twist Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (15, -27, D:1) a +0 scale mail (23, -4, D:1) 4 stones (31, -17, D:1) a +0 scale mail (36, -15, D:1) a +0 ring mail (38, -22, D:1) a +0 club (40, -5, D:1) a +0 mace (41, -30, D:1) a +0 club (43, -23, D:1) a +0 chain mail (43, -22, D:1) a +0 helmet (48, -5, D:1) 3 curare-tipped darts (51, -10, D:1) 8 stones Level 2 of the Dungeon (0, 36, D:2) a +0 hand axe (2, 3, D:2) 2 stones (2, 4, D:2) a +0 mace (5, 31, D:2) a +0 dagger (20, 9, D:2) a +0 whip a stone (22, 54, D:2) 3 stones (29, 4, D:2) a +0 dagger (30, 22, D:2) a +0 ring mail (46, 46, D:2) the +3 ring mail of Mutualism {Fly Str+2 Int-3 Stlth+} Str: It affects your strength (+2). Int: It affects your intelligence (-3). Fly: It grants you flight. Stlth: It makes you more stealthy. Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -28, D:3) a +0 club (1, -27, D:3) a +0 club a +0 sling (12, -26, D:3) a +0 long sword (36, -26, D:3) a +0 chain mail (41, -20, D:3) a +0 dagger (44, -19, D:3) a +0 robe (45, -41, D:3) a +0 robe (48, -28, D:3) a +0 tower shield (49, -19, D:3) 2 stones a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (0, 1, D:4) a +0 trident (0, 2, D:4) a scroll of enchant weapon (1, 0, D:4) 2 stones (1, 1, D:4) 2 potions of ambrosia (1, 2, D:4) 15 gold pieces (2, 0, D:4) a +0 long sword (2, 1, D:4) 11 gold pieces (2, 2, D:4) 14 gold pieces (2, 6, D:4) a +0 short sword a +0 chain mail (2, 9, D:4) a +0 dagger a +0 robe (2, 10, D:4) a +0 dagger a +0 robe a +0 flail a +0 ring mail (2, 26, D:4) a scroll of immolation (3, -3, D:4) a +1 antimagic dagger (8, 17, D:4) a +0 scale mail (8, 32, D:4) 7 stones (10, -4, D:4) 4 javelins (10, 23, D:4) a +0 robe (21, 36, D:4) a +1 whip of freezing a +0 robe (23, 20, D:4) 5 stones (40, -5, D:4) a +0 club (46, 9, D:4) a +0 pair of boots (47, 8, D:4) a +0 dagger a +2 sling of electrocution (48, 8, D:4) a +0 dagger (49, 8, D:4) a +0 club a +0 club a +0 dagger a +0 club a +0 club (50, 8, D:4) a +0 whip a +0 animal skin a +0 helmet (51, 18, D:4) a +0 club (53, 18, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 8 stones (2, 23, D:5) 5 stones (7, 12, D:5) a +0 leather armour (11, -7, D:5) a +0 chain mail (13, 30, D:5) a +0 mace (21, 28, D:5) a potion of might (22, -1, D:5) 4 stones (25, -4, D:5) a +0 mace (25, 6, D:5) 5 stones (26, 3, D:5) a +0 sling (26, 23, D:5) a +0 flail (42, 13, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 3 stones (2, -32, D:6) a +0 whip 3 stones a +0 shortbow (3, -32, D:6) a +0 short sword a +0 short sword (9, -24, D:6) 7 stones (30, -11, D:6) a +0 flail (32, 0, D:6) the +1 robe of Light {-Cast rPois Str+7} Str: It affects your strength (+7). rPois: It protects you from poison. -Cast: It prevents spellcasting. (33, -13, D:6) a +0 ring mail a +0 dagger (37, -26, D:6) 9 stones (38, -7, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) the +1 dire flail of the Battered Scars {vamp, *Rage rPois Int+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (6, 19, D:7) a +0 falchion (9, -5, D:7) a +0 dagger a +0 ring mail (10, 7, D:7) a +0 robe (15, 21, D:7) 4 gold pieces (16, 24, D:7) 6 stones (16, 36, D:7) a +0 whip (19, 26, D:7) 5 gold pieces (still there?) a +1 halberd of venom (still there?) the Ecumenical Temple