tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a phantom mirror (19, 1, D) an uncursed staff of earth (20, 0, D) a +1 spear of venom (20, 1, D) a box of beasts (21, 0, D) the Almanac of Ensnaring Transmigration Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Irradiate Conjuration/Transmutation 5 no d - Invisibility Hexes 6 no Trog disapproves of the use of such an item. (21, 1, D) a +2 great sword of holy wrath (22, 0, D) a lightning rod (4/4) (22, 1, D) a book of Dreams (23, 0, D) a +1 morningstar of holy wrath (23, 1, D) the +4 quarterstaff of Xeonaobb {freeze, *Noise rPois rN++ Will+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. It may make noises in combat. (24, 0, D) an uncursed staff of conjuration (24, 1, D) a +1 vampiric scimitar (25, 0, D) a +0 scimitar of electrocution (25, 1, D) a +1 vorpal broad axe (26, 0, D) the cursed +3 shortbow "Solian" {vorpal, rF+} Any arrow fired from it inflicts extra damage. It protects you from fire. It has a curse placed upon it. (26, 1, D) a condenser vane (inert) (27, 0, D) a +2 vorpal war axe (27, 1, D) a +1 rapier of draining (28, 0, D) an uncursed staff of conjuration (28, 1, D) a +0 battleaxe of freezing (29, 0, D) an uncursed staff of air (29, 1, D) the ring of Divine Intervention {rC+++ MP+9 Str-2 Slay+2 Stlth+} [ring of magical power] It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to cold. It affects your magic capacity (+9). It makes you more stealthy. (33, 0, D) a +2 broad axe of flaming (33, 1, D) a +1 war axe of electrocution (still there?) a +0 plate armour (still there?) (34, 2, D) a cursed -1 halberd (34, 28, D) the cursed +1 whip of Norurun {elec, rC+ Int+4 Dex+3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (35, 0, D) a +0 robe (35, 14, D) the ring "Puat" {rC+ Int-2 Dex+3 Stlth+} [ring of protection from cold] It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. (35, 15, D) a book of Frost (35, 28, D) a book of Cantrips (35, 29, D) a book of Death (36, 1, D) a +1 short sword of speed (36, 3, D) a +0 dagger (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (36, 14, D) an uncursed ring of stealth (36, 15, D) a +3 chain mail of cold resistance (36, 28, D) a +1 cloak of stealth (36, 29, D) a +2 trident of protection (37, 0, D) a tin of tremorstones (inert) (37, 1, D) a +0 dagger (37, 15, D) the cursed +0 ring mail "Damnable Contraption" {rElec} It insulates you from electricity. It has a curse placed upon it. (37, 18, D) a guardian serpent corpse (skeletalised by now) (37, 29, D) an uncursed ring of ice (38, 0, D) a phial of floods (38, 1, D) an uncursed ring of fire (38, 3, D) a +2 long sword (still there?) a +0 robe (still there?) the +5 quick blade of the Wasp {venom, rC+ SInv} (still there?) It poisons the flesh of those it strikes. It protects you from cold. It lets you see invisible. a +0 robe (still there?) (38, 14, D) a +6 morningstar of draining (38, 15, D) a lightning rod (4/4) (38, 20, D) an uncursed staff of cold a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (38, 21, D) a water moccasin corpse (skeletalised by now) (38, 22, D) a +0 club (still there?) a cursed +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (38, 28, D) a condenser vane (inert) (38, 29, D) a +3 plate armour of cold resistance (39, 0, D) a +0 dire flail (39, 1, D) a condenser vane (inert) (39, 3, D) a +1 dagger (still there?) a +0 robe (still there?) (39, 6, D) a cursed -2 long sword (39, 7, D) a +5 vorpal quick blade a +2 battleaxe of flaming (39, 14, D) a phial of floods (39, 15, D) a book of Necromancy (39, 16, D) a +0 dire flail (still there?) a naga corpse (skeletalised by now) (still there?) (39, 21, D) a +2 great sword of flaming a +3 hand axe a +7 vorpal great sword (39, 22, D) a ball python corpse (skeletalised by now) (39, 29, D) a book of Unlife (39, 35, D) a +4 antimagic war axe a +4 antimagic war axe (39, 36, D) a +4 battleaxe of flaming (40, 0, D) a +0 robe (40, 1, D) a condenser vane (inert) (40, 2, D) a +2 mace of freezing (still there?) a +0 robe (still there?) (40, 7, D) a +0 dagger (still there?) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (still there?) It affects your magic capacity (+5). It increases your rate of regeneration. (40, 14, D) an uncursed ring of protection from cold (40, 15, D) a phantom mirror (40, 18, D) a black mamba corpse (skeletalised by now) (40, 20, D) a +0 short sword (still there?) a +0 kite shield (still there?) a naga corpse (skeletalised by now) (still there?) (40, 21, D) a +0 trident of flaming (still there?) a +0 kite shield (still there?) a naga corpse (skeletalised by now) (still there?) (40, 22, D) a +0 hand axe (still there?) a +0 robe (still there?) (40, 28, D) a +4 ring of protection (40, 29, D) an uncursed staff of cold (41, 0, D) an uncursed staff of poison (41, 1, D) a +5 war axe of electrocution (41, 15, D) a +2 rapier of flaming (41, 18, D) an adder corpse (skeletalised by now) (41, 28, D) a +1 great sword of electrocution (41, 29, D) a phial of floods (42, 0, D) a condenser vane (inert) (42, 1, D) an uncursed staff of cold (42, 14, D) a +1 arbalest of flaming (42, 15, D) a book of Spatial Translocations (42, 28, D) a box of beasts (42, 29, D) a +1 robe of fire resistance (43, 14, D) a phantom mirror (43, 15, D) a +2 shortbow of flaming (43, 28, D) a phial of floods (43, 29, D) a +2 shortbow of freezing (44, 28, D) a book of Debilitation (49, 0, D) a Fen Folio (49, 12, D) a Grand Grimoire (49, 24, D) an uncursed ring of flight (49, 36, D) Ehekear's Compendium of Venom and Attacks Spells Type Level Known a - Magic Dart Conjuration 1 no b - Foxfire Conjuration/Fire 1 no c - Dazzling Flash Conjuration/Hexes 3 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Lightning Bolt Conjuration/Air 5 no f - Alistair's Intoxication Transmutation/Poison 5 no Trog disapproves of the use of such an item. (49, 37, D) the cursed +0 great sword "Killer Bee's Curse" {vorpal, *Noise rElec Dex+8 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It insulates you from electricity. It may make noises in combat. It makes you less stealthy. It has a curse placed upon it. (50, 0, D) a +2 chain mail of fire resistance (50, 1, D) a tin of tremorstones (inert) (50, 12, D) a +2 plate armour of willpower (50, 24, D) a +0 plate armour of poison resistance (50, 25, D) a +3 whip of venom (50, 36, D) a +3 plate armour of cold resistance (50, 37, D) a +0 dagger of flaming (still there?) a condenser vane (inert) (still there?) (51, 0, D) a +2 vorpal trident (51, 1, D) a book of Death (51, 13, D) an uncursed amulet of guardian spirit (51, 16, D) the +6 spear of Wegyzy {vamp, Str+7 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It lets you see invisible. (51, 25, D) a book of Death (51, 37, D) a +2 kite shield of protection (51, 38, D) an uncursed staff of air (51, 43, D) a +1 antimagic falchion (52, 0, D) a +4 ring of protection a book of the Earth (52, 1, D) an uncursed amulet of the acrobat (52, 7, D) a +5 glaive (52, 12, D) a +0 morningstar of flaming (52, 17, D) a +0 trident (52, 18, D) a +3 antimagic war axe a +0 broad axe (52, 24, D) an uncursed staff of earth (52, 25, D) a +3 morningstar of protection (52, 31, D) a +1 quarterstaff a +7 rapier of flaming (52, 36, D) a tin of tremorstones (inert) (53, 1, D) an uncursed ring of poison resistance (53, 13, D) an uncursed staff of earth (53, 24, D) a book of Death (53, 25, D) a Young Poisoner's Handbook (53, 36, D) a condenser vane (inert) (53, 37, D) an uncursed staff of cold (54, 0, D) an uncursed staff of fire (54, 1, D) a condenser vane (inert) (54, 12, D) a +2 great mace of draining (54, 13, D) a lightning rod (4/4) (54, 14, D) a +2 vorpal war axe a +3 broad axe a +2 broad axe (54, 24, D) an uncursed staff of conjuration (54, 25, D) a Fen Folio (54, 36, D) a book of Minor Magic (55, 0, D) a +6 ring of intelligence (55, 1, D) Dymuag's Grimoire of Warped Attacks Spells Type Level Known a - Searing Ray Conjuration 2 no b - Conjure Flame Conjuration/Fire 3 no c - Spellforged Servitor Conjuration/Summoning 7 no d - Disjunction Translocation 8 no Trog disapproves of the use of such an item. (55, 12, D) a tin of tremorstones (inert) (55, 13, D) a phantom mirror (55, 24, D) a +0 mace of protection (59, 37, D) the cursed +1 scale mail "Ytoavvog" {+Inv} It lets you turn invisible. It has a curse placed upon it. (60, 37, D) a +0 rapier (60, 44, D) a +0 long sword a +0 long sword (61, 0, D) the +5 leather armour "Rakhelol" {Dex+2 SInv Stlth+} It affects your dexterity (+2). It lets you see invisible. It makes you more stealthy. (61, 8, D) a book of Maledictions (61, 36, D) a tin of tremorstones (inert) (61, 37, D) an uncursed staff of earth (61, 42, D) a +1 vorpal war axe (61, 43, D) a +1 vorpal battleaxe a +2 cloak of preservation a +0 battleaxe a +0 whip a +1 cloak of stealth (61, 44, D) a +0 trident a +2 quarterstaff (62, 8, D) a +0 long sword (62, 9, D) a +1 robe of willpower (62, 12, D) a +1 scimitar of holy wrath (still there?) a cursed -1 leather armour (still there?) (62, 17, D) the +0 dagger of Xaaluk {vorpal, rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. (62, 26, D) an uncursed staff of conjuration (62, 27, D) the Collected Works on Cold Spells Type Level Known a - Frozen Ramparts Ice 3 no b - Summon Ice Beast Ice/Summoning 4 no c - Ozocubu's Refrigeration Ice 6 no d - Simulacrum Ice/Necromancy 6 no Trog disapproves of the use of such an item. (62, 30, D) a +2 rapier of venom (still there?) a +0 robe (still there?) (62, 36, D) a +3 hunting sling of freezing (62, 37, D) the Papyrus of Darkness and Damage Dealing Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Searing Ray Conjuration 2 no c - Sublimation of Blood Necromancy 2 no d - Sticky Flame Conjuration/Fire 4 no e - Animate Dead Necromancy 4 no f - Orb of Destruction Conjuration 7 no Trog disapproves of the use of such an item. (62, 43, D) a +0 battleaxe a cursed -4 ring of intelligence (62, 44, D) a +2 antimagic hand axe a +0 rapier a +0 cloak (63, 0, D) an uncursed ring of positive energy (63, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 animal skin a +0 hand axe (63, 8, D) a +0 dagger (63, 11, D) the +9 morningstar "Nesank" {vorpal, rPois Str-4 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+2). It protects you from poison. It lets you see invisible. a +0 leather armour (63, 13, D) a +0 scimitar a +0 buckler (63, 16, D) a book of Conjurations (63, 17, D) a lightning rod (4/4) (63, 20, D) a cursed -3 morningstar (63, 25, D) an uncursed ring of protection from cold (63, 27, D) an uncursed staff of air (63, 29, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 robe a +0 buckler a cursed -2 rapier a +0 robe (63, 32, D) a +0 quarterstaff a +0 robe (63, 36, D) a +2 scale mail of fire resistance (63, 37, D) an uncursed staff of air (63, 44, D) a +0 battleaxe (64, 16, D) an uncursed staff of earth (64, 20, D) a +0 mace (64, 26, D) a +0 buckler (still there?) a +0 dagger (still there?) (64, 30, D) an uncursed staff of conjuration (still there?) a +0 robe (still there?) (65, 19, D) a +0 morningstar (65, 26, D) a +0 dagger (69, 0, D) an uncursed staff of earth (69, 36, D) a tin of tremorstones (inert) (70, 8, D) a +2 rapier of electrocution (70, 9, D) an uncursed staff of poison (70, 17, D) a +0 arbalest (still there?) 15 bolts (still there?) (70, 36, D) a book of Dreams (70, 37, D) a +1 robe (71, 17, D) 4 large rocks the +6 dire flail "Killer Klown's Regret" {protect, *Drain Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It causes draining when unequipped. (71, 23, D) a large rock (71, 29, D) a cursed -1 halberd a +0 plate armour (71, 30, D) a +0 mace a +0 ring mail a +0 flail a +0 leather armour a +0 hand axe a +0 leather armour (71, 36, D) a +1 whip of electrocution (71, 37, D) a book of Clouds (72, 12, D) a +3 mace of freezing a +0 robe (72, 16, D) a +4 plate armour of fire resistance (72, 17, D) a +0 arbalest a +1 great mace of draining (72, 18, D) a +0 shortbow (still there?) 18 arrows (still there?) (72, 22, D) a +4 vorpal rapier 2 large rocks (72, 26, D) a tin of tremorstones (inert) (72, 27, D) a +1 vorpal trident (72, 29, D) a +4 vorpal war axe (72, 30, D) a +4 vorpal executioner's axe (72, 36, D) a tin of tremorstones (inert) (72, 37, D) a +4 ring of evasion (73, 1, D) a +2 robe of cold resistance (73, 16, D) a +2 robe (73, 17, D) an uncursed staff of death (73, 18, D) 4 large rocks (73, 26, D) a lightning rod (4/4) (73, 27, D) a +0 hand axe of venom (73, 30, D) a +0 dagger of draining (still there?) a cursed +0 leather armour (still there?) (73, 36, D) an uncursed staff of earth (73, 37, D) an uncursed staff of air (74, 17, D) a +0 shortbow (still there?) 24 arrows (still there?) (75, 1, D) a +0 spectral quarterstaff (75, 15, D) an arrow