tykejmi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 12, D) a +0 dagger a +0 robe (60, 11, D) a +0 arbalest (61, 0, D) the Parchment of Amathomancy Spells Type Level a - Passwall Earth 3 b - Petrify Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Permafrost Eruption Ice/Earth 6 Trog disapproves of the use of such an item. (61, 8, D) a +1 trident of protection (unseen) (61, 13, D) a +3 war axe (still there?) a +0 chain mail (still there?) (61, 26, D) a +1 rapier of venom (62, 0, D) +2 fire dragon scales (62, 1, D) the staff "Leph" {^Contam Int+6 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). ^Contam: It causes magical contamination when unequipped. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (62, 8, D) a dragon-blood talisman (62, 9, D) the +6 great mace "Spiderbane" {holy, rN++ SInv} rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (62, 16, D) a +2 heavy orcbow (62, 27, D) a +1 heavy falchion (63, 8, D) a staff of death (unseen) (63, 27, D) a staff of cold (63, 32, D) the +1 giant club of Sucayl {heavy, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (64, 17, D) a book of Storms (64, 22, D) a shapeshifter corpse (skeletalised by now) (64, 27, D) the quicksilver dragon scales of Dogma {rPois Will+ SInv Stlth+} rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (65, 23, D) a +2 antimagic war axe (67, 0, D) a book of Death (67, 3, D) a +1 hand axe of flaming a draconian corpse (skeletalised by now) (67, 42, D) a +0 club a +0 robe (67, 43, D) a +3 heavy demon blade (68, 0, D) the +2 pair of gloves of Hangman {Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (68, 3, D) a +0 club (68, 12, D) a +0 falchion a +0 robe (68, 43, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a +0 short sword (still there?) 3 throwing nets (still there?) a +0 scale mail (still there?) a +0 rapier (still there?) a +0 scale mail (still there?) (69, 0, D) the +5 hand cannon of the Nurturing Saviour {flame, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (69, 3, D) a +0 short sword a draconian corpse (skeletalised by now) (69, 36, D) the Treatise on the Effulgent Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (unseen) (69, 43, D) a +0 club a +0 leather armour a wand of light (7) the goblin corpse of Ijyb (70, 8, D) a +2 chain mail of fire resistance (70, 9, D) the +1 spear "Zedegicy" {drain, rC+} rC+: It protects you from cold. (70, 36, D) a +0 heavy sling (unseen) (70, 37, D) a +0 heavy mace (unseen) (71, 8, D) a +1 trident of pain (71, 26, D) a +1 ring mail of cold resistance (71, 27, D) a Compendium of Siegecraft (71, 36, D) a wand of flame (8) (71, 37, D) a staff of earth (unseen) (72, 8, D) a +2 plate armour of fire resistance (72, 9, D) a book of Touch (72, 16, D) the ring of Voomen {rCorr Wiz Int+3 SInv} [ring of wizardry] It improves your spell success rate. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 22, D) a raiju corpse (skeletalised by now) (72, 23, D) a +1 heavy dagger (72, 26, D) a +0 heavy spear (72, 27, D) +0 swamp dragon scales (72, 36, D) a +4 plate armour of ponderousness (72, 37, D) a +0 mace of venom (unseen) (73, 1, D) a staff of cold (73, 16, D) a staff of earth (73, 17, D) a +0 mace of holy wrath (73, 26, D) a talisman of death (73, 27, D) a +2 rapier of holy wrath (73, 36, D) a +3 falchion of flaming (unseen) (73, 37, D) a staff of death (unseen) (75, 1, D) a +4 ring mail of cold resistance