twist Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 15, D:1) a +0 club (7, -4, D:1) a +0 chain mail (9, 32, D:1) a +0 whip (11, 31, D:1) a +0 dagger (15, 23, D:1) 2 stones (19, 31, D:1) a +0 pair of boots (38, 22, D:1) a +0 short sword (42, 11, D:1) a +0 quarterstaff (45, -3, D:1) 6 stones (47, 39, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 5 stones (0, 16, D:2) a +0 club 5 stones a +0 leather armour (13, 38, D:2) a +0 dagger the +5 leather armour of the Game Afoot {rElec Str+4 Stlth+} Str: It affects your strength (+4). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (19, 30, D:2) a +0 whip 4 stones (22, 17, D:2) 9 stones (23, 37, D:2) 10 gold pieces (29, 38, D:2) a potion of attraction Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -5, D:3) 2 stones (11, -7, D:3) a +0 flail (11, -1, D:3) a +0 dagger (12, -6, D:3) a +0 robe 5 stones (14, 2, D:3) a +0 whip 4 stones (20, 5, D:3) a +2 short sword of freezing (21, 17, D:3) a +0 club (25, 12, D:3) a +0 short sword a stone (33, -2, D:3) 8 stones (40, 22, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (11, 12, D:4) a +0 hand axe a +0 leather armour (12, -32, D:4) an adder corpse