tykejmi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 buckler an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (61, 0, D) a staff of alchemy (61, 16, D) a +1 heavy orcbow (unseen) (61, 26, D) a ring of fire (62, 1, D) a +5 dagger of electrocution (62, 8, D) a staff of alchemy (62, 16, D) a staff of earth (unseen) (62, 17, D) a +2 great sword of protection (unseen) (62, 23, D) a wind drake corpse (62, 26, D) the +0 pair of gloves of Instinct {rC++ Will+} rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (62, 27, D) a beast talisman (63, 8, D) a staff of earth (63, 16, D) a +3 falchion of protection (63, 17, D) a staff of conjuration (63, 26, D) a +6 ring of dexterity (63, 27, D) a staff of cold (unseen) (64, 16, D) the staff "Joixkirr" {rElec rPois MP+5 Str-4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 17, D) a +4 mace of protection (unseen) (64, 26, D) a dragon-blood talisman (64, 27, D) a book of Transmutation (65, 21, D) a +0 trident 2 boomerangs a +0 trident a merfolk corpse a merfolk corpse (65, 26, D) a manual of Translocations (66, 20, D) a +0 trident a boomerang a merfolk corpse (67, 0, D) a staff of alchemy (67, 20, D) a +0 trident 2 throwing nets a merfolk corpse (67, 21, D) a +0 trident (68, 0, D) the staff of Ru, Riding {rElec Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 9, D) a Necronomicon (70, 12, D) a +0 mace (71, 12, D) a +0 short sword a +0 dagger (71, 16, D) a staff of cold (71, 17, D) a staff of alchemy (72, 8, D) a staff of earth (72, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence the +2 sling of the Beast {flame, rElec Dex+6} Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. (72, 12, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (72, 13, D) a +0 club (72, 16, D) a +0 hand axe of electrocution (72, 25, D) an amulet of faith a ring of ice a ring of wizardry a +6 ring of dexterity (72, 27, D) a +2 short sword of speed (73, 17, D) a staff of alchemy (73, 26, D) a +2 scale mail of poison resistance (73, 27, D) a +0 leather armour of cold resistance (75, 1, D) a staff of conjuration