twist Level 1 of the Dungeon (0, 0, D:1) a +0 robe (23, 4, D:1) a +0 robe (-11, 7, D:1) a +0 scale mail (-8, 7, D:1) 19 stones (9, 10, D:1) a stone (8, 12, D:1) a stone (7, 13, D:1) a +0 dagger (16, 14, D:1) a +0 club (3, 15, D:1) a +0 club (5, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (20, 8, D:2) a cursed +0 club (-4, 10, D:2) a +0 hand axe (-18, 11, D:2) a +0 club (23, 16, D:2) a +0 helmet (-3, 21, D:2) a +0 club (-4, 26, D:2) a +0 club (14, 27, D:2) a cursed -3 dagger (15, 27, D:2) a +0 club (-5, 28, D:2) a +0 club (5, 28, D:2) a +0 club (13, 28, D:2) a +0 dagger (15, 29, D:2) a +0 dagger (-25, 32, D:2) a +0 ring mail (-26, 35, D:2) a +0 club (4, 47, D:2) a +0 robe (-4, 48, D:2) a stone (-31, 50, D:2) a +0 dagger (-5, 52, D:2) a +0 club (-27, 58, D:2) a +0 dagger (-27, 59, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (-32, 10, D:3) a cursed +0 leather armour (8, 15, D:3) 22 stones (-29, 18, D:3) a +0 dagger (2, 33, D:3) a +0 hunting sling (5, 33, D:3) a +0 spear (2, 34, D:3) a +0 spear (15, 35, D:3) a +0 flail a +2 scale mail of poison resistance (-17, 37, D:3) a stone (-17, 40, D:3) a stone (-16, 41, D:3) a stone (-39, 42, D:3) 15 stones (20, 45, D:3) a +0 dagger (-30, 46, D:3) a +1 animal skin (-17, 46, D:3) a +0 leather armour (-7, 46, D:3) a +0 trident a +3 ring mail a +0 helmet (-38, 49, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Yjoodad's Antique Armour Shop a +0 ring mail (92 gold) a +0 leather armour (46 gold) the cursed +0 ring mail of Incorporation {rElec rC- SInv} (207 gold) It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. a +0 chain mail (103 gold) a +2 plate armour of poison resistance (529 gold) the +6 shadow dragon armour of Wrong Decisions {rElec Stlth++++} (1955 gold) It insulates you from electricity. It makes you much more stealthy. a +0 scale mail (92 gold) a +0 robe (16 gold) the +0 pearl dragon armour of the Untouchables {rN+ Dex+2} (2380 gold) It affects your dexterity (+2). It protects you from negative energy. a +1 plate armour of poison resistance (529 gold) (0, 0, D:4) a +0 mace (-1, 2, D:4) a +2 quarterstaff of chaos (-16, 5, D:4) a +1 mace of crushing a +0 robe (-23, 10, D:4) 25 stones (7, 10, D:4) a cursed -1 halberd (8, 10, D:4) a +0 club (8, 11, D:4) a +0 flail (-7, 16, D:4) a +0 spear (-6, 17, D:4) a +0 ring mail (26, 35, D:4) 2 potions of poison Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (-10, 8, D:5) 22 stones (-15, 16, D:5) a +4 scale mail of poison resistance (9, 25, D:5) a +0 scale mail (13, 25, D:5) 15 stones (38, 36, D:5) a potion of poison (30, 44, D:5) the cursed +0 ring mail "Gulemal" {+Inv MR++} It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. Level 6 of the Dungeon (0, 0, D:6) an uncursed staff of summoning (8, 0, D:6) a +0 club (8, 1, D:6) a cursed -1 shortbow (10, 2, D:6) 16 stones (11, 2, D:6) a +0 trident a +0 leather armour (12, 2, D:6) a +0 club a +0 leather armour (10, 3, D:6) a +0 trident a +0 trident (41, 3, D:6) a +1 flail of protection (38, 4, D:6) 25 stones (41, 5, D:6) a +0 ring mail (34, 19, D:6) a +0 dagger (21, 22, D:6) a +0 short sword a +0 ring mail a +0 glaive a +0 chain mail (30, 22, D:6) a +0 flail (13, 23, D:6) a scroll of random uselessness (17, 24, D:6) a +0 battleaxe a +0 robe a +0 long sword a +0 chain mail (42, 25, D:6) a cursed +0 short sword a cursed +0 robe (21, 26, D:6) a +0 dagger 2 tomahawks a +0 scale mail (6, 27, D:6) a +0 scale mail (21, 27, D:6) a +0 dagger a +0 robe (30, 28, D:6) 13 sling bullets (42, 28, D:6) a +2 dire flail a +0 robe (42, 29, D:6) a +1 falchion of electrocution a +0 robe (43, 29, D:6) a cursed +2 long sword a +0 robe (21, 34, D:6) a +0 dagger (21, 35, D:6) a +0 dagger a +0 robe (10, 37, D:6) 16 stones (3, 40, D:6) a +0 trident a +0 ring mail (-8, 48, D:6) a +0 shortbow Level 7 of the Dungeon (-1, 2, D:7) a +0 falchion (0, 6, D:7) a +0 shortbow