tykejmi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight +5 golden dragon scales a +0 buckler a +0 scale mail a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (11, 2, D) the +9 sword of Power {lifebolt} (48, 20, D) a +0 robe (49, 1, D) a staff of death (unseen) (49, 36, D) the staff of the Mish-Mash {Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (49, 37, D) a +2 shortbow of draining (49, 40, D) a rime drake corpse (skeletalised by now) (50, 1, D) a +1 long sword of holy wrath (unseen) (50, 20, D) a +0 robe a +0 robe (50, 21, D) +0 storm dragon scales a staff of alchemy a +0 robe a +2 robe of willpower a storm dragon corpse (50, 24, D) a +3 leather armour of cold resistance (50, 25, D) a +3 chain mail of fire resistance (51, 1, D) a staff of fire (unseen) (51, 12, D) a +1 ring mail of fire resistance (51, 13, D) a storm talisman (51, 20, D) a +4 scimitar of freezing a +0 robe a spriggan corpse (51, 25, D) a ring of positive energy (52, 1, D) an amulet of faith (52, 36, D) a +2 troll leather armour (53, 1, D) a +2 dagger of venom (unseen) (53, 12, D) a ring of ice a ring of ice a +6 ring of dexterity a +0 robe (53, 13, D) a staff of air (53, 25, D) +2 fire dragon scales (54, 1, D) a +0 ring mail of poison resistance (unseen) (54, 12, D) a +6 heavy arbalest (54, 13, D) the +5 hand axe "Mueczos" {spect, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (54, 24, D) a +0 glaive (54, 25, D) a +1 vampiric broad axe (55, 1, D) a staff of alchemy (unseen) (55, 13, D) a +0 ring mail of positive energy (55, 24, D) Kuaqusex's Opusculum on the Comitatus Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Haunt Necromancy/Summoning 7 The Shining One disapproves of the use of such an item. (56, 30, D) a +3 battleaxe a +0 plate armour a +1 hand axe of flaming a +0 orcbow a +0 great sword a +0 arbalest a +0 chain mail (57, 30, D) a +1 orcbow of draining a +0 dagger a +0 robe a +0 giant spiked club a +0 war axe a +0 ring mail a +0 giant spiked club the +2 battleaxe of Calamity {venom, rElec rPois rC- Int-5} Int-5: It affects your intelligence (-5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. a +4 plate armour of willpower a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) (57, 31, D) a +3 glaive of venom a +0 chain mail (59, 36, D) a staff of cold (59, 37, D) a +0 trident of holy wrath (60, 36, D) a +3 short sword (60, 37, D) the +0 leather armour "Kemp" {Harm rF+ Int-5} Int-5: It affects your intelligence (-5). rF+: It protects you from fire. Harm: It increases damage dealt and taken. (60, 41, D) a +2 long sword of holy wrath a +0 cloak (60, 43, D) a +2 whip of flaming a +0 robe (61, 8, D) a +8 chain mail of ponderousness (61, 12, D) a +0 dagger a +0 ring mail (61, 16, D) a Grand Grimoire (61, 26, D) a +2 arbalest of electrocution (61, 37, D) a +2 flail of protection (61, 41, D) a +3 great sword a +0 plate armour a +4 dagger of distortion a +0 robe the orc corpse of Saint Roka (skeletalised by now) the human skeleton of Psyche (62, 0, D) a staff of cold (62, 11, D) a +0 dagger a +0 robe (62, 17, D) a +4 quarterstaff of speed (62, 20, D) a +0 dagger (62, 21, D) a +0 whip a draconian corpse (skeletalised by now) (62, 26, D) the ring "Hoddunwu" {rC++ MP+9 Dex-2 SInv Stlth+} [ring of magical power] Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring of the Firefly {Fire rPois Int+2} [ring of fire] Fire: It enhances your fire magic. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (62, 29, D) a wind drake corpse (skeletalised by now) (62, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 31, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 36, D) a +1 leather armour of willpower (62, 41, D) a +0 quarterstaff a +3 sling of freezing a +0 ring mail the human corpse of Joseph (skeletalised by now) (62, 42, D) a +0 trident a +0 leather armour (63, 0, D) a +4 spear of venom (63, 8, D) a +0 dire flail of protection (63, 11, D) a +0 hand axe 2 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (63, 12, D) a +0 dagger a +0 robe (63, 16, D) a staff of cold (63, 20, D) a +0 falchion a +0 battleaxe a draconian corpse (skeletalised by now) (63, 27, D) the +5 scimitar "Xyijey" {speed, ^Drain rElec rN+ Int+3 Stlth+} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (63, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) the orb "Koqy" {light, SInv Necro} SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (63, 37, D) a +1 buckler of reflection (64, 16, D) a +0 plate armour of willpower (64, 17, D) a staff of alchemy (64, 20, D) a +0 short sword a draconian corpse (skeletalised by now) (64, 21, D) a +0 dagger a draconian corpse (skeletalised by now) (64, 22, D) a +0 club (64, 26, D) a +0 sling of flaming (64, 29, D) a +0 shortbow a +0 orcbow a centaur corpse (skeletalised by now) (64, 30, D) 4 large rocks a cyclops corpse (skeletalised by now) (64, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a staff of death (69, 36, D) a +5 ring of evasion an amulet of magic regeneration a +5 ring of evasion a +4 ring of slaying a +6 ring of strength a ring of ice a staff of fire (70, 8, D) a +2 hand cannon of draining (70, 9, D) a +2 helmet of intelligence (71, 8, D) a +4 scimitar of freezing (71, 16, D) the +11 Singing Sword {sonic wave} an amulet of faith a ring of ice a ring of ice a +0 long sword a +1 heavy shortbow (71, 27, D) the +8 shortbow "Yhecat" {flame, Int+6} Int+6: It affects your intelligence (+6). (71, 30, D) a +0 scythe a +0 robe (71, 31, D) a +1 scimitar of flaming (72, 17, D) a +0 eveningstar of venom (72, 26, D) a +2 leather armour of willpower (72, 30, D) a +0 dagger a +0 robe (72, 31, D) a +0 giant spiked club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (72, 32, D) a +0 long sword a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (72, 36, D) a +4 scimitar of protection (72, 37, D) the +3 hand axe "Dieghaor" {flame, Str+3} Str+3: It affects your strength (+3). (73, 17, D) a +1 flail of holy wrath (73, 31, D) a +8 club a +0 robe (73, 36, D) a +1 scimitar of flaming