tykejmi Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -4, D:1) a +0 club (16, 15, D:1) 2 stones (21, 33, D:1) 6 curare-tipped darts (23, 22, D:1) a +0 whip (24, -2, D:1) a book of Displacement (25, 8, D:1) a +0 whip (29, 37, D:1) a +0 short sword (31, 37, D:1) a +0 dagger (32, 37, D:1) 4 stones (34, 20, D:1) a +0 whip (38, -8, D:1) a +0 club (45, 24, D:1) 4 stones (51, 5, D:1) a +0 club (52, -4, D:1) a +0 mace (54, 23, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 2 stones (6, -4, D:2) a +0 dagger (10, -39, D:2) a +0 chain mail (12, -16, D:2) a +0 club (29, -16, D:2) a +0 dagger (30, -1, D:2) a +0 dagger (31, -2, D:2) a +1 vampiric short sword (33, -34, D:2) a +0 flail (33, -6, D:2) a +0 dagger 3 stones a +0 dagger (34, -34, D:2) the +3 long sword of Ivicoroz {flame, rElec rPois Dex-2} Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 whip (34, -6, D:2) a +0 club (35, -34, D:2) a +0 spear (35, -7, D:2) a +0 dagger (40, -36, D:2) a +0 spear (47, -22, D:2) a +0 robe (56, 7, D:2) a +0 whip (56, 8, D:2) a +0 club a +0 chain mail a +0 whip a +0 chain mail (59, 9, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 17, D:3) a +0 short sword (9, 39, D:3) a +0 leather armour (13, 28, D:3) a +0 club 2 boomerangs of dispersal (13, 29, D:3) a +0 trident a +0 leather armour (13, 30, D:3) a +0 whip (22, -9, D:3) a +0 rapier (22, 11, D:3) a +0 club (28, 0, D:3) 2 stones (33, 9, D:3) a +0 scale mail (36, 3, D:3) 5 stones (36, 12, D:3) a +0 leather armour (37, 38, D:3) a +0 dagger a +0 ring mail (40, 17, D:3) 4 stones (40, 42, D:3) a +0 trident a +0 ring mail a +0 club a +0 dagger (41, 42, D:3) a +0 dagger a +0 ring mail (46, 16, D:3) a +0 ring mail (46, 42, D:3) a +0 cloak (61, 29, D:3) a +0 whip Level 4 of the Dungeon (5, -18, D:4) 4 poisoned darts (18, -1, D:4) a +0 ring mail (22, -52, D:4) a +0 dagger (28, 1, D:4) a +0 club 8 poisoned darts (29, -35, D:4) a +0 whip a +0 falchion (29, -34, D:4) a +1 dagger of speed (32, -7, D:4) a +0 short sword (35, -11, D:4) a +0 dagger (62, -22, D:4) a +0 long sword (68, -44, D:4) a +0 short sword 2 stones Level 5 of the Dungeon (4, 3, D:5) a +0 club a +0 ring mail (11, -25, D:5) a +0 robe (22, -24, D:5) a +1 long sword of freezing a +0 robe (22, -23, D:5) a +1 battleaxe of freezing a +0 robe (22, -10, D:5) 5 stones (22, 6, D:5) a +0 long sword a +0 robe (22, 8, D:5) a +4 falchion a +0 robe (23, 13, D:5) a +2 hand axe a +0 robe (27, -23, D:5) a +3 long sword of freezing a +0 robe (28, -23, D:5) a +4 battleaxe a +0 robe (29, 16, D:5) a +0 ring mail (33, 10, D:5) a +0 club (35, 15, D:5) a +0 scale mail (37, 6, D:5) a +0 robe a +0 dagger (41, 7, D:5) a +0 robe a +0 dagger (42, -7, D:5) a +0 dagger a +0 robe (42, -6, D:5) a +0 club a +0 leather armour a +0 trident (44, -16, D:5) a +0 flail (47, -5, D:5) a +0 leather armour (51, 11, D:5) a +0 shortbow Level 6 of the Dungeon (4, -6, D:6) a +0 hand axe (7, -41, D:6) a +0 flail (17, -34, D:6) 5 stones (25, -39, D:6) a +0 short sword a +2 ring mail of fire resistance (25, -38, D:6) a +0 dagger a +2 robe of positive energy (28, -31, D:6) a +0 club (43, -27, D:6) 4 stones (47, -15, D:6) a +0 falchion a +0 leather armour Level 7 of the Dungeon [Shop] Dyschua's Antique Weapon Emporium a +0 club (30 gold) a +0 rapier (120 gold) a +0 shortbow (90 gold) a +0 broad axe (120 gold) a +0 quarterstaff (120 gold) a +3 falchion of holy wrath (672 gold) a +0 war axe (105 gold) a +0 great sword (195 gold) a +0 battleaxe (195 gold) (0, 0, D:7) 2 poisoned darts (14, 14, D:7) a +0 dagger a +0 robe (14, 15, D:7) a +0 hand axe a +0 club a +0 scale mail (14, 16, D:7) a +0 mace (17, -15, D:7) a +4 dagger a +0 robe (17, -14, D:7) a +0 hand axe 5 stones (17, -13, D:7) a +0 short sword a +0 ring mail (18, -14, D:7) a +0 dagger a +0 robe (20, -14, D:7) a +0 dagger of flaming (22, -24, D:7) a +0 dagger a +0 robe (22, -13, D:7) a +0 dagger a +0 robe (22, 21, D:7) a +0 club (26, -24, D:7) a +0 hand axe a +0 ring mail (27, -23, D:7) a +0 falchion a +0 leather armour a +0 short sword a +0 flail (27, 11, D:7) a +0 club a +0 chain mail (28, -23, D:7) a +0 flail (30, -21, D:7) 7 stones (32, 20, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 spectral quarterstaff (1, -4, D:8) a +0 club a +0 leather armour (2, -4, D:8) a +0 dagger a +0 robe (3, -13, D:8) a +0 club (3, -4, D:8) a +0 hand axe a +0 ring mail (12, 21, D:8) a +0 war axe (16, -9, D:8) a +0 ring mail (20, -2, D:8) a +0 long sword (20, 19, D:8) a book of Rime (31, -5, D:8) a +0 shortbow (35, -1, D:8) a +4 falchion a +0 robe a +0 halberd a +0 robe (36, 10, D:8) a +0 shortbow (37, -3, D:8) a +4 halberd a +0 robe (37, -2, D:8) a +3 halberd of freezing a +0 robe (40, -4, D:8) a +0 sling (41, -4, D:8) a +0 robe (44, 0, D:8) a +0 quarterstaff (51, 7, D:8) a +0 quarterstaff Level 9 of the Dungeon (1, 0, D:9) a +1 battleaxe a +0 robe (5, -2, D:9) a +2 flail a +0 robe (5, -1, D:9) a +3 long sword a +0 robe (5, 23, D:9) a +0 war axe (9, 17, D:9) a +0 whip of flaming a +0 robe (10, -2, D:9) 4 stones (10, 19, D:9) a +0 dagger (17, 7, D:9) a +0 pair of gloves (20, -4, D:9) a +2 dagger of venom a +0 robe (22, 13, D:9) a +0 ring mail (23, 7, D:9) 3 stones (29, 19, D:9) the +0 halberd of Fyenim {distort, rF+} rF: It protects you from fire. (32, -1, D:9) a +0 kite shield (32, 19, D:9) a +0 spear (33, -3, D:9) 6 stones (33, 20, D:9) a +0 whip (33, 21, D:9) a +0 flail (34, 20, D:9) a +1 trident of protection a +0 scale mail (35, 20, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail (5, 20, D:10) a book of Weapons (6, -26, D:10) a +0 chain mail (6, 17, D:10) a +0 club a +0 leather armour (6, 18, D:10) a +0 club (7, 18, D:10) a +0 short sword (9, 17, D:10) a +0 club a +0 leather armour (10, -22, D:10) a +0 scale mail (11, -10, D:10) a +2 whip of pain (11, -9, D:10) a +0 whip the +5 chain mail of the Eight Boll Weevils {rCorr Int-4 Dex+3} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. a +0 dagger a +0 robe a +0 hand axe (12, -14, D:10) a +0 mace 6 stones (12, -12, D:10) a +0 dagger a +0 robe (12, -11, D:10) a +0 dagger a +0 robe (12, -9, D:10) a +0 whip a +0 leather armour (12, -8, D:10) a +0 whip (13, -10, D:10) a +0 heavy halberd (14, -8, D:10) a +0 troll leather armour (18, 4, D:10) a +0 chain mail (20, 18, D:10) a +0 flail (21, -16, D:10) a +0 trident (21, 16, D:10) a +0 flail a +0 leather armour a +0 whip (21, 17, D:10) a +0 dagger a +0 robe (21, 18, D:10) a +0 club a +0 robe a +1 whip of electrocution a +0 hand axe 2 boomerangs a +0 dagger a +0 robe (22, -16, D:10) a +0 whip a +0 short sword a +0 ring mail (22, 16, D:10) a +0 halberd (23, -17, D:10) a +0 short sword (23, -16, D:10) a +0 dagger a +0 dagger a +0 robe (24, -16, D:10) a +0 dagger a +0 robe (26, 21, D:10) a staff of death (28, 1, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +0 scimitar of flaming (5, -52, D:11) a +0 ring mail (11, -6, D:11) a +0 scimitar (17, -24, D:11) +0 acid dragon scales a +1 shortbow of freezing (20, -5, D:11) 2 stones (42, -40, D:11) a +0 ring mail (46, -50, D:11) a +0 club (48, -16, D:11) 5 large rocks (50, -20, D:11) a +0 giant spiked club a +0 giant club (64, -30, D:11) a +0 lajatang (65, -27, D:11) a +0 morningstar Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a boomerang (0, 1, D:12) a +0 flail a +0 leather armour (1, -1, D:12) a +0 long sword a +1 ring mail of cold resistance a +0 club a +0 scale mail a +0 whip a +0 scale mail a +0 giant spiked club a +0 hand axe (1, 0, D:12) a +0 war axe a +0 plate armour a +0 hand axe 2 boomerangs a +0 short sword a +0 chain mail a +0 hand axe a +0 arbalest a +0 chain mail (1, 1, D:12) a +0 chain mail a +0 short sword a +0 mace a +0 ring mail a +0 mace 6 boomerangs a +0 flail a +0 club a +0 scale mail a +0 dagger a +0 ring mail a +0 hand axe a +1 leather armour of cold resistance a +0 dagger (3, -1, D:12) a +0 war axe a +2 flail of protection a +0 whip a +0 ring mail (3, 0, D:12) 2 large rocks a +0 plate armour a +0 scimitar a +0 whip a +0 trident a +0 chain mail (5, -1, D:12) a +0 dagger (5, 25, D:12) a +0 dire flail (6, 25, D:12) a +0 long sword (7, 21, D:12) 6 large rocks (24, -18, D:12) a +2 heavy quarterstaff (27, 13, D:12) a +0 giant club a +0 dire flail a two-headed ogre corpse (33, 6, D:12) 4 stones (34, 0, D:12) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (34, 14, D:12) 4 large rocks (35, 12, D:12) 6 stones (44, 14, D:12) 4 stones (45, -18, D:12) a +0 shortbow (53, 12, D:12) a +0 trident Level 13 of the Dungeon (0, 0, D:13) a +0 short sword of distortion (still there?) 4 curare-tipped darts (still there?) (2, -12, D:13) a +0 pair of gloves (4, -1, D:13) 14 gold pieces (5, -5, D:13) a ring of ice