tykejmi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 6 potions of might (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 dagger (59, 37, D) an amulet of guardian spirit (60, 36, D) a book of the Tundra (60, 37, D) a +5 heavy mace (unseen) (60, 41, D) a +0 giant club an ogre corpse (61, 8, D) a +4 plate armour of cold resistance (61, 11, D) a +0 long sword (61, 16, D) a staff of fire (61, 26, D) a +0 long sword of draining (61, 36, D) a staff of cold (unseen) (61, 37, D) a wand of roots (4) (61, 40, D) a +0 long sword a +0 plate armour (62, 0, D) the +5 whip of Noeloz {holy, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (62, 10, D) a +0 dagger a +0 scale mail an elf corpse (skeletalised by now) (62, 12, D) a +1 short sword of venom a +0 leather armour (62, 16, D) a +0 sling of freezing (62, 19, D) a +1 glaive of protection a +2 robe of positive energy a naga corpse (62, 20, D) an adder corpse (62, 21, D) an adder corpse (62, 26, D) a +0 buckler a +0 scale mail a +0 war axe the Precepts of Caskets Spells Type Level a - Animate Dead Necromancy 4 b - Borgnjor's Revivification Necromancy 8 The Shining One disapproves of the use of such an item. (62, 27, D) a staff of air (62, 31, D) a cane toad corpse (62, 32, D) a river rat corpse (62, 37, D) a +0 scale mail of fire resistance (unseen) (63, 16, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. The Shining One disapproves of the use of such an item. (63, 27, D) a staff of cold (63, 30, D) a bullfrog corpse (63, 36, D) a +0 arbalest of draining (unseen) (63, 37, D) a +2 crystal plate armour (unseen) (64, 16, D) a staff of cold (64, 20, D) a ball python corpse (64, 27, D) a +2 orcbow of freezing (64, 30, D) a wolf corpse a yak corpse (64, 31, D) a bullfrog corpse (68, 0, D) a staff of conjuration (69, 0, D) a +1 heavy orcbow (70, 8, D) a staff of earth (70, 9, D) a +2 broad axe of flaming (70, 37, D) the +3 whip "Hyta Tysch" {elec, rPois Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. (71, 11, D) a wolf corpse (skeletalised by now) (71, 17, D) a +3 quarterstaff of draining (71, 20, D) a +0 dagger a +0 chain mail a +0 war axe (71, 35, D) +5 golden dragon scales a +6 ring of dexterity a ring of fire a ring of ice a ring of protection from cold a ring of flight (71, 36, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (71, 40, D) an ugly thing corpse (72, 8, D) the +2 ring mail of Periwinkles {Will+} Will+: It increases your willpower. (72, 11, D) an iguana corpse (skeletalised by now) (72, 12, D) a bullfrog corpse (skeletalised by now) (72, 17, D) a staff of fire (72, 20, D) a +2 whip of draining a +0 club a +0 leather armour a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 36, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (73, 1, D) the +5 rapier of the World {flame, Str+4} Str+4: It affects your strength (+4). (73, 2, D) an adder corpse (skeletalised by now) (73, 16, D) a staff of cold (73, 19, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (73, 26, D) the +0 fire dragon scales of Eduamm {rF++ rC- Dex+2} Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. (73, 36, D) a +3 dagger of draining (73, 37, D) the +7 great mace of Honour {antimagic, rElec rF+++ Int+8 Stlth-} Int+8: It affects your intelligence (+8). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (73, 40, D) an ugly thing corpse (75, 1, D) the staff of Sudden Death {rPois Int+3 Conj Necro Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen)