twist Level 1 of the Dungeon [Shop] Ublaroj's Antique Weapon Emporium the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (1757 gold) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a +0 mace (63 gold) a +0 flail of protection (130 gold) a +0 trident (73 gold) a +0 vorpal sling (88 gold) a +0 sling (31 gold) a +0 spear (63 gold) a +0 spear (63 gold) [Shop] Beodappy's General Store a potion of degeneration (12 gold) a +0 sling (18 gold) an amulet of guardian spirit (360 gold) 6 stones (7 gold) a book of Burglary (240 gold) 6 poisoned darts (28 gold) a potion of heal wounds (60 gold) a phial of floods (480 gold) [Shop] Raimijeq's Jewellery Boutique an amulet of faith (520 gold) a +6 ring of strength (468 gold) a ring of positive energy (260 gold) an amulet of faith (520 gold) the ring "Ahaq" {Drain Fly rPois rC+ Str+4 Slay+2} (609 gold) [ring of flight] Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. an amulet of faith (520 gold) a ring of protection from fire (325 gold) an amulet of reflection (390 gold) an amulet of regeneration (390 gold) an amulet of faith (520 gold) a +6 ring of strength (468 gold) [Shop] Aloguh's Weapon Emporium a +0 spear (39 gold) a +0 sling (19 gold) the +4 halberd "Huceosm" {protect, rC+} (504 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. a +6 sling of draining (451 gold) the +1 sling of Nightmares {flame, Int+2 Dex+6} (409 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). a +0 mace (39 gold) 6 stones (7 gold) the +12 hand axe of the Hammering Boar {flame, Str+2 Stlth+} (1032 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). Stlth: It makes you more stealthy. (0, 0, D:1) 3 stones (3, -5, D:1) a stone (5, -4, D:1) a +0 dagger (6, 27, D:1) a +0 ring mail (11, 6, D:1) a +0 dagger (12, 2, D:1) a +0 club (16, 25, D:1) a +0 dagger (19, 34, D:1) a +0 short sword (23, 14, D:1) a staff of fire (24, 13, D:1) a +0 club (25, 28, D:1) a +0 chain mail (29, 39, D:1) a rat skeleton (32, 22, D:1) a staff of fire (37, 18, D:1) 8 stones (39, 23, D:1) 4 stones (39, 32, D:1) a quokka skeleton (40, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of torment (18, 4, D:2) 4 stones (28, 27, D:2) a +0 whip (41, 15, D:2) a +0 sling (42, 9, D:2) a +0 mace (42, 12, D:2) a +3 spear (43, 24, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (8, 7, D:3) a +0 club a goblin corpse (11, 5, D:3) a +0 dagger (21, 5, D:3) a +0 hand axe an orc corpse (23, 2, D:3) a +0 whip a +0 leather armour (26, 3, D:3) 6 gold pieces