Dungeon Crawl Stone Soup version 0.33-a0-308-g3712c6d7f1 (webtiles) character file. Game seed: 2010473925431776137 66 twist the Magician (level 4, -1/32 HPs) Began as a Djinni Alchemist on Nov 12, 2024. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:12 (1016 turns). twist the Magician (Djinni Alchemist) Turns: 1016, Time: 00:01:13 Health: -1/32 AC: 3 Str: 7 XL: 4 Next: 37% Gold: 56 EV: 12 Int: 18 God: SH: 0 Dex: 20 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Magical Staves f - a staff of earth Jewellery c - a +6 ring of dexterity (left hand) e - an amulet of reflection Scrolls b - a scroll of fear {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 3% 1 b - Mercury Vapours Alch/Air 30% N/A 6% 2 c - Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 d - Olgreb's Toxic Radia Alch 15% N/A 36% 4 e - Sticky Flame Fire/Alch 15% 2d5 36% 4 f - Slow Hex 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (77% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (poisoned, 77% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is lightly wounded. * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. Huge Dmg: -19%(-6hp) hp: 35%(11hp) Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, very poisoned, 77% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, very poisoned, 77% to hit) The sting hits the gnoll but does no damage. The gnoll looks as sick as possible! The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ######### #.......# ########## #.#####.# #...$....# #.# #.# #.###.##.####### #.#####.###.##...#..gg.... #.##.....@g.#....g######## #.##.##.######...## # ##........# ##.## # #.........# #.# # #..##.###.# #.# # #..##..# .# #+# # #..###.##.# #.........# #.####.##.# You could see a gnoll (extremely poisoned). Vanquished Creatures 3 gnolls (D:3) 2 adders An orc (D:3) 3 ball pythons (D:2) A bat (D:2) An endoplasm (D:2) A goblin (D:2) 2 jackals (D:2) 2 quokkas A kobold (D:3) 2 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twist the Djinni Alchemist began the quest for the Orb. 0 | D:1 | twist set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D:1 | You are sucked into a shaft and drop 1 floor! 30 | D:2 | Found a glowing golden altar of the Shining One. 86 | D:2 | Huge Dmg: 3 dmg 88 | D:2 | Huge Dmg: 3 dmg 221 | D:2 | Reached XP level 2. HP: 19/22 MP: 0/0 282 | D:2 | Huge Dmg: 6 dmg 510 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 510 | D:2 | Learned a level 1 spell: Slow 704 | D:3 | Noticed a phantom 757 | D:3 | Reached skill level 1 in Fighting 879 | D:3 | Huge Dmg: 12 dmg 897 | D:3 | Huge Dmg: 4 dmg 901 | D:3 | Huge Dmg: 5 dmg 902 | D:3 | Reached XP level 4. HP: 6/32 MP: 0/0 1010 | D:3 | Huge Dmg: 8 dmg 1012 | D:3 | Huge Dmg: 5 dmg 1015 | D:3 | Huge Dmg: 6 dmg 1016 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, minmay_misc_feat_enclosed, minmay_cut_off D:2: layout_basic, basic_altar D:3: layout_loops_corners, mainiacjoe_overflow_chevrons, grunt_temple_overflow_open, minmay_overflow_temple_star_quad Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Punch | 1 | || 1 Cast: Sting | 39 | 9 || 48 Armour: Robe | 20 | 5 || 25 Dodge: Dodged | 29 | 5 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1016 | 933 | 83 | 0 | 745 | 3 | 338.7 | Dungeon | 1016 | 933 | 83 | 0 | 745 | 3 | 338.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 837 daAuts D:3: 168 daAuts D:1: 11 daAuts