tykejmi Level 1 of the Dungeon (4, 18, D:1) a +0 robe (5, 12, D:1) a +0 quarterstaff (14, 19, D:1) 2 boomerangs (19, 32, D:1) a +0 club (20, -4, D:1) a +0 dagger (21, -1, D:1) a +0 pair of gloves (25, 29, D:1) a +0 robe (28, 11, D:1) a +0 whip (28, 15, D:1) a +0 dagger (32, 5, D:1) a +0 club (41, 7, D:1) a +0 scale mail a +0 mace Level 2 of the Dungeon [Shop] Mohaitap's Antique Weapon Emporium a +0 flail (84 gold) a +0 dagger (48 gold) a +0 rapier (96 gold) a +3 halberd of venom (523 gold) a +0 spear (72 gold) a +0 long sword (84 gold) the +10 flail of Vicin {heavy, rN+} (1620 gold) rN+: It protects you from negative energy. a +1 heavy war axe (319 gold) (0, 0, D:2) the +2 leather armour of the Ninety-Nine Scars {-Tele Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). -Tele: It prevents most forms of teleportation. Stlth+: It makes you more stealthy. (1, 6, D:2) a +0 leather armour (5, 33, D:2) a +0 chain mail (6, 9, D:2) a +0 robe (7, 13, D:2) 5 stones (19, 2, D:2) 2 stones (20, -5, D:2) a +0 chain mail (26, 13, D:2) a flux talisman (27, 19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (33, -4, D:2) a +0 short sword 5 stones (35, 33, D:2) the +7 sling "Jukoink" {speed, Int+3} Int+3: It affects your intelligence (+3). (42, 28, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a potion of attraction (0, 1, D:3) a +0 robe (1, -11, D:3) a +0 morningstar (1, -10, D:3) a +0 short sword (1, -4, D:3) a +0 mace 2 boomerangs a +0 leather armour (2, -12, D:3) a +2 hand axe of electrocution (3, -8, D:3) a +0 mace a +0 leather armour (4, -12, D:3) a +0 spear (10, -18, D:3) a curare-tipped dart