twist Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, -35, D:1) a +0 hand axe (8, 7, D:1) a +0 spear (13, -40, D:1) a +0 short sword (28, -6, D:1) a +0 leather armour (38, -29, D:1) 2 javelins (39, -25, D:1) a +0 dagger (39, -18, D:1) a +0 short sword (39, -16, D:1) a +0 spear (41, 8, D:1) a +0 dagger (47, -15, D:1) a +0 whip (52, -12, D:1) a +0 glaive (63, -10, D:1) a +0 whip a stone Level 2 of the Dungeon (21, 7, D:2) a +0 club (24, 24, D:2) a +0 spear (26, 27, D:2) a +1 vampiric dagger (29, -1, D:2) a +0 club (37, 0, D:2) a +0 dagger (44, 20, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 20, D:3) a +0 dagger (18, 13, D:3) a potion of curing (19, 13, D:3) 12 gold pieces (20, 13, D:3) a potion of degeneration (22, 40, D:3) a +0 club (22, 57, D:3) a +0 whip (23, 24, D:3) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (28, 19, D:3) a quokka corpse (skeletalised by now) (33, 12, D:3) a +0 shortbow (41, 9, D:3) a +0 ring mail (44, 22, D:3) the +1 pair of boots of Jocular Freedom {rC+ Int+3 Slay-5 SInv} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rC: It protects you from cold. SInv: It lets you see invisible. (44, 38, D:3) a +0 falchion a +0 leather armour a +0 club a boomerang a +0 falchion a +0 flail Level 4 of the Dungeon (6, 3, D:4) a +0 club a goblin corpse (8, -2, D:4) a +0 short sword a +0 ring mail an orc corpse