tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 7, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (9, 7, D) a +0 club (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (49, 37, D) a +2 whip of venom (50, 36, D) a phial of floods (50, 37, D) an uncursed ring of positive energy (51, 36, D) the +7 great sword of Kixtotic {drain, Will+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your willpower, your defense against some magical effects. (51, 37, D) a +4 scythe of venom (51, 40, D) a +1 war axe of flaming (still there?) a +0 plate armour (still there?) (51, 42, D) a +3 spear (still there?) a +0 robe (still there?) (52, 36, D) a cursed -4 ring of evasion (52, 37, D) a +1 double sword of holy wrath (53, 36, D) a +6 ring of strength (53, 37, D) a book of Party Tricks (54, 36, D) the ring of Miracles {rC- Str+4 Slay+6 SInv} [ring of see invisible] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to cold. It lets you see invisible. (59, 36, D) a +4 glaive of venom (60, 36, D) the +1 spear "Ysiasos" {protect, Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). (61, 0, D) an uncursed staff of conjuration (61, 17, D) a +0 whip a +0 robe (61, 26, D) a book of Clouds (61, 36, D) a cursed staff of fire (62, 0, D) a lightning rod (4/4) (62, 9, D) a +3 hand axe of draining (62, 16, D) a lightning rod (4/4) (62, 17, D) a tin of tremorstones (2/2) (62, 18, D) a +0 morningstar (unseen) (62, 27, D) a cursed -2 long sword a +0 robe a phial of floods (62, 36, D) an uncursed staff of poison (62, 37, D) an uncursed staff of death (62, 40, D) a +0 robe (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (62, 44, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (63, 8, D) a +5 eveningstar of flaming (63, 27, D) an uncursed staff of death (63, 29, D) a +5 battleaxe a cursed +0 robe (63, 36, D) a phial of floods (63, 37, D) a condenser vane (64, 16, D) an uncursed staff of air (64, 17, D) an uncursed staff of air (64, 18, D) a +1 halberd of venom (unseen) (64, 26, D) a tin of tremorstones (2/2) (64, 27, D) a +1 chain mail of positive energy (65, 26, D) a +0 crystal plate armour (67, 0, D) a cursed staff of death (unseen) (70, 8, D) an uncursed staff of fire (70, 36, D) an uncursed staff of death (71, 8, D) a +2 vampiric spear (71, 17, D) the +6 halberd of Internal Strife {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (71, 26, D) a lightning rod (4/4) (71, 27, D) a +2 troll leather armour (71, 29, D) a +0 arbalest (still there?) 13 bolts (still there?) (71, 37, D) a +2 morningstar of protection (72, 9, D) an uncursed staff of death (72, 16, D) a +0 buckler a +0 rapier (72, 19, D) a +0 robe a +2 quarterstaff of draining (72, 21, D) a +0 robe a +0 quarterstaff (72, 23, D) the +6 dagger of the Onslaught {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). (72, 27, D) a +3 ring mail of poison resistance (72, 29, D) a +0 arbalest a +2 vorpal spear 21 bolts (72, 30, D) a +0 arbalest 14 bolts (72, 31, D) a +0 battleaxe a +0 plate armour (72, 33, D) 9 bolts (72, 37, D) a phial of floods (72, 43, D) a +2 quarterstaff of speed (73, 16, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (73, 17, D) a +0 spear of venom (73, 27, D) a +1 helmet of intelligence (73, 29, D) a cursed -3 arbalest (still there?) 8 bolts (still there?) (75, 1, D) the +5 spear of the Omega Point {drain, +Blink} A truly terrible weapon, it drains the life of those it strikes. It lets you blink.