twist Level 1 of the Dungeon [Shop] Qarodd's General Store a +2 scimitar of protection (235 gold) 2 potions of heal wounds (140 gold) a potion of ambrosia (112 gold) 3 poisoned darts (25 gold) 3 boomerangs (84 gold) a scroll of identify (28 gold) a +0 leather armour (28 gold) 5 datura-tipped darts (63 gold) (9, -7, D:1) a rat corpse (skeletalised by now) (10, -7, D:1) a ball python corpse (skeletalised by now) (12, 19, D:1) a +0 hand axe (24, 3, D:1) a +0 dagger a goblin skeleton (32, -13, D:1) a +0 ring mail (34, -13, D:1) a +0 short sword (41, -14, D:1) a +0 whip (53, -6, D:1) a hobgoblin skeleton (53, -3, D:1) a hobgoblin corpse (skeletalised by now) (54, -6, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (1, 32, D:2) a +0 spear a +0 flail a gnoll corpse (skeletalised by now) (2, -2, D:2) 2 stones (2, 32, D:2) a +0 spear a gnoll corpse (skeletalised by now) (7, 12, D:2) a +0 dagger a goblin skeleton (11, 0, D:2) a +0 dagger (12, 1, D:2) an adder skeleton (12, 32, D:2) a +0 robe (15, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -2, D:2) 3 stones (22, 47, D:2) a +0 leather armour (23, 23, D:2) a frilled lizard skeleton (24, 23, D:2) a +0 club a goblin skeleton (27, 0, D:2) a hobgoblin skeleton (31, 21, D:2) a +0 dagger (35, 43, D:2) a bat corpse (skeletalised by now) (39, 8, D:2) a bat corpse (skeletalised by now) (42, 17, D:2) a +0 club a goblin corpse (skeletalised by now) (44, 19, D:2) a +0 club (50, 33, D:2) a +0 spear a gnoll skeleton (50, 34, D:2) a +0 spear a gnoll skeleton (50, 35, D:2) a +0 whip a gnoll skeleton (50, 40, D:2) a +0 ring mail (51, 44, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 leather armour a +0 club an orc corpse (skeletalised by now) (4, -26, D:3) 5 stones (6, -5, D:3) a +0 war axe (7, -7, D:3) a +0 club (9, -32, D:3) 4 javelins (9, 11, D:3) a +0 chain mail (11, -34, D:3) a hobgoblin corpse (skeletalised by now) (19, 6, D:3) 7 stones (20, -30, D:3) a +0 cloak (21, -30, D:3) 3 stones (22, 12, D:3) a +0 ring mail (29, 0, D:3) a bat skeleton (30, 0, D:3) a rat skeleton (33, 8, D:3) a +0 spear (37, 13, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (11, 30, D:4) a +0 whip (13, 11, D:4) a +0 rapier (14, 2, D:4) the +9 war axe "Worm" {flame, +Blink Fly rCorr Int+5} Int+5: It affects your intelligence (+5). Fly: It grants you flight. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (15, 7, D:4) a +0 club 3 stones (15, 10, D:4) a +0 ring mail (15, 16, D:4) 6 boomerangs a +0 leather armour a hobgoblin corpse (skeletalised by now) (17, -19, D:4) a hobgoblin skeleton (18, 5, D:4) a +0 dagger a hobgoblin corpse (skeletalised by now) (20, 31, D:4) a +0 helmet (24, 28, D:4) a jackal skeleton (27, 35, D:4) a +0 whip a gnoll corpse (skeletalised by now) (28, 33, D:4) a +0 club (28, 34, D:4) a +0 spear a gnoll corpse (skeletalised by now) (29, -13, D:4) a +0 club (29, 21, D:4) a +0 spear (35, 24, D:4) 2 stones (36, -9, D:4) a +0 short sword 4 stones a +0 dagger an orc corpse (skeletalised by now) (37, -10, D:4) a +0 whip a +0 scale mail (46, 8, D:4) 4 stones a +0 short sword a kobold skeleton (47, 30, D:4) 6 stones (49, 20, D:4) a black bear skeleton (50, 4, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, 1, D:5) a +0 whip (2, -8, D:5) 7 gold pieces a +0 halberd (2, 2, D:5) a +0 short sword (3, -7, D:5) 6 gold pieces a +0 spear (4, -7, D:5) 17 gold pieces a +0 flail a +0 whip a +0 robe a +0 halberd (4, 2, D:5) a +0 sling (5, -7, D:5) 16 gold pieces a +0 club 2 boomerangs a +0 ring mail a +0 flail a +0 ring mail a +0 trident a +0 leather armour (5, 0, D:5) a +0 dagger a +0 robe the Ecumenical Temple