ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.29.1-12-g30fa7ad0bf Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 3784839033948513020, deterministic pregen: 1 Command line: /usr/games/crawl-0.29 -name tykejmi -rc /dgldir/rcfiles/crawl-0.29/tykejmi.rc -macro /dgldir/rcfiles/crawl-0.29/tykejmi.macro -morgue /dgldir/morgue/tykejmi/ -webtiles-socket /crawl-master/webserver/sockets/tykejmi:2023-01-14.16:07:38.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 28 stack frames. /usr/games/crawl-0.29(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55fcf07e74b8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.29(_Z13do_crash_dumpv+0x476) [0x55fcf07ef9d6]: do_crash_dump() /usr/games/crawl-0.29(_Z20crash_signal_handleri+0x7e) [0x55fcf07e77be]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7efe09a2e060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7efe09daaf9f]: /usr/games/crawl-0.29(+0x3ad196) [0x55fcf07ef196]: /usr/games/crawl-0.29(+0x3ad302) [0x55fcf07ef302]: /usr/games/crawl-0.29(+0x1f9f4c) [0x55fcf063bf4c]: /usr/games/crawl-0.29(+0x36d05b) [0x55fcf07af05b]: /usr/games/crawl-0.29(_Z16fill_status_infoiR11status_info+0x1274) [0x55fcf0cde994]: fill_status_info(int, status_info&) /usr/games/crawl-0.29(+0x775069) [0x55fcf0bb7069]: /usr/games/crawl-0.29(_Z11print_statsv+0x6d0) [0x55fcf0bbf290]: print_stats() /usr/games/crawl-0.29(_ZN14message_window4moreEbb+0x1b5) [0x55fcf0abb905]: message_window::more(bool, bool) /usr/games/crawl-0.29(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x47b) [0x55fcf0abbf8b]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.29(_ZN13message_store9store_msgERK12message_line+0x116) [0x55fcf0abca56]: message_store::store_msg(message_line const&) /usr/games/crawl-0.29(_ZN13message_store10flush_prevEv+0x1a2) [0x55fcf0abcc62]: message_store::flush_prev() /usr/games/crawl-0.29(+0x67544c) [0x55fcf0ab744c]: /usr/games/crawl-0.29(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x8a) [0x55fcf0ab7aea]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.29(_Z4mprf16msg_channel_typePKcz+0xa2) [0x55fcf0ab7ee2]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.29(+0x790b93) [0x55fcf0bd2b93]: /usr/games/crawl-0.29(+0x792208) [0x55fcf0bd4208]: /usr/games/crawl-0.29(_Z13player_reactsv+0xf7) [0x55fcf0bd5277]: player_reacts() /usr/games/crawl-0.29(_Z12world_reactsv+0x685) [0x55fcf0df0265]: world_reacts() /usr/games/crawl-0.29(+0x9afe3c) [0x55fcf0df1e3c]: /usr/games/crawl-0.29(+0x9b03b5) [0x55fcf0df23b5]: /usr/games/crawl-0.29(main+0x351) [0x55fcf073ddc1]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7efe09a1b2e1]: /usr/games/crawl-0.29(_start+0x2a) [0x55fcf073e74a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.29/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.29/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.29/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_rooms temple_fountains uniq_joseph uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 70% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the water moccasin! You kill the water moccasin! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 8! You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You see here a water moccasin skeleton. Found a rapier. You see here a +0 mace of protection. You now have 306 gold pieces (gained 15). You see here a +0 short sword. You now have 312 gold pieces (gained 6). You see here a +0 flail. You see here a +0 giant club. g - 5 potions of curing (gained 1) A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A wight comes into view. It is wielding a +3 mace and wearing a +1 robe of positive energy. The magic dart hits the gnoll. The gnoll is severely wounded. A wight comes into view. It is wielding a +0 hand axe. A gnoll sergeant comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 84% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll sergeant shouts! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the wight. The wight is lightly damaged. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. You finish channelling your searing ray. A wight comes into view. It is wielding a +4 spear. The wight closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (82% to hit) The searing ray hits the wight! You destroy the wight! The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The gnoll sergeant closely misses you. A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. The searing ray hits the wight! The wight is severely damaged. The gnoll sergeant misses you. A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the wight! You destroy the wight! The gnoll shouts! The gnoll sergeant hits you but does no damage. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 spear! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 spear and wearing a +0 robe (82% to hit) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The searing ray hits the wight but does no damage. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear. The searing ray hits the wight! The wight is severely damaged. The gnoll sergeant barely misses you. The wight hits you from afar with a +4 spear. You feel drained. The gnoll drinks a potion. The gnoll flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here a +0 giant club. There is a stone staircase leading up here. The gnoll sergeant closely misses you. The wight hits you but does no damage. You see here a +0 giant club. The gnoll sergeant barely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant, p - wight Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing a +2 buckler (almost dead, 87% to hit) The searing ray hits the gnoll sergeant. You kill the gnoll sergeant! (Press . to maintain the ray.) Your life force feels restored. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 spear and wearing a +0 robe (heavily damaged, 82% to hit) The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) The wight hits you but does no damage. The searing ray hits the wight. You destroy the wight! Something hits you. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (84% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) Something hits you. The gnoll barely misses you. Something hits you. The gnoll hits you from afar with a +0 spear. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The magic dart hits the sky beast. The sky beast is lightly wounded. Your fulminant prism crackles loudly. The magic dart hits the sky beast. The sky beast is moderately wounded. Your fulminant prism explodes! The blast of energy engulfs the sky beast! The sky beast is severely wounded. The blast of energy engulfs the scorpion!! You kill the scorpion! The blast of energy engulfs the jelly!! You kill the jelly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (severely wounded, 75% to hit) The searing ray hits the sky beast. The sky beast is almost dead. (Press . to maintain the ray.) The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Something shocks you. You finish channelling your searing ray. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits you. Something shocks you. Something hits you but does no damage. Your fulminant prism crackles loudly. Something hits you. Something shocks you. Your fulminant prism explodes! The blast of energy engulfs something!! Reactivating autopickup. You feel a bit more experienced. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You now have 328 gold pieces (gained 16). A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! The magic dart hits the bullfrog. The bullfrog is moderately wounded. The bullfrog gives a loud, deep croak! The magic dart hits the bullfrog. The bullfrog is moderately wounded. A centaur comes into view. The magic dart hits the bullfrog. The bullfrog is heavily wounded. The centaur shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded, 77% to hit) The searing ray hits the bullfrog. The bullfrog is severely wounded. (Press . to maintain the ray.) The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. The bullfrog misses you. The centaur shoots an arrow. The arrow hits you! The searing ray hits the bullfrog. You kill the bullfrog! The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (89% to hit) The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur! You kill the centaur! Magic restored. HP restored. Found an escape hatch in the floor. Found a stormy altar of Qazlal. A white imp comes into view. The white imp shouts! The white imp moves out of view. You pick up a book of Debilitation and begin reading... You add the spells Slow, Vampiric Draining and Confusing Touch to your library. A white imp is nearby! The magic dart hits the white imp. The white imp is lightly wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The white imp gestures at you. The puff of frost misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (lightly wounded, 83% to hit) The searing ray hits the white imp! The white imp is almost dead. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you. You resist. The searing ray hits the white imp. You kill the white imp! Found 5 stones. Found a dagger. You see here a +0 dagger. You now have 342 gold pieces (gained 14). Found a stone staircase leading down. 2 gnolls come into view. There are monsters nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! You hear a shout! The gnoll throws a throwing net. The throwing net barely misses you. The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target, p - gnoll You conjure a prism of explosive energy! A fulminant prism comes into view. Really fire in your fulminant prism's direction? [Y]es or [N]o only, please. Really fire in your fulminant prism's direction? [Y]es or [N]o only, please. Really fire in your fulminant prism's direction? Okay, then. There are monsters nearby! The gnoll hits your fulminant prism with a +0 flail. Your fulminant prism crackles loudly. The gnoll hits your fulminant prism with a +0 flail! Your fulminant prism explodes! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll! You kill the gnoll! You hear an angry hiss. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! The magic dart hits the gnoll! The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. The magic dart hits the gnoll. The gnoll is severely wounded. Duvessa shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target, p - gnoll You conjure a prism of explosive energy! A fulminant prism comes into view. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits your fulminant prism with a +0 club. Your fulminant prism crackles loudly. The magic dart hits the gnoll. You kill the gnoll! Duvessa completely misses your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs Duvessa! Duvessa is moderately wounded. You hear a shout! The magic dart hits Duvessa. Duvessa is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target, p - Duvessa You conjure a prism of explosive energy! A fulminant prism comes into view. Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. You hear a loud crackle. You hear an explosion! You hear an angry hiss. Duvessa is nearby! Duvessa says, "Where magic fails, the sword succeeds!" Okay, then. Aiming: Breathe Frost (4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 72% to hit) You exhale a wave of freezing cold. The freezing breath hits Duvessa! Duvessa is almost dead. Duvessa is blown backwards by the freezing wind. Dowan casts a spell at you. The puff of flame hits you! Okay, then. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The magic dart hits Duvessa. You kill Duvessa! Dowan screams, "No! Oh no!" Dowan seems to find hidden reserves of power! Dowan says, "How can I live without her?" Dowan points at you and mumbles some strange words. The shard of ice hits you! You partially resist. Dowan says, "Her death will not be in vain!" Dowan points at you and mumbles some strange words. The shard of ice hits you! You partially resist. Dowan breathes, "And she was my only..." Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Dowan Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 76% to hit) The searing ray hits Dowan! Dowan is moderately wounded. (Press . to maintain the ray.) Dowan gestures wildly while chanting. Dowan blinks! You have got your breath back. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Dowan Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded, fast, 76% to hit) The searing ray hits Dowan! Dowan is heavily wounded. (Press . to maintain the ray.) Dowan hits you but does no damage. The searing ray hits Dowan! Dowan is almost dead. Dowan points at you and mumbles some strange words. The shard of ice hits you! You partially resist. * * * LOW HITPOINT WARNING * * * Dowan closely misses you. The searing ray hits Dowan. Dowan is almost dead. Dowan closely misses you. The searing ray hits Dowan. You kill Dowan! You finish channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Found a stone staircase leading down. You see here 5 stones. There is a stone staircase leading down here. There is a stone staircase leading down here. An ogre comes into view. It is wielding a +0 giant club. There are monsters nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The ogre shouts! You hear an angry hiss. A steam dragon comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target, p - gnoll You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the steam dragon! The steam dragon is moderately wounded. The blast of energy engulfs the ogre!! The ogre is almost dead. The blast of energy engulfs the gnoll! You kill the gnoll! Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The ogre hits your fulminant prism with a +0 giant club! Your fulminant prism explodes! The blast of energy engulfs the ogre!! You kill the ogre! The blast of energy engulfs the steam dragon! The steam dragon is almost dead. Your Dodging skill increases to level 4! The magic dart hits the steam dragon but does no damage. The steam dragon is almost dead. The magic dart hits the steam dragon. The steam dragon is almost dead. The magic dart hits the steam dragon. The steam dragon is almost dead. The steam dragon breathes steam at you. The ball of steam misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (almost dead, 83% to hit) The searing ray hits the steam dragon. You kill the steam dragon! The steam dragon scales are intact enough to wear. (Press . to maintain the ray.) Your Stealth skill increases to level 4! Your Conjurations skill increases to level 9! You're standing in a cloud of steam! You're standing in a cloud of steam! You are engulfed in a cloud of scalding steam. HP restored. Magic restored. Things that are here: +0 steam dragon scales; a steam dragon corpse Items here: )) ††. You see here a +0 flail. Things that are here: a +1 robe of positive energy; a +3 mace Things that are here: a +2 buckler; a +0 scale mail; a +0 spear Things that are here: a +0 robe; a +4 spear You see here a +0 flail. Found a glowing silver altar of Zin. The magic dart hits the gnoll but does no damage. The gnoll shouts! The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (85% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. There is a glowing silver altar of Zin here. q - a +4 ring of evasion Things that are here: a +0 short sword; a +0 leather armour r - a throwing net You see here a +0 flail. A steam dragon comes into view. A steam dragon is nearby! The magic dart hits the steam dragon. The steam dragon is lightly wounded. The steam dragon hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The steam dragon breathes steam at you. The ball of steam hits your fulminant prism! Your fulminant prism resists. Your fulminant prism detonates feebly. The ball of steam hits you! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The steam dragon bites your fulminant prism but does no damage. The steam dragon claws your fulminant prism but does no damage. Your fulminant prism crackles loudly. The steam dragon breathes steam at you. The ball of steam hits your fulminant prism! Your fulminant prism resists. The ball of steam misses you. Your fulminant prism explodes! A steam dragon is nearby! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The steam dragon bites your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the steam dragon. The steam dragon is severely wounded. The magic dart hits the steam dragon. The steam dragon is severely wounded. The steam dragon breathes steam at you. The ball of steam hits you!! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target, p - steam dragon You conjure a prism of explosive energy! A fulminant prism comes into view. The steam dragon breathes steam at you. The ball of steam hits your fulminant prism. Your fulminant prism resists. The ball of steam hits you! Your fulminant prism moves out of view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Found a scale mail. You now have 354 gold pieces (gained 12). You see here a +0 scale mail. Found a robe. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 flail. You see here a +0 club. You see here a +0 spear. You see here a +0 scale mail. There is a stone staircase leading down here. You climb downwards. Found 17 gold pieces. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Done exploring. Done exploring. You see here a +0 spear. There is a stone staircase leading down here. You climb downwards. Found four items. There is a stone staircase leading up here. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Okay, then. You climb upwards. There is a stone staircase leading down here. Done exploring. Things that are here: a +0 giant club; a +0 spear You see here +0 steam dragon scales. You see here 5 stones. There is a stone staircase leading down here. You climb downwards. The kobold shouts! x3; Joseph shouts! The kobold shouts! You hear a howl! Joseph unwields a +0 quarterstaff. Joseph wields a +2 sling of freezing. It is covered in frost. Joseph shoots a sling bullet. The sling bullet hits you!! The sling bullet freezes you. The kobold barely misses you. The kobold shouts! x2; The kobold brigand shouts! Found 11 gold pieces. There is a stone staircase leading up, spattered with blood here. The kobold shouts! The kobold misses you. Joseph shoots a sling bullet. The sling bullet hits you. You climb upwards. There is a stone staircase leading down here. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The kobold hits you but does no damage. The kobold throws a stone. The stone closely misses you. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (79% to hit) The searing ray hits the kobold! You kill the kobold! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 dagger; 5 poisoned darts; a kobold corpse Done exploring. Done exploring. You see here +0 steam dragon scales. Things that are here: a +0 giant club; a +0 spear Things that are here: a +0 leather armour; a +0 short sword There is a stone staircase leading down here. As you read the scroll labelled YDUDUA KUODOME, it crumbles to dust. It is a scroll of identify. f - 4 potions of heal wounds As you read the scroll of identify, it crumbles to dust. m - a scroll of blinking As you read the scroll of identify, it crumbles to dust. d - 2 scrolls of teleportation You climb downwards. Level annotation: Joseph There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The black bear growls angrily. You hear an angry hiss. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (ally target, 87% to hit) The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the black bear. The black bear is heavily wounded. The black bear bites you but does no damage. The black bear barely misses you. x2 Your fulminant prism explodes! The blast of energy engulfs the black bear!! You kill the black bear! You hear a shout! x2; You hear a howl! You hear an angry buzzing noise. You hear a shout! x2 Something shouts, "Begone, thou qualling toenail-biting efter!" You hear a howl! Your Spellcasting skill increases to level 8! You start resting. A water moccasin is nearby! A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is lightly wounded. The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target, p - water moccasin You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, ally target, 72% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The bullfrog hits your fulminant prism. x2 Your fulminant prism crackles loudly. The searing ray hits the water moccasin! You kill the water moccasin! The bullfrog hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the bullfrog! The bullfrog is moderately wounded. An orc comes into view. It is wielding a +0 hand axe. A howler monkey comes into view. The howler monkey howls! You hear an angry buzzing noise. You hear a shout! You hear an angry buzzing noise. x2; You hear a howl! You hear a shout! The magic dart hits the bullfrog. The bullfrog is heavily wounded. The magic dart hits the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you but does no damage. The bullfrog closely misses you. You climb upwards. There is a stone staircase leading down here. The bullfrog closely misses you. The bullfrog hits you but does no damage. The bullfrog hits you. You closely miss the bullfrog. You tail-slap the bullfrog. The bullfrog is severely wounded. The bullfrog misses you. x2 You closely miss the bullfrog. Your tail-slap misses the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. You closely miss the bullfrog. The bullfrog is heavily wounded. The bullfrog barely misses you. The bullfrog misses you. You closely miss the bullfrog. The bullfrog is heavily wounded. The bullfrog misses you. The bullfrog closely misses you. You closely miss the bullfrog. You tail-slap the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. You completely miss the bullfrog. Your tail-slap misses the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. The bullfrog barely misses you. Aiming: Breathe Frost (4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (severely wounded, 60% to hit) You exhale a wave of freezing cold. The freezing breath hits the bullfrog! You kill the bullfrog! You start resting. You have got your breath back. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. There is a stone staircase leading down here. This spell is dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 13? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb downwards. Level annotation: Joseph The howler monkey hoots and howls with incredible vigour! The orc hits you but does no damage. The howler monkey hits you. You hear an angry buzzing noise. x4; You hear a shout! x6 There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! The mystic blast hits the howler monkey! The howler monkey is heavily wounded. The howler monkey is knocked back by the mystic blast. The mystic blast hits the orc. The orc is heavily wounded. The orc is knocked back by the mystic blast. The magic dart hits the howler monkey. The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! A howler monkey comes into view. You hear an angry buzzing noise. You hear a howl! You hear an angry buzzing noise. You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the howler monkey. The howler monkey is moderately wounded. The howler monkey is knocked back by the mystic blast. The howler monkey slams into the rock wall! The howler monkey is heavily wounded. The mystic blast hits the howler monkey! You kill the howler monkey! The mystic blast hits the orc. You kill the orc! A killer bee comes into view. An orc warrior comes into view. It is wielding a +0 glaive. The howler monkey closely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. Level annotation: Joseph The orc priest shouts! An orc comes into view. It is wielding a +0 whip. Maggie casts a spell. Maggie attempts to bespell you! You resist. The sky beast closely misses you. There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest. The orc priest is moderately wounded. The orc priest is knocked back by the mystic blast. The mystic blast hits the sky beast. The sky beast is lightly wounded. The mystic blast hits the necrophage! The necrophage is moderately damaged. The necrophage is knocked back by the mystic blast. The necrophage slams into the rock wall! The necrophage is heavily damaged. The orc priest shouts! A killer bee comes into view. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. Maggie casts a spell. Maggie attempts to bespell you! You are mesmerised by Maggie! You cannot move away from Maggie! Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Something barely misses you. Aiming: Breathe Frost (4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +1 vorpal broad axe and wearing +0 steam dragon scales (mesmerising, 68% to hit) You exhale a wave of freezing cold. The freezing breath hits Maggie! Maggie is moderately wounded. Maggie is blown backwards by the freezing wind. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Something hits you. Something shocks you. The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! A shadow imp comes into view. You cannot move away from Maggie! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! Something collides with the orc! You kill the orc! The mystic blast hits the necrophage! The necrophage is severely damaged. The necrophage is knocked back by the mystic blast. You hear an angry buzzing noise. x3 The orc priest miscasts a cantrip. A killer bee comes into view. x2 Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something. The mystic blast hits the orc priest! The orc priest is severely wounded. The orc priest is knocked back by the mystic blast. The mystic blast hits the killer bee. The killer bee is moderately wounded. The killer bee is knocked back by the mystic blast. The killer bee buzzes angrily. You hear a shout! A killer bee comes into view. x2 Maggie practices a pose. You cannot move away from Maggie! The killer bee stings you. You are poisoned. The killer bee poisons you! The howler monkey hoots and howls with incredible vigour! You hear a howl! You hear a shout! x3 Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the killer bee! The killer bee is heavily wounded. The killer bee is knocked back by the mystic blast. The mystic blast hits the killer bee. The killer bee is severely wounded. The killer bee is knocked back by the mystic blast. The killer bee slams into the rock wall! The killer bee is severely wounded. The mystic blast hits the necrophage. The necrophage is almost destroyed. The necrophage is knocked back by the mystic blast. You feel sick. Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the killer bee! The killer bee is heavily wounded. The killer bee is knocked back by the mystic blast. The killer bee slams into the rock wall! The killer bee is severely wounded. The mystic blast hits something! Reactivating autopickup. You feel a bit more experienced. The mystic blast hits the orc priest. The orc priest is moderately wounded. The orc priest is knocked back by the mystic blast. The mystic blast hits the orc priest! You kill the orc priest! The mystic blast hits the necrophage! You destroy the necrophage! The mystic blast hits the killer bee. The killer bee is almost dead. The killer bee is knocked back by the mystic blast. The killer bee collides with the killer bee! You kill the killer bee! x2 The mystic blast hits the killer bee! The killer bee is heavily wounded. The killer bee is knocked back by the mystic blast. The killer bee slams into the rock wall! The killer bee is almost dead. The mystic blast hits the killer bee! The killer bee is severely wounded. The killer bee is knocked back by the mystic blast. The killer bee collides with the killer bee! The killer bee is severely wounded. x2 >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29.1-12-g30fa7ad0bf Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [tykejmi] Species: White Draconian Job: Conjurer HP: 31/68; mods: 0/0 MP: 2/21; mod: 0 Stats: 9 (9) 23 (23) 10 (10) Position: (26, 45), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 2 | 2 | 204 | 78/126 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 10 | 4 | 634 | 40/297 Stealth | X | 1 | 8 | 4 | 543 | 43/250 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 40 | 8 | 2289 | 149/535 Conjurations | X | 1 | 32 | 9 | 2445 | 195/525 Hexes | X | 1 | 4 | 0 | 47 | 47/59 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 4 | 0 | 0 | 0/50 Transmutations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/70 Ice Magic | X | 1 | 0 | 0 | 0 | 0/35 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Poison Magic | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #11: 5599 #32: 120 Attributes: #12: 354 #23: 11029 #24: -676256786 #49: 526 Mutations: cold resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #2: +0 spear }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....... ....... ....... ... .## ....... #.# .... ....... #.# ..).. ..@.... #.# .....o##..h.... #.# ..?.)†.@y..y....##.# .....).yy..........# .....†#.........)÷<# ......#..#..####.).h.... .###. ##y..## #..y##### ## ..[. #...# ... . #...# ...... .$... ###### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.