unhaunting Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, 34, D:1) a +0 club (22, 10, D:1) a +0 flail (48, 17, D:1) a +0 dagger (48, 25, D:1) a +0 leather armour (50, 1, D:1) a +0 dagger (52, -5, D:1) a +0 dagger (56, 11, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 robe (31, -18, D:2) 11 arrows Level 3 of the Dungeon (3, 19, D:3) 21 bolts (21, 27, D:3) 20 sling bullets (30, 24, D:3) 22 arrows (32, 19, D:3) 25 arrows (38, 7, D:3) a +0 leather armour (44, 25, D:3) 4 large rocks (52, 6, D:3) a +0 mace Level 4 of the Dungeon [Shop] Sostot's Book Boutique a book of Cantrips (132 gold) a book of Armaments (396 gold) a book of Minor Magic (198 gold) a book of Geomancy (198 gold) Dykhlutz's Papyrus of Creation (418 gold) Spells Type Level Known a - Call Imp Summoning 2 no b - Summon Forest Summoning/Translocation 5 no c - Dragon's Call Summoning 9 no a book of Flames (330 gold) a book of Vapours (132 gold) a book of Blood (308 gold) a book of the Senses (352 gold) a book of Party Tricks (176 gold) [Shop] Nerun's Assorted Antiques a scroll of identify (54 gold) a scroll of vulnerability (202 gold) a +0 trident (94 gold) a +0 leather armour (54 gold) a +0 scale mail (108 gold) a +0 robe (18 gold) a scroll of torment (202 gold) [Shop] Himer's Antique Armour Shoppe a +0 leather armour (52 gold) a +1 scale mail of positive energy (338 gold) a +0 leather armour (52 gold) a +0 robe (18 gold) a +0 leather armour (52 gold) a +0 chain mail (117 gold) a +0 chain mail (117 gold) (8, -1, D:4) 6 sling bullets (17, -30, D:4) a +0 whip a +0 robe (23, -23, D:4) a +0 hand axe (still there?) a +0 leather armour (still there?) 7 gold pieces (still there?) (26, -23, D:4) a +0 club (31, -7, D:4) a +0 club (38, -27, D:4) a +0 chain mail a +0 whip (45, 8, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (5, 0, D:5) a +0 leather armour (15, -29, D:5) a +0 dagger (15, -21, D:5) 22 bolts (17, -36, D:5) a +0 long sword (17, -24, D:5) a +0 short sword (19, -23, D:5) a +0 ring mail (28, -20, D:5) 16 arrows (29, -13, D:5) a +0 giant spiked club (29, -10, D:5) a +0 mace (35, -5, D:5) 14 bolts (37, -26, D:5) a +0 flail (51, -30, D:5) a +0 whip (52, -29, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (10, 8, D:6) a +1 dagger of venom a +0 robe (24, -4, D:6) a +0 ring mail (24, 5, D:6) 20 bolts (24, 13, D:6) a +0 flail (25, 9, D:6) a +0 spear (27, 21, D:6) a +0 trident (28, 17, D:6) a +0 short sword a +0 falchion (28, 18, D:6) a +0 chain mail a +0 flail (31, 20, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) the +8 war axe of the Sea {protect, Int+5 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). (3, -36, D:7) 19 sling bullets (6, 2, D:7) a +0 dagger of draining (16, -4, D:7) 19 arrows (19, -41, D:7) a +0 leather armour (23, -27, D:7) a +0 shortbow 18 arrows (30, 2, D:7) a +0 mace a +0 dagger a +0 leather armour