twist Level 1 of the Dungeon (1, 0, D:1) a +0 whip (-28, 3, D:1) a +0 club (-43, 4, D:1) a +0 dagger (-32, 6, D:1) a +0 club (13, 6, D:1) a +0 hunting sling (-35, 11, D:1) a +0 club (0, 15, D:1) a +0 club (-44, 39, D:1) a +0 club (-39, 39, D:1) 15 silver bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (-16, 5, D:2) a +0 club (8, 6, D:2) 23 arrows a +0 club (-1, 9, D:2) a +0 club (6, 15, D:2) 14 gold pieces (5, 19, D:2) a +0 ring mail (6, 24, D:2) a stone (-21, 26, D:2) 21 arrows (8, 26, D:2) a stone (9, 29, D:2) a +0 whip (4, 31, D:2) a +0 dagger (-13, 32, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Imohol" {Str+4 Int+2 Stlth-} (2710 gold) [ring of loudness] It affects your strength (+4). It affects your intelligence (+2). It makes you less stealthy. the cursed +3 dagger of the Gloaming {pierce, Str+3} (2830 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. the amulet of Goros {Gourm MR+ Str+4} (5100 gold) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your resistance to hostile enchantments. the +3 ring mail of an ossuary {Dex+4} (3440 gold) It affects your dexterity (+4). (0, 0, D:3) a +0 whip (11, 2, D:3) a +0 dagger (-13, 5, D:3) a +0 flail (-10, 5, D:3) a +0 trident (-13, 6, D:3) a +0 mace a +0 dagger a +0 flail (-7, 6, D:3) a +0 club (31, 12, D:3) a +0 short sword (-2, 16, D:3) a +0 pair of gloves (-4, 22, D:3) a +0 short sword (26, 26, D:3) a +0 whip Level 4 of the Dungeon [Shop] Imaneiki's Elemental Accessories a lamp of fire (520 gold) an uncursed staff of earth (325 gold) the Reference Book on Destructive Air (755 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 g - Conjure Ball Lightning Conjuration/Air 6 h - Tornado Air 9 a wand of cold (5) (234 gold) (0, 0, D:4) a cursed +0 battleaxe a +0 robe a cursed +3 war axe of freezing a +0 robe (-23, 5, D:4) a +0 club a +2 chain mail of cold resistance (-6, 11, D:4) a cursed -3 mace (-2, 14, D:4) a +0 hand axe a +0 robe (-12, 35, D:4) a +0 dagger (-23, 40, D:4) a +0 giant spiked club (36, 41, D:4) a +0 hand axe a +0 leather armour (37, 41, D:4) a +0 dagger a +0 robe (19, 43, D:4) a +0 dagger (33, 45, D:4) a +0 dagger a +0 leather armour (31, 46, D:4) a +0 dagger (-20, 51, D:4) a +0 hand axe (-23, 54, D:4) a +0 falchion Level 5 of the Dungeon [Shop] Lyrihurch's General Store a potion of heal wounds (70 gold) 21 stones (29 gold) a +0 quarterstaff (56 gold) a potion of brilliance (56 gold) a royal jelly (28 gold) a beef jerky (21 gold) 21 arrows (58 gold) the +0 pair of gloves of the Worm {Int+4} (278 gold) It affects your intelligence (+4). 4 sling bullets of flame (67 gold) a potion of heal wounds (70 gold) 12 stones (16 gold) the +3 hunting sling of the Dozen Lies {freeze, +Inv MP+9 Str+2} (502 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your magic capacity (+9). It lets you turn invisible. a potion of lignification (42 gold) 30 stones (42 gold) (0, 0, D:5) 24 bolts (-12, 1, D:5) a +0 leather armour (14, 11, D:5) a +0 whip (18, 13, D:5) a +0 robe (6, 17, D:5) a +3 dagger of speed a +0 robe (-9, 30, D:5) a +0 dagger (13, 36, D:5) 2 potions of lignification (10, 40, D:5) a cursed -3 hand axe (12, 49, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 shortbow 14 arrows a +0 club (2, 0, D:6) an arrow (24, 3, D:6) a +0 dagger (8, 17, D:6) a +0 robe (-3, 19, D:6) a +0 short sword (44, 19, D:6) 31 arrows (-8, 21, D:6) a +0 robe (-7, 32, D:6) a +0 giant club (21, 33, D:6) a +0 ring mail (12, 36, D:6) a +0 giant club (3, 37, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 flail (9, 12, D:7) a +0 hand axe (31, 17, D:7) a cursed +0 halberd (8, 19, D:7) a +0 quarterstaff (20, 22, D:7) a +0 flail (22, 28, D:7) a +0 giant club (16, 30, D:7) a +0 giant club a throwing net Level 8 of the Dungeon (0, 0, D:8) a potion of mutation (0, 24, D:8) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (-7, 16, D:10) 19 gold pieces (6, 19, D:10) a +0 mace (0, 22, D:10) a scroll of identify (5, 22, D:10) 6 gold pieces (11, 22, D:10) 10 gold pieces (-4, 24, D:10) a +0 quarterstaff (0, 24, D:10) 26 stones (3, 25, D:10) a scroll of random uselessness (-12, 39, D:10) a +0 mace (unseen) Level 11 of the Dungeon (0, 0, D:11) a scroll of remove curse (-10, 2, D:11) a scroll of amnesia (-5, 6, D:11) a tomahawk (-6, 7, D:11) a tomahawk (-11, 8, D:11) 17 exploding sling bullets (3, 8, D:11) 21 sling bullets the Ecumenical Temple