tykejmi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a manual of Shields (49, 37, D) a +1 mace of draining (unseen) (49, 41, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) (50, 36, D) a book of Scorching (50, 37, D) a +8 giant club (50, 40, D) a +8 great mace (unseen) (50, 41, D) a +0 great sword of draining a +0 plate armour a +2 great sword of pain a +0 chain mail a +0 dire flail (51, 36, D) a +6 great sword of electrocution (unseen) (51, 37, D) a +6 ring of dexterity (52, 36, D) a wand of flame (9) (52, 37, D) the amulet of Luhuc {Harm rC+ Regen+ Slay+2} [amulet of regeneration] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (unseen) (53, 36, D) a book of Fire (53, 37, D) a ring of protection from fire (54, 36, D) a book of the Dragon (59, 36, D) a +1 rapier of venom (59, 37, D) a staff of conjuration (60, 37, D) a +1 troll leather armour (61, 8, D) a +2 ring mail of willpower (unseen) (61, 12, D) a +0 short sword a +0 robe (61, 16, D) a staff of conjuration (unseen) (61, 26, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (61, 29, D) a +0 long sword a +0 leather armour (61, 36, D) a staff of alchemy (61, 37, D) a staff of fire (62, 0, D) a staff of fire (62, 1, D) a +3 scimitar of freezing (unseen) (62, 8, D) a +3 dagger of speed (62, 9, D) a staff of cold (unseen) (62, 11, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 16, D) the staff "Xatesk" {*Slow Str+7 Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+7: It affects your strength (+7). *Slow: It may slow you when you take damage. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 17, D) a ring of protection from cold a ring of fire a ring of willpower (62, 26, D) a +0 longbow the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (62, 36, D) +2 fire dragon scales (62, 41, D) a +3 scimitar of flaming (62, 42, D) a +3 scimitar of flaming (63, 0, D) a staff of air (unseen) (63, 8, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (63, 11, D) a +3 dagger a +0 robe (63, 16, D) the +1 robe "Gocup" {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (63, 17, D) a staff of cold (unseen) (63, 32, D) a +0 rapier (63, 36, D) the +9 trident of Azxubipsusm {pain, rC+ Str+3 Dex-5} Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. (63, 37, D) a +1 robe of fire resistance (63, 41, D) a hell hound corpse (63, 42, D) a +3 scimitar of flaming (64, 26, D) a +2 shortbow of draining (64, 30, D) a +0 long sword a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (64, 31, D) a +2 scimitar of holy wrath (unseen) (65, 29, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (67, 0, D) a staff of conjuration (67, 3, D) an iguana corpse (skeletalised by now) (68, 0, D) a +2 heavy battleaxe (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) the +6 whip "Cipsemi" {flame, rPois rC++ Dex+3 Stlth-} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (69, 3, D) a wolf corpse (skeletalised by now) (69, 36, D) a +1 rapier of protection (70, 9, D) a staff of conjuration (unseen) (70, 11, D) a +0 mace a +0 robe (70, 40, D) a hydra corpse (71, 17, D) an amulet of regeneration (71, 26, D) a +0 spectral quarterstaff (71, 27, D) a staff of alchemy (71, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 37, D) a staff of earth (72, 8, D) a +2 ring mail of cold resistance (72, 16, D) a +0 great mace of holy wrath (72, 17, D) the +4 falchion of Ojudim {vamp, Str+2 Dex+4 Stlth-} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (72, 27, D) a +5 vampiric trident (72, 37, D) the +12 hand axe of Compassion {pain, Dex+4} Dex+4: It affects your dexterity (+4). (73, 16, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (73, 17, D) the +3 scale mail of Waskuat {rElec rPois rF+ Will-} rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. (73, 31, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 32, D) a +0 dagger a +0 robe a +0 buckler (73, 36, D) a +7 plate armour of ponderousness (74, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (75, 1, D) a +1 rapier of venom (unseen)