tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (7, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 leather armour a +1 hand axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 27, D) a +0 great sword (still there?) a +0 chain mail (still there?) an uncursed ring of poison resistance (still there?) a human corpse (still there?) (49, 36, D) an uncursed staff of air (50, 25, D) the Reference Book on Gliding Fire Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Inner Flame Hexes/Fire 3 yes c - Airstrike Air 4 yes d - Silence Hexes/Air 5 no (50, 37, D) a book of Fire (51, 25, D) an uncursed staff of earth (51, 36, D) a lightning rod (4/4) (52, 25, D) the amulet of Zaab Nyc {RegenMP Str+5 Int+3 Slay-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+5). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). (52, 32, D) 2 bolts (53, 27, D) a +0 arbalest (still there?) an uncursed staff of cold (still there?) 19 bolts (still there?) a yaktaur corpse (still there?) (53, 37, D) an uncursed ring of stealth (54, 25, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (54, 36, D) a +1 vampiric executioner's axe (58, 40, D) the cursed +0 battleaxe of Calamity {vorpal, rPois} (still there?) It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. a +0 chain mail (still there?) (59, 36, D) a +4 ring of evasion (59, 37, D) the ring of Osche {*Drain rPois rF+ Slay+4} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It protects you from poison. It causes draining when unequipped. (60, 36, D) a book of the Tempests (60, 37, D) a +2 chain mail of fire resistance (60, 38, D) a +0 trident (still there?) a +0 plate armour (still there?) (60, 40, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) a warg corpse (skeletalised by now) (still there?) (60, 41, D) a +1 dagger of protection (still there?) a +0 robe (still there?) (61, 3, D) a +0 broad axe (still there?) a +0 robe (still there?) (61, 8, D) a +1 hunting sling of freezing (61, 12, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) (61, 16, D) an uncursed staff of conjuration (61, 35, D) a +0 trident (61, 36, D) an uncursed staff of cold (61, 39, D) a +0 giant spiked club a +0 trident a +1 fustibalus of freezing a +0 chain mail an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 41, D) a cursed -1 giant club (still there?) an ogre corpse (skeletalised by now) (still there?) (61, 42, D) a warg corpse (skeletalised by now) (62, 1, D) an uncursed staff of cold (62, 9, D) a +4 dagger of protection (62, 12, D) a +1 mace of draining (62, 13, D) a +0 long sword a cursed -3 longbow 20 arrows a +0 ring mail (62, 26, D) the +1 leather armour "Poalido" {Dex+5} It affects your dexterity (+5). (62, 40, D) a cursed +0 dagger a +2 robe (63, 8, D) a +1 vorpal spear (63, 12, D) a +4 battleaxe of electrocution (63, 16, D) a +4 hunting sling (63, 17, D) a +0 war axe of freezing (63, 26, D) a +2 rapier of protection (63, 27, D) an uncursed ring of resist corrosion (63, 36, D) a +1 hand axe of freezing (63, 37, D) a lightning rod (4/4) (64, 26, D) a cursed amulet of inaccuracy (64, 27, D) a +3 great mace of protection (64, 38, D) Biumpa's Catalogue of the Birds Spells Type Level Known a - Shock Conjuration/Air 1 no b - Poisonous Vapours Poison/Air 2 yes c - Static Discharge Conjuration/Air 3 no d - Summon Lightning Spire Summoning/Air 4 no e - Conjure Ball Lightning Conjuration/Air 6 no (65, 26, D) an uncursed staff of poison (65, 33, D) the +9 mace of Truth {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (67, 0, D) a +2 antimagic scythe (68, 0, D) a +4 dagger of pain (69, 36, D) the +4 halberd of Springtime {speed, Int+5 Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your dexterity (+4). It makes you more stealthy. (70, 11, D) (unseen) (70, 37, D) a +7 morningstar of protection (71, 8, D) a box of beasts (inert) (71, 16, D) a +0 short sword of speed (71, 17, D) the ring of Discretion {rElec rF- rC+ Int+8} [ring of protection from cold] It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (71, 26, D) a +2 flail of venom (71, 27, D) the cursed +1 long sword of the Vulture {pain, +Fly rF+++ Dex-3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It renders you almost immune to fire. It lets you see invisible. It lets you fly. It has a curse placed upon it. (71, 36, D) the ring "Woqoi" {rF+ Int+3 Dex-3} [ring of protection from fire] It affects your intelligence (+3). It affects your dexterity (-3). It protects you from fire. (71, 41, D) a +0 war axe a +3 spectral quarterstaff (72, 8, D) a +1 chain mail of fire resistance (72, 16, D) a cursed ring of willpower (72, 26, D) an uncursed staff of poison (72, 31, D) a +5 great sword a +0 robe (72, 36, D) an uncursed staff of death (72, 37, D) a phantom mirror (72, 40, D) a +0 dire flail a +0 robe (73, 1, D) a +6 ring of strength (73, 16, D) a +0 battleaxe of venom (73, 27, D) an uncursed staff of earth (73, 36, D) a +0 hand axe (73, 37, D) a +6 ring of strength