tykejmi Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (0, 11, D:1) 7 stones (4, 0, D:1) a +0 dagger (15, 10, D:1) a +0 dagger a +0 club (16, 12, D:1) a +0 club (31, -7, D:1) a +0 whip 5 stones (32, -1, D:1) 5 boomerangs (33, 4, D:1) a +0 leather armour (35, 21, D:1) 5 poisoned darts (38, 15, D:1) a +0 club (42, 10, D:1) a +0 dagger (49, -3, D:1) 5 stones (51, 2, D:1) a +0 dagger (52, 2, D:1) a +0 dagger 3 stones (60, -6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 5 stones (2, -10, D:2) a +3 whip (7, -20, D:2) a +0 club (9, -9, D:2) 4 stones (13, -6, D:2) a +0 chain mail (13, -2, D:2) a +0 leather armour (13, 1, D:2) a +0 mace (13, 9, D:2) a +0 ring mail (23, -6, D:2) 6 stones (23, 11, D:2) a +0 ring mail (23, 12, D:2) a +0 mace (30, -19, D:2) a staff of death (31, -15, D:2) a staff of fire Level 3 of the Dungeon [Shop] Veid's Assorted Antiques a scroll of identify (52 gold) a sack of spiders (1040 gold) a scroll of enchant weapon (195 gold) a +4 dagger of electrocution (702 gold) a lightning rod (4/4) (1040 gold) a scroll of noise (26 gold) a potion of brilliance (104 gold) a +0 lajatang (390 gold) a +0 whip (65 gold) (0, 0, D:3) a +0 ring mail (4, -2, D:3) a +0 spear (22, 14, D:3) a +0 leather armour (23, -7, D:3) a +0 quarterstaff (27, 6, D:3) a +0 falchion a +0 leather armour (27, 29, D:3) a +0 quarterstaff (28, 6, D:3) a +0 dagger a stone (29, 7, D:3) a +0 ring mail (30, 4, D:3) a +0 short sword 4 stones (38, 32, D:3) 7 stones (41, 14, D:3) a +0 dagger (49, 17, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (13, 25, D:4) a +0 short sword 4 stones (24, 0, D:4) a +0 whip (24, 2, D:4) a +0 quarterstaff (26, 2, D:4) a +0 whip of freezing a +2 robe (26, 47, D:4) a +0 heavy flail a +0 ring mail (27, 51, D:4) a +0 short sword 5 stones (29, 41, D:4) a +0 dagger (32, 4, D:4) a +0 hammer (35, 5, D:4) a +3 quarterstaff of chaos (39, 7, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (40, 16, D:4) a +0 hand axe (46, 52, D:4) a +0 club a +0 dagger (47, 52, D:4) a +0 dagger of draining a +0 animal skin a +0 helmet a +0 club a +0 sling (48, 52, D:4) a +0 club (49, 52, D:4) a +0 club a +0 club a +0 club (55, 7, D:4) a +1 rapier of holy wrath a +0 leather armour (57, 49, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (3, -15, D:5) a +0 robe (6, 1, D:5) a +0 giant spiked club (14, -3, D:5) a +0 ring mail a +0 club (15, -3, D:5) a +0 scale mail a +0 hand axe (16, -3, D:5) a +0 dagger (28, 15, D:5) a +3 trident (35, 6, D:5) a +0 leather armour (40, 6, D:5) a +0 chain mail (46, -9, D:5) a +0 dagger (47, -15, D:5) a +0 pair of gloves (49, -13, D:5) a +0 leather armour (49, -12, D:5) a +0 hand axe (53, -9, D:5) a +0 whip (58, -9, D:5) 4 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a potion of resistance (1, 8, D:6) a potion of cancellation (5, 7, D:6) a staff of alchemy (5, 8, D:6) 2 poisoned darts the Ecumenical Temple