twist Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 30, D:1) a +0 dagger of venom (13, 32, D:1) a +0 club (15, 33, D:1) a +1 sling of electrocution (24, 5, D:1) a +0 dagger (27, -3, D:1) a +0 ring mail (35, 25, D:1) a +0 dagger (41, 6, D:1) a +0 short sword (46, -12, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (11, -5, D:2) 6 stones (15, -35, D:2) a +0 scale mail (16, 12, D:2) 5 stones (18, -14, D:2) a +0 long sword (19, 4, D:2) a +0 spear (20, -9, D:2) 7 stones (21, 10, D:2) a +0 dagger (29, 5, D:2) a +1 pair of boots of flying (31, -29, D:2) a +0 club (34, -27, D:2) 5 stones (44, -7, D:2) 5 stones (61, 2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of magic mapping (1, 31, D:3) a scroll of identify (2, -2, D:3) 11 gold pieces (2, -1, D:3) 2 gold pieces (5, 17, D:3) 5 stones (5, 25, D:3) the +1 leather armour "Kofitzal" {rF+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. (10, 34, D:3) a +0 long sword (11, 35, D:3) a +0 ring mail (12, 21, D:3) a rat corpse (16, 5, D:3) 6 stones (16, 8, D:3) an orb of guile (17, 4, D:3) a +0 dagger