uberchile the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 robe the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) a +0 short sword (61, 26, D) the ring "Juvivam" {Fire rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (62, 1, D) a +3 chain mail of fire resistance (62, 9, D) an uncursed staff of earth (62, 17, D) a +0 mace (62, 26, D) the amulet of Truth {Gourm MP+9 Str+4 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your magic capacity (+9). It makes you more stealthy. (62, 27, D) a +0 dire flail (63, 16, D) a lightning rod (4/4) (63, 17, D) an uncursed ring of resist corrosion (63, 21, D) a +1 flail of protection (63, 22, D) a +0 whip (63, 26, D) a +1 vampiric rapier (63, 27, D) a +2 falchion of venom (63, 30, D) the +8 rapier "Hatuupn" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (unseen) (63, 31, D) a +0 great sword (unseen) (64, 16, D) a +1 buckler of protection (64, 22, D) a +0 flail (64, 27, D) a +0 hunting sling of velocity (65, 17, D) a +2 morningstar of protection a +0 long sword (65, 18, D) a cursed +0 dagger (65, 26, D) a +0 whip (66, 31, D) a +0 arbalest (unseen) (67, 4, D) a +0 flail a +0 robe (67, 32, D) a +0 arbalest (unseen) (69, 0, D) an uncursed staff of conjuration (70, 8, D) an uncursed amulet of the gourmand (71, 8, D) a +0 crystal plate armour (71, 26, D) a +1 battleaxe of pain (71, 27, D) a +3 quarterstaff of protection (72, 26, D) a +6 blowgun (72, 27, D) an uncursed staff of power (73, 17, D) a +2 long sword of holy wrath (73, 26, D) an uncursed staff of cold (73, 27, D) an uncursed staff of cold (75, 2, D) an uncursed staff of fire