twist Level 1 of the Dungeon (1, 6, D:1) a +2 dagger of freezing (2, -13, D:1) a +0 hand axe (4, -3, D:1) a +0 halberd (16, 4, D:1) a +0 hand axe (18, 30, D:1) a +0 whip (21, 3, D:1) a +0 dagger (21, 20, D:1) a +0 club (23, -5, D:1) a +0 whip (40, 17, D:1) a +0 leather armour (41, -3, D:1) a +0 club 3 stones a +0 leather armour (43, 3, D:1) 2 stones (43, 25, D:1) a +0 dagger (44, 6, D:1) a +0 dagger (46, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (3, -15, D:2) a quokka corpse (3, -9, D:2) a frilled lizard corpse (5, -14, D:2) a rat corpse (7, -14, D:2) a +0 dagger a goblin corpse (11, -11, D:2) a +0 dagger the +3 ring mail "Dyzil" {Harm Fly Will+} Fly: It grants you flight. Harm: It increases damage dealt and taken. Will: It increases your willpower. a kobold corpse (11, -10, D:2) a frilled lizard corpse (13, -5, D:2) an adder corpse (15, -5, D:2) a quokka corpse (19, -7, D:2) a +0 hand axe (21, -3, D:2) a +0 long sword (25, -26, D:2) 13 gold pieces (26, -5, D:2) a scroll of identify (40, -31, D:2) a throwing net