tykejmi Level 1 of the Dungeon [Shop] Moovuiwi's Jewellery Boutique a ring of protection from cold (275 gold) the ring "Ykyaxaj" {rN+ Will- rCorr Int+6 Dex+6} (673 gold) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. an amulet of the acrobat (330 gold) a +4 ring of protection (396 gold) an amulet of regeneration (330 gold) an amulet of regeneration (330 gold) [Shop] Jiuruar's Magic Scroll Emporium a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of poison (56 gold) a scroll of fog (56 gold) a scroll of magic mapping (105 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) [Shop] Bun Atew's Weapon Emporium a +0 sling (21 gold) the +10 spear "Nyokec" {flame, rPois} (932 gold) It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. a +0 spear (42 gold) a +0 trident (49 gold) 6 stones (8 gold) a +0 spear (42 gold) a +0 club (14 gold) [Shop] Peituc's Book Shoppe a book of Hexes (396 gold) a book of Armaments (396 gold) a book of the Hunter (286 gold) a book of Death (484 gold) a book of Dangerous Friends (440 gold) a book of Armaments (396 gold) an Everburning Encyclopedia (286 gold) the Disquisition on Chthonic Congelation (286 gold) Spells Type Level a - Sandblast Earth 1 b - Petrify Transmutation/Earth 4 c - Metabolic Englaciation Hexes/Ice 5 a book of the Dragon (506 gold) a Fen Folio (462 gold) (0, 0, D:1) a +0 short sword 5 stones (4, 12, D:1) a +0 club (6, 15, D:1) a +0 dagger (7, -20, D:1) a +0 dagger (8, 4, D:1) 5 stones (12, -8, D:1) 4 stones (19, -6, D:1) a +0 leather armour (23, 14, D:1) a +0 leather armour (26, -20, D:1) a +0 long sword (28, 0, D:1) a +0 club (29, 8, D:1) a +0 mace (48, 2, D:1) a +0 dagger (49, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -15, D:2) a +0 dagger a stone (15, 18, D:2) a +0 club (19, -10, D:2) a +0 dagger a +0 sling (24, 7, D:2) a +0 club (30, 15, D:2) a +0 helmet (39, -4, D:2) 6 stones (45, 15, D:2) a +0 scimitar Level 3 of the Dungeon [Shop] Pic Luts's Jewellery Boutique a ring of magical power (260 gold) a +4 ring of protection (468 gold) a ring of fire (325 gold) a +4 ring of protection (468 gold) a ring of wizardry (390 gold) an amulet of reflection (390 gold) a ring of willpower (325 gold) [Shop] Riappin's Antique Weapon Shoppe a +0 dagger (42 gold) a +0 quarterstaff (84 gold) a +0 whip (52 gold) a +2 flail of draining (384 gold) a +0 long sword (73 gold) a +0 vampiric short sword (231 gold) a +0 mace (63 gold) a +0 hand axe (63 gold) the +8 storm bow {elec, penet} (1327 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +2 morningstar of Impermanence {flame, *Corrode MP+9 Stlth+} (846 gold) It burns those it strikes, dealing additional fire damage. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. a +1 vorpal longbow (350 gold) (0, 0, D:3) a +0 leather armour (2, 15, D:3) 3 stones (9, 43, D:3) a +0 leather armour (10, 38, D:3) a +0 flail (11, 38, D:3) a +0 club (12, 38, D:3) a +0 flail a +0 flail (18, 37, D:3) a +0 whip (20, 40, D:3) a +0 club a +0 scale mail (20, 41, D:3) a +0 mace a +0 club a +0 leather armour (24, 22, D:3) a +0 hand axe an orc skeleton (25, 17, D:3) 7 stones (25, 23, D:3) a +0 short sword (28, 13, D:3) a book of Sloth (28, 22, D:3) a +0 dagger a +0 flail a +0 ring mail an orc skeleton (28, 36, D:3) 2 stones (35, 23, D:3) a bat skeleton