tykejmi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (61, 0, D) a +2 mace of venom (61, 4, D) a +0 dagger (61, 11, D) a +0 flail a +0 ring mail (61, 16, D) a +1 mace of protection (61, 26, D) a wand of flame (4) (62, 3, D) a +0 rapier a +1 heavy mace an elf corpse (skeletalised by now) (62, 8, D) a staff of air (62, 9, D) an orb of mayhem (62, 11, D) a +0 short sword a +0 ring mail a +0 club (62, 16, D) a +3 sling of flaming (62, 26, D) a book of Blood (62, 27, D) a wand of mindburst (7) (63, 0, D) the staff "Tousiegu" {Fly Dex+5 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). Fly: It grants you flight. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 3, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (63, 11, D) a +0 dagger a +0 robe an orc corpse (63, 21, D) a demonic crawler corpse (63, 26, D) a +6 ring of dexterity (63, 27, D) an amulet of magic regeneration (63, 30, D) a +0 long sword an elf corpse (63, 31, D) a +3 hand axe of electrocution (unseen) (64, 16, D) a +3 heavy arbalest (64, 17, D) a +1 hand axe of freezing (64, 26, D) a +0 morningstar of protection (unseen) (64, 27, D) a +2 heavy orcbow (unseen) (65, 26, D) the ring of Mosokh {Fly rC+ rN+ rCorr Int+3 Slay-4} [ring of resist corrosion] Int+3: It affects your intelligence (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rC+: It protects you from cold. rN+: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (67, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (69, 0, D) a +0 falchion of holy wrath (70, 8, D) a +1 short sword of holy wrath (70, 9, D) the +2 spear of Welfare {flame, rPois rF+ Stlth+} rF+: It protects you from fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (70, 11, D) a +0 club (71, 8, D) a talisman of death (71, 11, D) a +0 dagger a +0 hand axe a +0 club a +0 leather armour an orc corpse (71, 17, D) a +2 falchion of draining (71, 27, D) a ring of positive energy (72, 8, D) a +3 ring mail of cold resistance (72, 9, D) a +1 short sword of speed (72, 11, D) a +0 hand axe an orc corpse (72, 16, D) a +1 chain mail of willpower (72, 17, D) a +1 ring mail of willpower (72, 31, D) a +0 trident (73, 16, D) a +2 dagger of freezing (73, 26, D) the +9 mace of the Endless March {heavy, rPois Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (73, 28, D) a +0 trident a merfolk corpse (73, 29, D) a +0 trident a merfolk corpse (73, 31, D) a wind drake corpse (74, 30, D) a +0 trident a merfolk corpse (74, 31, D) a +0 orcbow a centaur corpse (75, 1, D) the +8 arbalest of Kindness {flame, Str+2} Str+2: It affects your strength (+2).