tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 7, D) a wolf corpse (skeletalised by now) (60, 10, D) a wolf corpse (skeletalised by now) (61, 8, D) a +4 shortbow of freezing (62, 8, D) Guanwacs's Omnibus of the Bewitching Snake Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Confusing Touch Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Eringya's Noxious Bog Transmutation/Poison 6 Trog disapproves of the use of such an item. (62, 9, D) a +1 trident of distortion (63, 0, D) a staff of poison (unseen) (63, 8, D) a +2 dagger of speed (68, 0, D) a Necronomicon (69, 0, D) a staff of fire (unseen) (70, 8, D) a +2 vorpal arbalest (unseen) (70, 12, D) a wolf corpse (skeletalised by now) (71, 8, D) a staff of death (71, 12, D) a +4 antimagic dire flail (71, 16, D) the +6 dire flail "Globulus" {chaos, Int+4} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+4). (unseen) (71, 17, D) a +4 plate armour of willpower (unseen) (71, 26, D) a condenser vane (inert) (71, 27, D) a staff of earth (unseen) (72, 8, D) Moreosudgh's Octavo of Pestilent Changing Spells Type Level a - Wereblood Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Storm Form Transmutation/Air 7 Trog disapproves of the use of such an item. (unseen) (72, 9, D) a +2 glaive of venom (unseen) (72, 16, D) a +4 vampiric war axe (72, 17, D) a tin of tremorstones (1/2) (72, 21, D) a +0 trident (72, 26, D) the +9 long sword of Integrity {spect, rF+ rC+ SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. (unseen) (72, 27, D) a +6 ring of intelligence (73, 1, D) a +2 morningstar of protection (73, 16, D) a ring of willpower (73, 17, D) the +4 great sword "No More Talking" {protect, rF- Will++ Str-3 Dex+8} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-3). Dex: It affects your dexterity (+8). rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. (unseen) (73, 26, D) a +2 antimagic morningstar (unseen) (73, 27, D) a +0 leather armour of fire resistance (unseen) (75, 1, D) a +3 short sword of venom