Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 1134879242040773651 135 u553311 the Conjurer (level 5, 0/35 HPs) Began as a Human Conjurer on June 30, 2023. Slain by an ogre ... wielding a +0 giant spiked club (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:02 (3531 turns). u553311 the Conjurer (Human Conjurer) Turns: 3531, Time: 00:04:02 Health: 0/35 AC: 3 Str: 7 XL: 5 Next: 41% Magic: 1/10 EV: 12 Int: 21 God: Gold: 181 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . f - +1 short sword (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +1 vampiric short sword (weapon) Missiles o - 5 silver javelins x - a throwing net Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery l - a +4 ring of slaying (left hand) Scrolls e - a scroll of brand weapon {unknown} g - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} i - 2 scrolls of fear {unknown} j - a scroll of teleportation {unknown} k - 4 scrolls of identify {unknown} m - a scroll of torment {unknown} n - a scroll of poison {unknown} q - a scroll of noise {unknown} r - a scroll of immolation {unknown} Potions b - a potion of magic p - a potion of degeneration {unknown} s - a potion of might {unknown} t - a potion of resistance {unknown} u - 3 potions of curing {unknown} v - a potion of ambrosia {unknown} w - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Makhleb Trog Message History An ogre comes into view. It is wielding a +0 giant spiked club. The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre! The ogre is moderately wounded. The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 90% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The searing ray misses the ogre. The ogre hits you with a +0 giant spiked club. You die... .. .# .# .# # ##.# .## #.. ... #O# ... #@# ... #.# .... #.# #.## #.# .#.## #.# ...# #.########## .... #..........# ...# ##########.# #.## #.####.## You could see an ogre. Vanquished Creatures A jelly (D:4) 2 adders 2 worms 4 orcs (D:4) 10 ball pythons 8 endoplasms 3 giant cockroaches 4 goblins 6 hobgoblins 6 jackals 4 bats 4 frilled lizards 11 kobolds 3 rats (D:1) 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | u553311 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 266 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 840 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 2040 | D:2 | Learned a level 2 spell: Searing Ray 2063 | D:2 | Reached XP level 4. HP: 15/30 MP: 5/8 2802 | D:3 | Found a bloodstained altar of Trog. 2839 | D:3 | Reached skill level 5 in Conjurations 2931 | D:3 | Found a hazy altar of Hepliaklqana. 3068 | D:3 | Found a burning altar of Makhleb. 3276 | D:4 | Reached XP level 5. HP: 35/35 MP: 0/10 3522 | D:4 | Noticed an ogre 3531 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, minmay_crystal_room, minmay_pentomino_o4 D:2: layout_loops_ring, grunt_decor_fettered, minmay_shallow_snake_nest D:3: layout_loops_ring, general_overflow_altar, mainiacjoe_overflow_small_starburst, trog_hazing_becter, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_lined_2, infiniplex_forest_split, infiniplex_forest_3_way, infiniplex_forest_clump_tiny, infiniplex_forest_lined_1, infiniplex_forest_fountain, infiniplex_forest_fountain, infiniplex_forest_clump_small, chequers_garden, dk_vineyard_3 D:4: old_forge, layout_loops_ring, minmay_box_of_dots, uniq_eustachio, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.6 Conjurations | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Dagger | 4 | || 4 Short sword | 21 | 27 || 48 Cast: Magic Dart | 66 | 56 || 122 Searing Ray | 1 | 1 || 2 Stab: Sleeping | | 1 || 1 Armour: Robe | 16 | 10 || 26 Dodge: Dodged | 34 | 12 || 46