tykejmi Level 1 of the Dungeon (7, -13, D:1) a +0 leather armour (11, 3, D:1) 4 stones (12, -14, D:1) a +0 dagger (12, -13, D:1) a +0 club (13, -14, D:1) a +0 dagger (14, -33, D:1) a +0 hand axe (15, 3, D:1) 2 stones (15, 5, D:1) 2 stones (16, 3, D:1) 3 stones (16, 4, D:1) a stone (16, 5, D:1) a stone (16, 6, D:1) a stone (17, 2, D:1) 3 stones (17, 3, D:1) 2 stones (17, 5, D:1) a +0 spear 4 stones (17, 6, D:1) a stone (18, 2, D:1) a stone (18, 6, D:1) a stone (19, 0, D:1) a stone (19, 4, D:1) 4 stones (19, 5, D:1) 4 stones (19, 6, D:1) a stone (20, 3, D:1) a stone (20, 4, D:1) a stone (21, 3, D:1) 2 stones (21, 5, D:1) a stone (25, -21, D:1) 6 stones (36, -25, D:1) 6 stones (37, -8, D:1) a +0 ring mail (40, -16, D:1) a +0 ring mail (40, 10, D:1) a +0 club (41, 10, D:1) a +0 short sword (51, 1, D:1) a +0 whip 2 stones Level 2 of the Dungeon (0, 0, D:2) a book of Cantrips (3, -6, D:2) a +0 whip 2 stones (8, -6, D:2) a +0 whip (9, -9, D:2) 6 stones (17, -7, D:2) a +0 spear (36, -15, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) the +7 sling of Woe {vorpal, rC- Will+++ Int+6 Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. Will: It greatly increases your willpower. (4, 0, D:3) a +0 rapier (6, -14, D:3) a +0 short sword (6, 4, D:3) a +0 short sword of electrocution (8, 12, D:3) a +0 whip (9, -2, D:3) a +0 flail (15, -19, D:3) a +0 club (15, 23, D:3) a book of Weapons (16, 12, D:3) a scarf of repulsion (17, -31, D:3) a +0 spear (18, -31, D:3) a +1 whip of electrocution a +0 spear (24, 7, D:3) a +0 whip a +0 ring mail (28, -23, D:3) a +0 dagger (35, 13, D:3) a book of the Earth (45, 21, D:3) a +0 hand axe a +0 dagger a +0 dagger a +0 robe a +0 short sword a +0 club a +0 ring mail (55, 17, D:3) a +2 trident of venom Level 4 of the Dungeon (0, 0, D:4) 4 large rocks (4, -27, D:4) a +0 dagger (6, -10, D:4) a +0 whip (9, -29, D:4) a +0 halberd (10, -2, D:4) a +0 dagger (11, -28, D:4) a +0 club (12, -28, D:4) a +0 club (13, -28, D:4) 5 stones (15, -15, D:4) a +0 dagger (15, 5, D:4) a +0 spear (15, 7, D:4) a book of Cantrips (16, -8, D:4) a +0 leather armour (17, 2, D:4) a +0 shortbow (21, -24, D:4) a +0 hand axe (21, -11, D:4) a +0 dagger of venom a +0 robe (22, -5, D:4) a +0 short sword a +1 leather armour of cold resistance (26, -11, D:4) a +0 halberd a +0 leather armour (27, -31, D:4) a +0 leather armour (45, -25, D:4) a +1 whip of freezing a +0 robe (46, -8, D:4) a +0 hand axe (46, -7, D:4) a +0 club a +0 ring mail a +0 dagger a +0 robe (46, -6, D:4) a +0 club a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (15, -20, D:5) a +0 buckler (21, -10, D:5) a +0 mace (27, -33, D:5) a +0 chain mail (42, -24, D:5) a +0 falchion (46, -18, D:5) a +0 ring mail (50, 5, D:5) 9 stones (52, -30, D:5) 9 stones (55, -21, D:5) a +2 dagger of draining (55, -4, D:5) a +0 robe (69, -30, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (4, 16, D:6) 5 javelins (5, -14, D:6) 2 javelins (9, 8, D:6) 3 javelins (21, 9, D:6) a +0 scale mail (25, 2, D:6) a +0 club a +1 dagger of speed (26, 2, D:6) a +0 dagger a +0 mace a +0 dagger a +0 robe (31, -14, D:6) a +0 dagger (32, -14, D:6) a +0 mace 3 boomerangs (32, -13, D:6) a +0 dagger a +0 robe (33, -13, D:6) a +0 flail a +0 ring mail (35, 8, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 club (17, 12, D:7) a +0 giant spiked club (20, 6, D:7) a +0 robe (31, 13, D:7) a +0 robe (35, 27, D:7) a +0 robe (36, 14, D:7) 5 stones (41, 12, D:7) a +0 rapier (43, 51, D:7) a +0 short sword (45, 22, D:7) 7 stones (45, 28, D:7) a +0 dagger a +0 club a +0 short sword (45, 29, D:7) a +0 dagger a +0 robe a +0 mace a +0 scale mail (49, 41, D:7) a +0 ring mail Level 8 of the Dungeon [Shop] Doots's Book Boutique a book of Minor Magic (216 gold) a book of Touch (312 gold) a book of the Spheres (648 gold) a book of Conjurations (240 gold) a manual of Polearms (960 gold) a Trismegistus Codex (336 gold) a book of the Hunter (312 gold) a book of Flames (360 gold) a book of the Spheres (648 gold) a book of Blood (336 gold) (0, 0, D:8) a +0 leather armour (0, 1, D:8) a +0 club a +0 dagger a +0 robe (1, 0, D:8) a +0 whip 7 stones a +0 robe (10, -14, D:8) a +0 hand axe 2 boomerangs a +0 flail a +0 whip a +0 dagger a +0 robe (11, -13, D:8) a +0 flail (12, -10, D:8) 5 stones (13, -21, D:8) a +0 hand axe a +0 ring mail (15, 17, D:8) a +0 dagger (26, -13, D:8) a +0 shortbow (27, 30, D:8) a +0 club (29, 13, D:8) a +0 whip (32, -9, D:8) 2 stones (45, -5, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (7, 14, D:9) a +0 war axe (10, 10, D:9) a +0 halberd (10, 12, D:9) a +2 leather armour of willpower a +0 club (10, 13, D:9) a +0 flail (11, 10, D:9) a +0 spear (18, 21, D:9) a +0 pair of boots (22, -9, D:9) 13 gold pieces (22, -8, D:9) a phial of floods (22, -7, D:9) a +0 leather armour (27, 11, D:9) a +0 buckler (42, 7, D:9) a +0 dagger a +0 robe (43, 5, D:9) a +0 dagger a +0 robe of willpower (43, 7, D:9) a +0 dire flail a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) 5 stones (3, -24, D:10) a +1 short sword of draining (9, 1, D:10) 6 stones (20, -9, D:10) a +0 giant club a +0 giant club (33, -37, D:10) a stone (35, -35, D:10) +0 acid dragon scales 4 curare-tipped darts a +2 short sword of venom (36, -35, D:10) a +0 hand axe a +0 plate armour a +0 vorpal hand axe (43, -25, D:10) a +0 club a +0 ring mail (45, -32, D:10) 5 stones (50, 2, D:10) a book of Callings Level 11 of the Dungeon [Shop] Dopsept's Weapon Boutique 2 stones (2 gold) the +7 trident "Zatt" {flame, rC+++ Str-4 Dex+4} (1082 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-4). Dex: It affects your dexterity (+4). rC: It renders you almost immune to cold. a +0 sling (19 gold) a +0 war axe (45 gold) a +0 flail (45 gold) 4 stones (5 gold) a +2 whip of electrocution (236 gold) a +6 vampiric broad axe (572 gold) a +0 club (13 gold) a +0 arbalest (58 gold) (0, 0, D:11) a +0 plate armour (1, -30, D:11) a +0 helmet (23, -5, D:11) 4 large rocks (24, -37, D:11) a +2 dire flail of protection a +0 giant club (36, -30, D:11) 5 javelins (37, -13, D:11) 4 stones (42, -10, D:11) a scarf of shadows (53, -12, D:11) 4 poisoned darts a +0 dagger (53, -11, D:11) a +0 dagger 2 stones a +0 dagger (53, -10, D:11) a +0 dagger of venom (54, -11, D:11) a +0 short sword a +0 club 2 poisoned darts a +0 club a stone a +0 club a +0 arbalest Level 12 of the Dungeon (4, -24, D:12) a +0 dagger (4, -23, D:12) a +0 club a +0 scale mail (4, -7, D:12) a +1 short sword of draining (5, -28, D:12) a +0 dagger a +0 robe (6, -28, D:12) a +0 dagger a +0 robe (7, -38, D:12) 6 stones (7, -4, D:12) a +0 dagger a +0 robe (8, -10, D:12) 4 large rocks (8, -6, D:12) a +0 club (10, -20, D:12) 7 stones (16, -7, D:12) a +0 dagger (20, -10, D:12) a +0 plate armour a +0 trident (20, -9, D:12) a +0 chain mail a +0 trident a +0 arbalest (21, -10, D:12) a +0 mace (21, -9, D:12) a +0 flail (22, -10, D:12) a +0 ring mail a +0 dagger (22, -8, D:12) a +0 trident (23, -14, D:12) a +0 robe a +0 dagger (24, -14, D:12) a +0 robe a +0 dagger (25, -14, D:12) a +0 leather armour a +0 dagger (26, -14, D:12) a +0 club a +0 whip (36, -10, D:12) a +6 ring of intelligence the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. 2 scrolls of amnesia a +0 war axe a scroll of immolation the +2 leather armour of Savvoex {Contam +Blink Fly} Fly: It grants you flight. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. a ring of fire 2 scrolls of vulnerability a +6 ring of intelligence 7 scrolls of noise a +0 ring mail a +0 animal skin a +0 hand axe (38, 1, D:12) 4 stones (40, 0, D:12) a +0 robe (42, -13, D:12) a +0 robe a +0 dagger of venom (42, 1, D:12) a +0 leather armour a +0 great sword (44, 1, D:12) a +0 club (44, 2, D:12) 4 stones (46, 7, D:12) a +0 quarterstaff Level 13 of the Dungeon (1, 26, D:13) a +0 giant club (4, 18, D:13) 5 potions of brilliance (5, -12, D:13) 2 poisoned darts (6, -4, D:13) a +0 great sword (26, 37, D:13) 5 large rocks (29, -12, D:13) a +0 shortbow (29, 33, D:13) a +0 trident (30, -12, D:13) a +0 great mace a +0 ring mail a +0 mace (32, -11, D:13) a +0 dire flail a +0 giant club (36, -6, D:13) a +0 leather armour (37, -14, D:13) a +0 scale mail (43, 27, D:13) a +0 arbalest (44, -17, D:13) a +1 falchion of holy wrath (44, 4, D:13) a +0 arbalest (56, -14, D:13) Nattozui's Monograph on the Changing Jaunt Spells Type Level a - Apportation Translocation 1 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 Trog disapproves of the use of such an item. (59, -16, D:13) 7 stones (59, 13, D:13) a +0 dagger Level 14 of the Dungeon (0, 0, D:14) a +0 shortbow 3 large rocks (0, 2, D:14) a +0 scale mail 4 javelins (2, 0, D:14) a +0 giant club a +0 giant club (3, 2, D:14) a +0 war axe (8, 22, D:14) 3 atropa-tipped darts (10, 31, D:14) a +0 leather armour (13, 5, D:14) a +0 morningstar (13, 25, D:14) 4 stones (23, 31, D:14) Great Wizards, Vol. II (26, 20, D:14) a +0 giant spiked club a +0 giant club a +0 giant spiked club an ogre skeleton (27, 23, D:14) a scroll of noise (30, 0, D:14) a +0 glaive (32, 4, D:14) a +0 hand axe (34, 4, D:14) a +0 flail (36, 22, D:14) a potion of brilliance (36, 24, D:14) a +0 giant club (37, 37, D:14) a +3 ring mail (38, 21, D:14) a +0 giant spiked club (38, 22, D:14) a +0 giant club a +0 giant spiked club (38, 23, D:14) a +0 giant spiked club (38, 24, D:14) a +0 hand axe a +0 robe (39, 21, D:14) a +0 dire flail (39, 23, D:14) a +0 giant club (53, 14, D:14) a +0 giant club (58, 8, D:14) 5 poisoned darts