tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 leather armour (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (8, 4, D) a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +2 scale mail of cold resistance (49, 37, D) the +7 war axe of the Magi {elec, rPois Str+4 Int+4 Stlth-} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. It makes you less stealthy. (50, 36, D) a +0 hunting sling of freezing (50, 37, D) a phantom mirror (51, 36, D) the cursed +1 great sword "Wiunguracy" {vorpal, Int-2 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+5). It has a curse placed upon it. (51, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. (52, 36, D) the cursed ring of Obbeog {rElec rPois Int-2 Dex-4} [ring of dexterity] It affects your intelligence (-2). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (52, 37, D) a cursed amulet of inaccuracy (53, 37, D) a +3 mace of pain (53, 41, D) an uncursed staff of air (54, 36, D) a box of beasts (59, 36, D) the Grimoire of Air and the Snowflakes Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Hailstorm Conjuration/Ice 4 no d - Ice Form Ice/Transmutation 4 yes e - Silence Hexes/Air 5 no (60, 36, D) a +3 vorpal trident (60, 37, D) an uncursed staff of death (61, 3, D) an adder corpse (skeletalised by now) (61, 16, D) an uncursed staff of conjuration (61, 36, D) an uncursed staff of cold (61, 37, D) a +2 rapier of venom (62, 0, D) a +1 falchion of venom (62, 1, D) an uncursed staff of death (62, 8, D) a +1 scale mail of fire resistance (62, 9, D) the +7 shortbow of the New World {vorpal, rPois Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from poison. (62, 17, D) an uncursed staff of death (62, 22, D) a draconian corpse (62, 26, D) a +4 dagger of speed (62, 27, D) a cursed staff of fire (62, 37, D) the +1 robe "Xoez" {rF- rC+ Int+8} It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from cold. (63, 3, D) a ball python corpse (skeletalised by now) (63, 10, D) a ball python corpse (skeletalised by now) (63, 12, D) a water moccasin corpse (skeletalised by now) (63, 16, D) a book of Alchemy (63, 17, D) a +2 hand axe of electrocution (63, 21, D) a +0 mace (63, 22, D) a +0 morningstar (63, 26, D) a +1 rapier of venom (63, 27, D) a +4 plate armour of cold resistance (63, 36, D) an uncursed ring of magical power (63, 37, D) a +1 longbow of freezing (64, 16, D) a book of Minor Magic (64, 17, D) the +6 rapier of Cagestuk {drain, +Inv rF- rC- Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It makes you vulnerable to fire. It makes you vulnerable to cold. It lets you turn invisible. (64, 21, D) a +0 whip (still there?) a +0 trident (still there?) (64, 26, D) a +3 chain mail of cold resistance (64, 27, D) a +2 great sword of electrocution (65, 26, D) an uncursed staff of poison (67, 4, D) a +0 long sword (still there?) a cursed +0 ring mail (still there?) a scroll of brand weapon (still there?) (68, 0, D) a +6 ring of strength (69, 36, D) an uncursed staff of earth (70, 8, D) a +0 short sword (70, 9, D) a box of beasts (70, 11, D) a +0 vorpal long sword (70, 36, D) an uncursed ring of protection from cold (70, 37, D) Pizus's Papyrus of Transmigration Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Wereblood Transmutation 2 yes c - Spider Form Transmutation/Poison 3 yes d - Irradiate Conjuration/Transmutation 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (70, 41, D) a hell hound corpse (71, 8, D) a +3 war axe of electrocution (71, 11, D) an adder corpse (skeletalised by now) (71, 17, D) a +0 flail of protection (71, 26, D) an uncursed staff of cold (71, 27, D) the +3 flail "Qedeacat" {vorpal, rF- rC+ rN++ Will+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. (71, 31, D) a +0 dagger of speed (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (71, 36, D) an uncursed staff of air (71, 37, D) an uncursed staff of death (72, 8, D) the +5 morningstar "Zuduiw" {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (72, 9, D) a +2 morningstar of flaming (72, 17, D) a box of beasts (72, 20, D) a cursed +0 dagger (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (72, 27, D) a +1 rapier of freezing (72, 31, D) a wolf corpse (72, 36, D) a cursed staff of cold (72, 37, D) a lightning rod (4/4) (73, 1, D) a +5 war axe of freezing (73, 16, D) a +2 plate armour of positive energy (73, 17, D) a lightning rod (4/4) (73, 26, D) a lightning rod (4/4) (73, 36, D) an uncursed staff of fire (73, 37, D) the Incunabulum of Toxins and Air Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Transmutation/Poison 1 no c - Lightning Bolt Conjuration/Air 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (75, 20, D) the +5 quarterstaff of the Wasteland {spect, rPois rF+ Str+4} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your strength (+4). It protects you from fire. It protects you from poison.