uniqcum Level 1 of the Dungeon (0, 0, D:1) an Everburning Encyclopedia (2, -1, D:1) a +0 ring mail (5, 0, D:1) 16 bolts (5, 4, D:1) 21 arrows (6, -14, D:1) a +0 dagger (6, 33, D:1) a +0 ring mail (12, -16, D:1) a +0 dagger (13, 6, D:1) a +0 buckler (16, 8, D:1) a +0 mace (24, -14, D:1) 22 arrows (29, 22, D:1) a +0 short sword (36, -13, D:1) a +0 dagger a +0 club (38, -15, D:1) 21 bolts Level 2 of the Dungeon (3, 10, D:2) a +0 club (4, -6, D:2) a +0 leather armour (5, -6, D:2) a +0 robe (8, 2, D:2) a +0 dagger (14, 33, D:2) a +0 hunting sling (30, 23, D:2) a +0 dagger of speed (36, 29, D:2) a +0 short sword a +0 club a +0 whip 5 stones (37, 28, D:2) a +0 short sword (37, 29, D:2) a +0 whip a stone a +0 short sword 8 gold pieces (42, -6, D:2) a +0 club (45, 29, D:2) a +0 dagger (49, -4, D:2) a +0 hunting sling (49, -2, D:2) a +0 mace (49, 15, D:2) a +0 ring mail (51, -3, D:2) a +0 short sword 4 stones (52, 32, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (10, 0, D:3) a +0 club (29, -18, D:3) a +0 short sword (30, 6, D:3) a +0 short sword 5 stones (34, -34, D:3) a +0 whip (35, -35, D:3) a +0 dagger (35, -34, D:3) a +0 dagger (35, -31, D:3) a +0 short sword 13 stones (36, -13, D:3) a +0 club (40, -16, D:3) a +0 short sword (43, -14, D:3) a +0 club (44, -35, D:3) 16 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, 7, D:4) 16 stones (5, 30, D:4) a +0 spear a +0 pair of boots (6, 28, D:4) a +0 whip (6, 29, D:4) a +0 spear a throwing net (10, 34, D:4) 23 stones (11, 0, D:4) a +0 short sword (11, 11, D:4) a +0 dagger (16, 33, D:4) 9 sling bullets (18, 13, D:4) a +0 leather armour (29, 15, D:4) a +0 short sword (44, 18, D:4) a +0 scale mail (52, 26, D:4) a +0 whip Level 5 of the Dungeon [Shop] Raujucu's Assorted Antiques the +9 long sword of Resourcefulness {flame, *Rage rC+ rN+ MP+9} (2071 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). *Rage: It may make you go berserk in combat. a +0 robe (16 gold) a potion of heal wounds (120 gold) a +0 chain mail (108 gold) a scroll of immolation (84 gold) 2 potions of heal wounds (240 gold) a +0 vampiric hand axe (264 gold) a scroll of identify (48 gold) a +0 robe (16 gold) a scroll of enchant armour (180 gold) a +0 leather armour (48 gold) a scroll of identify (48 gold) a scroll of teleportation (72 gold) (0, 0, D:5) a +5 dagger of speed a +0 robe a +0 robe (1, 0, D:5) a +0 dagger (still there?) a +0 ring mail (still there?) a potion of ambrosia (still there?) (3, 1, D:5) a +1 dagger of draining (8, -5, D:5) a +0 morningstar (13, -44, D:5) 19 arrows (13, -36, D:5) a +0 shortbow 16 arrows (28, -40, D:5) a +0 robe (29, -41, D:5) a +0 helmet (37, -24, D:5) a staff of earth Level 6 of the Dungeon (11, 3, D:6) 16 arrows (19, -28, D:6) 15 stones (21, -32, D:6) 21 stones (22, -21, D:6) 21 sling bullets (23, -39, D:6) a +0 morningstar a +0 plate armour (29, -34, D:6) a +0 giant club (30, -39, D:6) a +0 trident a +0 chain mail (35, -36, D:6) a +0 ring mail (37, -40, D:6) a +0 club (still there?) a +0 leather armour (still there?) (41, -1, D:6) a +0 morningstar (43, -43, D:6) a +0 dagger (still there?) a +0 robe (still there?) (54, -15, D:6) a +0 club (60, -29, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 10 gold pieces (14, 5, D:7) a +0 shortbow (still there?) 23 arrows (still there?) a +0 mace (still there?) a +0 leather armour (still there?) a centaur corpse (still there?) an orc corpse (still there?) (15, -12, D:7) a +0 robe (16, 4, D:7) 23 stones (still there?) a scorpion corpse (still there?) (20, 5, D:7) 6 stones the Ecumenical Temple