Dungeon Crawl Stone Soup version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 366339023244214242 7 unklemunkle the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on June 30, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (141 turns). unklemunkle the Conjurer (Octopode Conjurer) Turns: 141, Time: 00:00:31 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery c - a ring of fire Potions a - a potion of magic b - a potion of brilliance {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal barks! The jackal bites you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal barely misses you. The jackal bites you. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal bites you but does no damage. You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. The endoplasm barely misses you. You are too injured to fight recklessly! You release your grip on the jackal. The jackal attacks as it pursues you! The jackal bites you. The jackal closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * There is an open door here. You closely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! You have reached level 2! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm attacks as it pursues you! The endoplasm misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ...#... ...#...###. #.....#.. #....#.# ########...#.# ##..<..##.....######## #.......#............. #.......#.....########## #.......#.@J..'†........ #..≈≈≈..#.....##........ #.≈≈§≈≈.#.######........ #.§≈(≈≈.#.### #........ #.≈≈§≈§.#...####†......# #.≈≈(§§§###........#.### #.≈≈≈≈≈.# #........#.# #..≈≈≈..# ##.....†...# #.......## #....(... You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 2 ball pythons (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | unklemunkle the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 136 | D:1 | Reached XP level 2. HP: 2/17 MP: 1/5 141 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 5 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 10 Armour: Skin || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 141 | 141 | 0 | 0 | 106 | 1 | 141.0 | Dungeon | 141 | 141 | 0 | 0 | 106 | 1 | 141.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 141 daAuts