Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 11126213513947003118 567 tykejmi the Conjurer (level 7, -9/46 HPs) Began as a Demonspawn Conjurer on Dec 24, 2023. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant club (12 damage) ... on level 6 of the Dungeon. The game lasted 00:05:16 (4550 turns). tykejmi the Conjurer (Demonspawn Conjurer) Turns: 4550, Time: 00:05:16 Health: -9/46 AC: 9 Str: 7 XL: 7 Next: 11% Magic: 9/22 EV: 12 Int: 24 God: Vehumet [......] Gold: 235 SH: 0 Dex: 11 Spells: 11/14 levels left rFire . . . v - +0 dagger (venom) rCold . . . (no shield) rNeg + . . f - +2 robe of the Soldier {Rampage rN+ Will+ Int+2} rPois . h - +1 hat rElec . l - +0 cloak rCorr . (no gloves) SInv . i - +0 pair of boots Will +.... (no amulet) Stlth ++ e - ring of magical power HPRegen 0.27/turn (no ring) MPRegen 0.18/turn %: rampage @: no status effects A: antennae 1, slimy green scales 1, demonic magic 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 235 gold pieces. Inventory: Hand Weapons d - a +0 dagger v - a +0 dagger of venom (weapon) Armour a - a +0 robe f - the +2 robe of the Soldier (worn) {Rampage rN+ Will+ Int+2} (You acquired it on level 4 of the Dungeon) Int: It affects your intelligence (+2). rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. h - a +1 hat (worn) i - a +0 pair of boots (worn) l - a +0 cloak (worn) Jewellery e - a ring of magical power (left hand) k - an amulet of guardian spirit x - a +6 ring of dexterity Scrolls j - a scroll of amnesia m - a scroll of fear n - 3 scrolls of fog r - a scroll of immolation {unknown} s - a scroll of torment {unknown} u - a scroll of magic mapping {unknown} w - a scroll of enchant armour {unknown} y - a scroll of vulnerability {unknown} Potions b - a potion of magic c - 2 potions of resistance g - a potion of heal wounds o - a potion of brilliance p - a potion of mutation {unknown} t - a potion of curing Skills: + Level 2.5 Armour + Level 3.2 Dodging - Level 1.7 Stealth * Level 4.4 Spellcasting * Level 5.9 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Necrotise Necr 20% 1d5 10% 1 Fulminant Prism Conj/Hex 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Vampiric Draining Necr 5% 2d6 28% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 28% 3 Manifold Assault Tloc 5% N/A 67% 4 Agony Necr 5% N/A 95% 5 Starburst Conj/Fire 9% 6d5 99% 6 Dispersal Tloc 2% N/A 100% 6 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:5 : Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are partially covered in slimy green scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. Unknown command. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club! x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre barely misses you. The two-headed ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre barely misses you. x2 The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club! You die... ##### #...# #####.#.# #######....[#.# ######....O@.#####.# ##......#..##### #.#### ...............# #....# .........#.###.# ##.#.# ......./.....#.#####.#.# ..........##.#.......#.. ..###.....?..#######.#### . ...###.### #..[..# .... .# #..##.## You could see a two-headed ogre. Vanquished Creatures 2 ice beasts (D:5) A howler monkey (D:6) A hound (D:5) 3 iguanas 2 orc wizards (D:5) A sleepcap (D:5) Robin (D:3) 5 adders A shadow imp (D:3) A white imp (D:5) 2 worms (D:2) 3 dart slugs 4 orcs 4 ball pythons 8 bats 5 endoplasms 3 giant cockroaches 11 goblins 7 hobgoblins 2 jackals (D:5) 6 kobolds 5 quokkas 2 frilled lizards 4 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tykejmi the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 874 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1060 | D:2 | Learned a level 2 spell: Searing Ray 1167 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1288 | D:2 | Reached skill level 1 in Armour 1813 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1813 | D:3 | Reached XP level 4. HP: 30/30 MP: 8/8 1945 | D:3 | Noticed a +0 dagger 1945 | D:3 | Noticed a +0 hand axe 1947 | D:3 | Found a hide-covered altar of Uskayaw. 2175 | D:3 | Noticed Robin 2181 | D:3 | Killed Robin 2851 | D:4 | Identified a scroll of acquirement 2851 | D:4 | Acquired the +2 robe of the Soldier {Rampage rN+ Will+ | Int+2} 2988 | D:4 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 2988 | D:4 | Reached XP level 5. HP: 35/35 MP: 9/9 3423 | D:5 | Entered Level 5 of the Dungeon 3432 | D:5 | Reached skill level 5 in Conjurations 3708 | D:5 | Reached XP level 6. HP: 41/41 MP: 11/11 3799 | D:5 | Found Ocvulof's Book Boutique. 3834 | D:5 | Identified the orb "Regeis" {mayhem, rF- Slay+4} 3944 | D:5 | Found a shadowy altar of Dithmenos. 3965 | D:5 | Noticed an ice beast 3971 | D:5 | Killed an ice beast 4018 | D:5 | Noticed an ice beast 4021 | D:5 | Found a staircase to the Ecumenical Temple. 4031 | D:5 | Killed an ice beast 4038 | Temple | Entered the Ecumenical Temple 4038 | Temple | Found a transporter. 4038 | Temple | Found a transporter. 4040 | Temple | Found a transporter. 4040 | Temple | Found a transporter. 4111 | Temple | Became a worshipper of Vehumet 4467 | D:6 | Reached XP level 7. HP: 46/46 MP: 13/13 4534 | D:6 | Noticed a two-headed ogre 4546 | D:6 | HP: 2/46 [two-headed ogre/+0 giant club (13)] 4550 | D:6 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms D:2: wad_pebble_path, layout_rooms, basic_altar, minmay_pentomino_v4 D:3: layout_basic, dancing_weapons_uskayaw, uniq_robin D:4: layout_loops_ring, nrook_uturn D:5: layout_loops_ring, mainiacjoe_overflow_paths, minmay_temple_entry_glassed_door, serial_shops, nicolae_shop_pleasant_corner_grove D:6: layout_basic, lightli_corner_chamber, uniq_sigmund, uniq_blork_the_orc Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 | 3.2 Armour | 1 2 | 2.5 Spellcasting | 3 4 | 4.4 Conjurations | 5 | 5.9 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 11 | | || 11 Dagger | 7 | 4 | || 11 Cast: Magic Dart | 88 | 101 | 4 || 193 Searing Ray | | 9 | 3 || 12 Use: Scroll | 2 | 9 | || 11 Stab: Distracted | 1 | | || 1 Armour: Robe | 7 | 6 | || 13 Dodge: Dodged | 16 | 15 | 6 || 37