Dungeon Crawl Stone Soup version 0.30.0-19-g36f170ea60 (webtiles) character file. Game seed: 4082534897985823707 16 tykejmi the Grave Robber (level 2, 0/20 HPs) Began as a Ghoul Necromancer on June 1, 2023. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1309 turns). tykejmi the Grave Robber (Ghoul Necromancer) Turns: 1309, Time: 00:01:25 Health: 0/20 AC: 3 Str: 11 XL: 2 Next: 54% Magic: 0/3 EV: 12 Int: 10 God: Gold: 47 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated, inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls c - a scroll of silence {unknown} Potions e - a potion of invisibility {unknown} Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat * Level 1.9 Spellcasting + Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 36% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 9% 2d6 16% 3 Animate Dead Necr 9% N/A 45% 4 Agony Necr 9% N/A 82% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Magic courses through your body. The jackal bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! Sorry, you're not good enough to have a special ability. Casting: Necrotise (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to affect: 76%) The jackal writhes in agony. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Necrotise (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, chance to affect: 76%) The jackal writhes in agony. You kill the jackal! The dead are walking! Casting: Necrotise (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (ally target, chance to affect: 76%) The jackal writhes in agony. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Necrotise (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, ally target, chance to affect: 76%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barely misses you. The jackal bites you. You die... .#.. #.##..<....## ##...# .....#.........## ##.## ........###....# #.# ##..[##.# ##+#.# #.# #.## #.# ##.#.########.# # ... ...#.#........# #.###..#.#.######## #.###....#Z# #.##...(.#@# #........#h# #......# #.# #..###.## #..h....# #......###.## ######.# ### #.# #.# You could see a jackal (ally target) and a friendly jackal skeleton. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:2) A bat (D:1) 3 frilled lizards (D:1) 5 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tykejmi the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 25 | D:1 | Found a large runed translucent door. 25 | D:1 | Found a large runed translucent door. 327 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 1309 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic D:2: layout_loops_corners, hangedman_glass_teeth, minmay_tetromino_s2 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Fighting | | 0.1 Stealth | | 2.1 Unarmed Combat | | 0.2 Spellcasting | | 1.9 Necromancy | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 31 Punch || 1 Cast: Necrotise || 27 Use: Scroll || 3 Potion || 1 Armour: Robe || 14 Dodge: Dodged || 39