaming (70, 9, D) a +0 dagger a +0 robe a phantom mirror (70, 37, D) a +0 trident (71, 8, D) a +0 flail a book of Misfortune (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a +0 whip (71, 17, D) the cursed +1 trident of Tender Mercy {venom, rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. It has a curse placed upon it. a +0 leather armour (71, 20, D) a +0 ring mail (unseen) (71, 26, D) an uncursed staff of death (71, 36, D) a crystal ball of energy (71, 37, D) a +8 dagger of holy wrath (71, 43, D) a tomahawk (72, 8, D) a +2 chain mail of cold resistance (72, 9, D) the +4 mace "Igguozy" {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (72, 16, D) a +0 dagger a +4 plate armour of positive energy (72, 19, D) a +0 trident the +3 longbow of Prudence {velocity, *Slow Int+6 Dex+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+6). It affects your dexterity (+3). It may slow you when you take damage. a +0 plate armour (72, 20, D) a +0 short sword (72, 26, D) a crystal ball of energy (72, 36, D) a +0 shortbow (unseen) (72, 37, D) the +7 hunting sling of the Lamprey {freeze, rC++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from cold. (73, 17, D) an uncursed staff of summoning a +0 robe a +0 dagger (73, 26, D) a phantom mirror (73, 27, D) a +2 ring mail of fire resistance (73, 36, D) a phantom mirror (73, 37, D) a +0 trident