ASSERT(in_bounds(where)) in 'shout.cc' at line 843 failed. (where = (0,0)) Version: Dungeon Crawl Stone Soup 0.30-a0-321-gf7783e6616 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 9370486330772495003, deterministic pregen: 1 Command line: /usr/games/crawl-git-f7783e6616 -name twist -rc /dgldir/rcfiles/crawl-git/twist.rc -macro /dgldir/rcfiles/crawl-git/twist.macro -morgue /dgldir/morgue/twist/ -webtiles-socket /crawl-master/webserver/sockets/twist:2022-10-27.13:12:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-git-f7783e6616(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55b32e56b0e8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-f7783e6616(_Z13do_crash_dumpv+0x476) [0x55b32e573606]: do_crash_dump() /usr/games/crawl-git-f7783e6616(_Z20crash_signal_handleri+0x7e) [0x55b32e56b3ee]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7ff6df4ad060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7ff6df829f9f]: /usr/games/crawl-git-f7783e6616(+0x3addc6) [0x55b32e572dc6]: /usr/games/crawl-git-f7783e6616(_Z12AssertFailedPKcS0_iS0_z+0x14b) [0x55b32e572f1b]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-f7783e6616(_Z5noisyiRK9coord_defPKcjb+0xdd) [0x55b32e9cbf3d]: noisy(int, coord_def const&, char const*, unsigned int, bool) /usr/games/crawl-git-f7783e6616(_Z12cast_arcjoltiRK5actorb+0x385) [0x55b32ea11505]: cast_arcjolt(int, actor const&, bool) /usr/games/crawl-git-f7783e6616(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1ac5) [0x55b32e9fe3d5]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-f7783e6616(_Z12cast_a_spellb10spell_typeP4distb+0x136) [0x55b32e9ffd56]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-f7783e6616(_Z17do_cast_spell_cmdb+0x16) [0x55b32ea00a96]: do_cast_spell_cmd(bool) /usr/games/crawl-git-f7783e6616(_Z15process_command12command_typeS_+0x161) [0x55b32eb7a0f1]: process_command(command_type, command_type) /usr/games/crawl-git-f7783e6616(+0x9b43f1) [0x55b32eb793f1]: /usr/games/crawl-git-f7783e6616(+0x9b49d5) [0x55b32eb799d5]: /usr/games/crawl-git-f7783e6616(main+0x351) [0x55b32e4c2201]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7ff6df49a2e1]: /usr/games/crawl-git-f7783e6616(_start+0x2a) [0x55b32e4c2b8a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f7783e6616/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f7783e6616/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f7783e6616/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 4 Level id: Swamp:4 Level build method = random_map_for_place, level layout type = swamp, absdepth0 = 18 Level vaults: byrel_swamp_growth_death_and_undeath layout_basic_swamp swamp_pool5 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - will-o-the-wisp Aim: a will-o-the-wisp (heavily damaged, 71% to hit) You throw a silver javelin. The silver javelin pierces through the will-o-the-wisp! The will-o-the-wisp is almost destroyed. You hear a splash. Unknown command. Throw: 6 javelins (silver) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - will-o-the-wisp Aim: a will-o-the-wisp (almost destroyed, 71% to hit) You throw a silver javelin. The silver javelin pierces through the will-o-the-wisp. You destroy the will-o-the-wisp! Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You see here a swamp dragon corpse. Things that are here: a +0 spear; a +0 buckler You enter the shallow water. Moving in this stuff is going to be slow. The bunyip gives a hideous shriek! You enter the shallow water. Moving in this stuff is going to be slow. You see here 2 silver javelins. M - 7 silver javelins (gained 2) The bunyip claws you but does no damage. The bunyip barely misses you. You block the bunyip's attack. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The bunyip attacks as you move away! The bunyip closely misses you. The bunyip claws you! The bunyip claws you. Found 22 gold pieces. Damage: -13%(-20hp) hp: 87%(126hp) Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Eringya's Noxious Bog (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate Splash! You fall into the toxic bog. Moving in this stuff is going to be slow. You spew toxic sludge! Your toxic aura wanes. The bunyip festers in the toxic bog. The bunyip is poisoned. Your unstable footing causes you to fumble your attack. The bunyip festers in the toxic bog. The bunyip looks as sick as possible! The bunyip claws you! You block the bunyip's attack. The bunyip claws you. Damage: -15%(-22hp) hp: 72%(105hp) Casting: Eringya's Noxious Bog (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The bunyip seems to burn from within!!! The bunyip is almost dead. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * Damage: -5%(-8hp) hp: 67%(97hp) Unknown command. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You are engulfed in blazing flames. You resist. Your noxious spew wanes. You impale the bunyip!! You freeze the bunyip. You kill the bunyip! Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1611 gold pieces (gained 22). You enter the shallow water. Moving in this stuff is going to be slow. There is a shaft here. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A bog body comes into view. A bog body is nearby! A bog body is nearby! A bog body is nearby! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog body Aim: a bog body (100% to hit) Zombie hands grab the bog body. The zombie hands constrict the bog body! You block the bog body's attack. The zombie hands constrict the bog body!! The bog body escapes! The bog body barely misses you. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (severely damaged, 100% to hit) Zombie hands grab the bog body. The zombie hands constrict the bog body! The bog body closely misses you. The zombie hands constrict the bog body! You destroy the bog body! A swamp drake comes into view. Found 5 stones. The swamp drake roars! The swamp drake breathes poison at you. The noxious blast misses you. A spriggan druid comes into view. It is wielding a +0 quarterstaff. There are monsters nearby! There are monsters nearby! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Eringya's Noxious Bog (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Eringya's Noxious Bog (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp drake Aim: a swamp drake (100% to hit) Zombie hands grab the swamp drake. The zombie hands constrict the swamp drake. The swamp drake breathes poison at you. The noxious blast engulfs you but does no damage. You are poisoned. You resist. The zombie hands constrict the swamp drake. You feel sick. The swamp drake struggles to escape constriction. Damage: -1%(-2hp) hp: 99%(144hp) The zombie hands constrict the swamp drake! You feel sick. You are no longer poisoned. The swamp drake struggles to escape constriction. The zombie hands constrict the swamp drake! The swamp drake struggles to escape constriction. The zombie hands constrict the swamp drake! You kill the swamp drake! You feel your dexterity returning. You see here a swamp drake corpse. Found a trident. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Throw: 7 javelins (silver) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - spriggan druid Aim: a spriggan druid, wielding a +0 quarterstaff and wearing a +0 robe (wandering, hasn't noticed you, 52% to hit) Okay, then. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. A spriggan druid is nearby! A spriggan druid is nearby! Unknown command. You see here a swamp drake corpse. Why would you want to do that? Why would you want to do that? You see here a swamp drake corpse. You enter the shallow water. Moving in this stuff is going to be slow. A spriggan druid is nearby! A spriggan druid is nearby! A spriggan druid is nearby! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan druid Aim: a spriggan druid, wielding a +0 quarterstaff and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The spriggan druid shouts! Zombie hands grab the spriggan druid. The zombie hands constrict the spriggan druid. You hear a shout! The spriggan druid struggles to escape constriction. You hear a shout! The zombie hands constrict the spriggan druid. The spriggan druid struggles to escape constriction. The zombie hands constrict the spriggan druid! The spriggan druid struggles to escape constriction. The zombie hands constrict the spriggan druid! The zombie hands constrict the spriggan druid!! You kill the spriggan druid! You hear a splash. x2 Unknown command. You see here a +0 trident. A spriggan druid comes into view. It is wielding a +0 quarterstaff. The spriggan druid calls out to the beasts of the wild! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan druid Aim: a spriggan druid, wielding a +0 quarterstaff and wearing a +0 robe (100% to hit) Zombie hands grab the spriggan druid. The zombie hands constrict the spriggan druid. The spriggan druid barely misses you. You barely miss the spriggan druid. The spriggan druid is lightly wounded. The zombie hands constrict the spriggan druid! A six-headed hydra comes into view. The spriggan druid misses you. You hit the spriggan druid. You freeze the spriggan druid. You bite the spriggan druid, but do no damage. The spriggan druid is moderately wounded. The zombie hands constrict the spriggan druid! A swamp worm comes into view. The spriggan druid points at you and mumbles some strange words. The stone arrow misses you. You barely miss the spriggan druid. Your bite misses the spriggan druid. The spriggan druid is heavily wounded. The zombie hands constrict the spriggan druid. You puncture the spriggan druid! You freeze the spriggan druid. With its final breath, the spriggan druid offers up its power to the beasts of the wild! The six-headed hydra seems to grow more fierce. You kill the spriggan druid! The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. You see here a +0 trident. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (strong, 100% to hit) Zombie hands grab the six-headed hydra. The swamp worm is unaffected. The zombie hands constrict the six-headed hydra! The six-headed hydra struggles to escape constriction. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The swamp worm is poisoned. The swamp worm looks even sicker. The zombie hands constrict the six-headed hydra. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. The six-headed hydra struggles to escape constriction. The zombie hands constrict the six-headed hydra! The six-headed hydra escapes! You barely miss the six-headed hydra. You bite the six-headed hydra. The six-headed hydra is moderately wounded. The swamp worm looks even sicker. The six-headed hydra bites you but does no damage. x2 The six-headed hydra bites you. The six-headed hydra bites you but does no damage. x3 Damage: -3%(-5hp) hp: 97%(141hp) You barely miss the six-headed hydra. The six-headed hydra is moderately wounded. You barely miss the six-headed hydra. The six-headed hydra is moderately wounded. Your toxic aura wanes. The six-headed hydra barely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra barely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra bites you!! The six-headed hydra bites you but does no damage. Damage: -12%(-18hp) hp: 85%(123hp) You hit the six-headed hydra. The six-headed hydra seems to slow down. You freeze the six-headed hydra. The six-headed hydra is moderately wounded. The six-headed hydra closely misses you. The six-headed hydra bites you! The six-headed hydra bites you but does no damage. The six-headed hydra closely misses you. You block the six-headed hydra's attack. The six-headed hydra closely misses you. Damage: -6%(-8hp) hp: 79%(115hp) You puncture the six-headed hydra! You freeze the six-headed hydra. The six-headed hydra is heavily wounded. The six-headed hydra is no longer moving slowly. You block the swamp worm's attack. You hit the six-headed hydra. The six-headed hydra seems to slow down. You freeze the six-headed hydra. The six-headed hydra is heavily wounded. The swamp worm bites you! You block the six-headed hydra's attack. The six-headed hydra completely misses you. You block the six-headed hydra's attack. The six-headed hydra misses you. The six-headed hydra closely misses you. x2 Damage: -6%(-9hp) hp: 73%(106hp) You impale the six-headed hydra!! The six-headed hydra seems to slow down. You freeze the six-headed hydra! The six-headed hydra is almost dead. You block the swamp worm's attack. The six-headed hydra barely misses you. The six-headed hydra closely misses you. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * You block the six-headed hydra's attack. The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra misses you. Damage: -6%(-9hp) hp: 67%(97hp) Unknown command. You puncture the six-headed hydra! The six-headed hydra seems to slow down. You freeze the six-headed hydra. You kill the six-headed hydra! The swamp worm bites you but does no damage. You thump the swamp worm! You freeze the swamp worm. The swamp worm is almost dead. The swamp worm barely misses you. You sock the swamp worm! You freeze the swamp worm. You kill the swamp worm! A swamp worm comes into view. A swamp worm is nearby! Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The swamp worm is poisoned. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The swamp worm seems to burn from within!! You kill the swamp worm! Your toxic aura wanes. A necromancer comes into view. It is wielding a +4 dagger. The necromancer moves out of view. You enter the shallow water. Moving in this stuff is going to be slow. A bog body comes into view. A bog body is nearby! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Throw: 7 javelins (silver) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bog body Aim: a bog body (water, 75% to hit) Okay, then. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog body Aim: a bog body (100% to hit) Zombie hands grab the bog body. The zombie hands constrict the bog body! The bog body gestures at you while chanting. The bolt of cold misses you. You hear a shout! The zombie hands constrict the bog body! The bog body struggles to escape constriction. The zombie hands constrict the bog body! The bog body struggles to escape constriction. The zombie hands constrict the bog body! The bog body struggles to escape constriction. The zombie hands constrict the bog body! You destroy the bog body! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necromancer Aim: a necromancer, wielding a +4 dagger and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The necromancer shouts! Zombie hands grab the necromancer. The zombie hands constrict the necromancer! The necromancer points at you and mumbles some strange words. You resist with almost no effort. The zombie hands constrict the necromancer. The necromancer struggles to escape constriction. The zombie hands constrict the necromancer! The necromancer struggles to escape constriction. The zombie hands constrict the necromancer! You kill the necromancer! A spriggan druid comes into view. It is wielding a +0 quarterstaff. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan druid Aim: a spriggan druid, wielding a +0 quarterstaff and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) Zombie hands grab the spriggan druid. The zombie hands constrict the spriggan druid! The spriggan druid struggles to escape constriction. x2 The zombie hands constrict the spriggan druid! The spriggan druid calls out to the beasts of the wild! The zombie hands constrict the spriggan druid. The spriggan druid struggles to escape constriction. The zombie hands constrict the spriggan druid!! The spriggan druid escapes! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spriggan druid Aim: a spriggan druid, wielding a +0 quarterstaff and wearing a +0 robe (almost dead, 100% to hit) Zombie hands grab the spriggan druid. The zombie hands constrict the spriggan druid! You kill the spriggan druid! A bunyip comes into view. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bunyip Aim: a bunyip (wandering, hasn't noticed you, 100% to hit) The bunyip gives a hideous shriek! Zombie hands grab the bunyip. The zombie hands constrict the bunyip. The bunyip struggles to escape constriction. The zombie hands constrict the bunyip, but do no damage. The bunyip struggles to escape constriction. x2 The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. The zombie hands constrict the bunyip. The bunyip escapes! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (lightly wounded, 100% to hit) Zombie hands grab the bunyip. The zombie hands constrict the bunyip. The bunyip struggles to escape constriction. x2 The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. The zombie hands constrict the bunyip! The bunyip escapes! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (heavily wounded, 100% to hit) Zombie hands grab the bunyip. The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. The zombie hands constrict the bunyip! The bunyip howls a warning cry! The bunyip struggles to escape constriction. You hear a shout! The zombie hands constrict the bunyip. The bunyip struggles to escape constriction. The bunyip escapes! Things that are here: a +4 dagger; a +0 robe; a scroll of poison Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (almost dead, 100% to hit) Zombie hands grab the bunyip. The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. The zombie hands lose their grip on something. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (almost dead, 100% to hit) Zombie hands grab the bunyip. The zombie hands constrict the bunyip! You kill the bunyip! You feel your intelligence returning. Unknown command. A swamp worm comes into view. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp worm Aim: a swamp worm (wandering, hasn't noticed you, 100% to hit) You miscast Borgnjor's Vile Clutch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The swamp worm is poisoned. The swamp worm looks even sicker. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The swamp worm seems to burn from within!! The swamp worm is almost dead. The swamp worm is poisoned. The swamp worm misses you. You barely miss the swamp worm. The swamp worm is almost dead. The swamp worm closely misses you. You puncture the swamp worm! You freeze the swamp worm. You kill the swamp worm! Your toxic aura wanes. Your magical contamination has completely faded away. f - 3 scrolls of poison (gained 1) Things that are here: a +4 dagger; a +0 robe You see here a bunyip corpse. Things that are here: a +0 quarterstaff; a +0 robe; a spriggan corpse A fenstrider witch comes into view. Press: ? - help, v - describe, . - travel Here: a fenstrider witch, wearing a +0 robe and wearing a ring of wizardry (water, wandering, hasn't noticed you) Some deep water. Press: ? - help, v - describe, . - travel Here: a fenstrider witch, wearing a +0 robe and wearing a ring of wizardry (water, wandering, hasn't noticed you) Some deep water. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The fenstrider witch shouts! The fenstrider witch is engulfed in freezing vapours. The fenstrider witch reads a scroll. Wisps of shadow swirl around the fenstrider witch. The fenstrider witch is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe and wearing a ring of wizardry (freezing vapour, water, moderately wounded, 100% to hit) The fenstrider witch is unaffected. The eleionoma is engulfed in freezing vapours. The alligator is engulfed in freezing vapours. The alligator puts on a burst of speed! The fenstrider witch is engulfed in freezing vapours. x2 The fenstrider witch reads a scroll. Wisps of shadow swirl around the fenstrider witch. The alligator is engulfed in freezing vapours. The vampire mosquito buzzes angrily. You enter the shallow water. Moving in this stuff is going to be slow. The vampire mosquito bites you but does no damage. The vampire mosquito attacks as you move away! The vampire mosquito misses you. The vampire mosquito barely misses you. The vampire mosquito bites you but does no damage. You miss the vampire mosquito. The vampire mosquito bites you but does no damage. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The eleionoma is poisoned. The alligator is poisoned. The eleionoma looks even sicker. The alligator looks even sicker. The vampire mosquito completely misses you. The bloated husk dissolves into shadows! The bloated husk explodes! The blast of putrescent gases engulfs the vampire mosquito!! The vampire mosquito is destroyed! The vampire mosquito's corpse dissolves into shadows! The blast of putrescent gases engulfs you!!! The blast of putrescent gases engulfs the alligator!! The eleionoma flows through the trees. You hear a shout! Huge Dmg: -24%(-36hp) hp: 76%(110hp) Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The alligator seems to burn from within!! You kill the alligator! The alligator's corpse dissolves into shadows! The eleionoma seems to burn from within!! The eleionoma is severely wounded. The eleionoma is poisoned. The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. Unknown command. The eleionoma looks even sicker. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The eleionoma seems to burn from within!! The eleionoma is moderately wounded. The eleionoma is poisoned. Your toxic aura wanes. The vampire mosquito bites you but does no damage. x2 The eleionoma hurls a spray of splinters at you. The spray of wooden splinters misses you. Unknown command. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The eleionoma seems to burn from within! The eleionoma is heavily wounded. You block the vampire mosquito's attack. The eleionoma hits you. Damage: -3%(-4hp) hp: 74%(107hp) Unknown command. You puncture the fenstrider witch! You freeze the fenstrider witch. The fenstrider witch is severely wounded. The eleionoma hits you but does no damage. You closely miss the fenstrider witch. The fenstrider witch is severely wounded. The fenstrider witch hits you! * * * LOW HITPOINT WARNING * * * The fenstrider witch kicks you but does no damage. Damage: -4%(-7hp) hp: 70%(101hp) Unknown command. You impale the fenstrider witch!! You freeze the fenstrider witch! You kill the fenstrider witch! You have identified the last potion. The eleionoma dissolves into shadows! The bloated husk dissolves into shadows! The vampire mosquito dissolves into shadows! Your pack is full. Items here: ! = ? [. Your pack is full. Items here: ! = ? [. Could not pick up a ring of wizardry, a potion of experience and a scroll of summoning here; ([A]lways) ignore them? Okay, then. Okay, then. Unknown command. You drop a scroll of enchant weapon. g - a ring of wizardry Your pack is full. Items here: ! ?? [. You can't carry that many items. You drop a +3 morningstar of venom. K - a potion of experience Your pack is full. Items here: ) ?? [. You feel more experienced! Your Spellcasting skill increases to level 13! Your Fire Magic skill increases to level 12! You have reached level 19! Unknown command. Unknown command. K - a scroll of summoning Things that are here: a +3 morningstar of venom; a scroll of enchant weapon; a +0 robe Okay, then. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +3 morningstar of venom; a scroll of enchant weapon; a +0 robe You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 trident. You enter the shallow water. Moving in this stuff is going to be slow. A spriggan rider comes into view. It is wielding a +0 spear. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The spriggan rider shouts! The spriggan rider is poisoned. The spriggan rider hits you but does no damage. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The spriggan rider seems to burn from within! The spriggan rider is heavily wounded. The spriggan rider is poisoned. The spriggan rider barely misses you. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. You hear a splash. You kill the spriggan! The hornet looks even sicker. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The hornet seems to burn from within!! You kill the hornet! Unknown command. Your toxic aura wanes. H - a wand of paralysis (16) (gained 3 charges) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You pick up a book of the Tundra and begin reading... You add the spell Simulacrum to your library. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1616 gold pieces (gained 5). You enter the shallow water. Moving in this stuff is going to be slow. Found an escape hatch in the ceiling. You enter the shallow water. Moving in this stuff is going to be slow. There is an escape hatch in the ceiling here. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. Found a leather armour. A - 4 potions of flight (gained 1) You now have 1639 gold pieces (gained 23). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You see here a +0 leather armour. You enter the shallow water. Moving in this stuff is going to be slow. A bunyip comes into view. Found a sling and a scroll of poison. A bunyip is nearby! Unknown command. Unknown command. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading up. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bunyip Aim: a bunyip (asleep, 100% to hit) The bunyip gives a hideous shriek! Zombie hands grab the bunyip. The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. x2 The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. Your toxic aura wanes. The zombie hands constrict the bunyip! The bunyip escapes! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (moderately wounded, 100% to hit) Zombie hands grab the bunyip. The zombie hands constrict the bunyip! The bunyip howls a warning cry! The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. x3 The zombie hands constrict the bunyip! The bunyip escapes! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (severely wounded, 100% to hit) Zombie hands grab the bunyip. The zombie hands constrict the bunyip. The bunyip escapes! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (severely wounded, 100% to hit) Zombie hands grab the bunyip. The zombie hands constrict the bunyip. The bunyip howls a warning cry! You block the bunyip's attack. The bunyip claws you. The bunyip claws you but does no damage. Damage: -0%(-1hp) hp: 100%(151hp) You hit the bunyip. You freeze the bunyip. The bunyip is almost dead. The zombie hands constrict the bunyip! You bludgeon the bunyip!! You freeze the bunyip. You kill the bunyip! You enter the shallow water. Moving in this stuff is going to be slow. f - 4 scrolls of poison (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 sling. Found a spear. Okay, then. Unknown command. You see here a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. x - 13 potions of haste (gained 2) f - 5 scrolls of poison (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Found a leather armour. Found a stone staircase leading up. Q - 3 scrolls of fear (gained 1) You see here a +0 leather armour. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1649 gold pieces (gained 10). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found 6 stones. Found an escape hatch in the floor. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "invisi", or ? for help]? Unknown command. Unknown command. Unknown command. Search for what [Enter for "invisi", or ? for help]? . Unknown command. Search for what [Enter for "."]? invisi Unknown command. You can't go up here! Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. Welcome back, twist the Gnoll Cinder Acolyte. The flames of Ignis gently warm you. Press ? for a list of commands and other information. Unknown command. Unknown command. Unknown command. Cast which spell? (? or * to list) You begin to radiate toxic energy. The alligator is poisoned. The alligator looks even sicker. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The alligator seems to burn from within!! The alligator is moderately wounded. The alligator is poisoned. Your toxic aura wanes. The alligator bites you! The alligator tail-slaps you but does no damage. You block the alligator's attack. The alligator tail-slaps you but does no damage. Damage: -9%(-14hp) hp: 91%(138hp) Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The alligator seems to burn from within!! The alligator is severely wounded. The alligator bites you but does no damage. The alligator tail-slaps you but does no damage. Unknown command. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The alligator is poisoned. The alligator closely misses you. The alligator completely misses you. Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The alligator seems to burn from within! You kill the alligator! Unknown command. Your toxic aura wanes. Magic restored. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. Found 4 stones. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading up. You see here 4 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A will-o-the-wisp comes into view. Things that are here: 6 stones; a potion of resistance The will-o-the-wisp gives a chilling moan. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - will-o-the-wisp Aim: a will-o-the-wisp The will-o-the-wisp is engulfed in freezing vapours. The will-o-the-wisp blinks! The will-o-the-wisp is engulfed in freezing vapours. The will-o-the-wisp is engulfed in freezing vapours. The will-o-the-wisp is engulfed in freezing vapours. The will-o-the-wisp blinks! The will-o-the-wisp gestures. The will-o-the-wisp conjures some foxfire! 2 foxfires come into view. The foxfire is engulfed in freezing vapours. x4 The will-o-the-wisp gestures. The will-o-the-wisp conjures some foxfire! The foxfire is engulfed in freezing vapours. x2 The foxfire is engulfed in freezing vapours. x2 A foxfire comes into view. The foxfire is engulfed in freezing vapours. The foxfire dissipates! Things that are here: 6 stones; a potion of resistance Things that are here: 6 stones; a potion of resistance You enter the shallow water. Moving in this stuff is going to be slow. The will-o-the-wisp engulfs you! The will-o-the-wisp gestures. The will-o-the-wisp conjures some foxfire! 2 foxfires come into view. Damage: -7%(-11hp) hp: 93%(141hp) You impale the will-o-the-wisp!! You freeze the will-o-the-wisp. You destroy the will-o-the-wisp! You feel your strength returning. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. b - 3 potions of resistance (gained 1) You see here 6 stones. You see here 6 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have enough gold to buy the ring of the Tortoise {AC+8} on Orc:2. You can access your shopping list by pressing '$'. You now have 1664 gold pieces (gained 15). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here 6 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A tyrant leech and a swamp worm come into view. Found a potion of mutation. The tyrant leech moves out of view. A swamp worm is nearby! Found a potion of cancellation. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The tyrant leech is poisoned. The swamp worm is poisoned. The tyrant leech looks even sicker. The tyrant leech looks as sick as possible! The swamp worm looks even sicker. You block the swamp worm's attack. The tyrant leech bites you!! The tyrant leech draws strength from your injuries! Damage: -12%(-19hp) hp: 88%(133hp) Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The swamp worm is severely wounded. The tyrant leech is heavily wounded. The tyrant leech looks as sick as possible! Your toxic aura wanes. The swamp worm barely misses you. The tyrant leech closely misses you. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the swamp worm! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30-a0-321-gf7783e6616 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [twist] Species: Gnoll Job: Cinder Acolyte HP: 134/152; mods: 0/0 MP: 35/46; mod: 0 Stats: 20 (20) 29 (29) 16 (16) Position: (43, 32), god: Ignis (27), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 14 | 1459 | 53/225 Short Blades | X | 1 | 3 | 12 | 1158 | 146/188 Long Blades | X | 1 | 3 | 12 | 1158 | 146/188 Axes | X | 1 | 3 | 12 | 1158 | 146/188 Maces & Flails | X | 1 | 3 | 14 | 1459 | 53/225 Polearms | X | 1 | 3 | 12 | 1158 | 146/188 Staves | X | 1 | 3 | 12 | 1158 | 146/188 Ranged Weapons | X | 1 | 3 | 12 | 1158 | 146/188 Throwing | X | 1 | 3 | 12 | 1158 | 146/188 Armour | X | 1 | 3 | 15 | 1839 | 208/244 Dodging | X | 1 | 3 | 12 | 1158 | 146/188 Stealth | X | 1 | 3 | 12 | 1158 | 146/188 Shields | X | 1 | 3 | 12 | 1158 | 146/188 Unarmed Combat | X | 1 | 3 | 12 | 1158 | 146/188 Spellcasting | X | 1 | 3 | 13 | 1218 | 18/206 Conjurations | X | 1 | 3 | 10 | 1158 | 177/212 Hexes | X | 1 | 3 | 10 | 1158 | 177/212 Summonings | X | 1 | 3 | 10 | 1158 | 177/212 Necromancy | X | 1 | 3 | 10 | 1158 | 177/212 Translocations | X | 1 | 3 | 10 | 1158 | 177/212 Transmutations | X | 1 | 3 | 10 | 1158 | 177/212 Fire Magic | X | 1 | 3 | 12 | 1459 | 28/266 Ice Magic | X | 1 | 3 | 10 | 1158 | 177/212 Air Magic | X | 1 | 3 | 10 | 1158 | 177/212 Earth Magic | X | 1 | 3 | 10 | 1158 | 177/212 Poison Magic | X | 1 | 3 | 10 | 1158 | 177/212 Invocations | X | 1 | 3 | 13 | 1158 | 149/173 Evocations | X | 1 | 3 | 12 | 1158 | 146/188 Spell bugs: Durations: Attributes: #12: 3274 #13: 1610 #23: 34574 #24: -939138493 #49: 3231 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #46: +6 morningstar "Zysohit" {freeze, Contam rCorr Str+4} eq slot #2, inv slot #43: +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} eq slot #3, inv slot #28: +1 pair of gloves eq slot #4, inv slot #16: +2 pair of boots eq slot #5, inv slot #9: +0 buckler eq slot #6, inv slot #44: +2 swamp dragon scales eq slot #7, inv slot #29: +6 ring of dexterity eq slot #8, inv slot #40: ring of protection from cold eq slot #9, inv slot #48: amulet "Daut" {RegenMP Int+5 Dex+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~~~~~§ ♣♣~...♣.~~§~ ~~~~~~.~♣♣ ♣.~~~..~§~~~ ~~~~~~~.~♣ ♣♣~~~~~.~~~.. ~~~~~~~~!♣♣♣~~~~~~~~~.♣~ ~~~~§~~~~♣♣.~~~~~..§.~~♣ ...~~~!.~♣♣.~~.♣♣♣♣♣~~~~ ♣...~~~.~♣♣~~~.♣♣§~♣~~~~ ♣.~~~~~~w~~♣♣~.~§~§..~~† ♣§~.~~†@..♣♣♣♣♣♣.~~~.~~~ ♣♣♣♣♣♣~....♣ ♣♣.~~§~~~~ ♣♣.~♣♣# ♣~~~~§~~~~ ♣~## #.~~§~~.♣♣ ### ###~~~.♣♣ ∆ ###~.♣♣ #~..♣ #~(♣♣ #~~.♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (34, 39): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (34, 41): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>