twist Level 1 of the Dungeon (1, -4, D:1) 24 arrows (30, -27, D:1) a +0 club (35, -31, D:1) a +0 club (36, -11, D:1) a +0 short sword 2 stones (54, -16, D:1) a +0 dagger (56, -61, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Zufym's General Store a potion of flight (30 gold) 12 bolts (24 gold) a +0 robe (7 gold) 15 stones (15 gold) 22 stones (22 gold) a +1 vorpal fustibalus (295 gold) a wand of flame (14) (80 gold) a scroll of immolation (35 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1074 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 flail (35 gold) 30 stones (30 gold) a book of Necromancy (300 gold) 14 bolts (28 gold) [Shop] Sosox's Distillery a potion of invisibility (88 gold) a potion of ambrosia (88 gold) a potion of attraction (33 gold) a potion of haste (110 gold) a potion of flight (33 gold) 2 potions of berserk rage (110 gold) a potion of mutation (88 gold) a potion of flight (33 gold) a potion of haste (110 gold) a potion of might (44 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (6, -39, D:2) a +0 ring mail (10, -13, D:2) a +0 hand crossbow (10, -10, D:2) a +0 short sword 3 stones (12, 19, D:2) a +0 club (13, -5, D:2) 24 arrows