unklemunkle Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (2, 8, D:1) a hobgoblin corpse (skeletalised by now) (18, 30, D:1) a quokka corpse (skeletalised by now) (21, -4, D:1) a quokka corpse (skeletalised by now) (23, -4, D:1) a rat corpse (skeletalised by now) (24, -15, D:1) a quokka corpse (skeletalised by now) (27, -2, D:1) a bat skeleton (36, 33, D:1) a quokka corpse (skeletalised by now) (37, -14, D:1) a ball python corpse (skeletalised by now) (44, -16, D:1) a +0 club (48, 38, D:1) a medusa talisman (50, -16, D:1) a ball python corpse (skeletalised by now) (56, 42, D:1) a +0 club (57, 30, D:1) a +0 hand axe a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (3, -8, D:2) a +0 dagger (3, 16, D:2) an inkwell talisman (7, -8, D:2) a +0 leather armour (13, 28, D:2) a +0 mace (19, 38, D:2) a hobgoblin corpse (skeletalised by now) (22, 16, D:2) a hobgoblin skeleton (27, 24, D:2) a hobgoblin skeleton (38, 32, D:2) a +0 quarterstaff a hobgoblin skeleton (45, 2, D:2) a hobgoblin corpse (skeletalised by now) (49, 16, D:2) a hobgoblin corpse (skeletalised by now) (50, 16, D:2) a bat corpse (skeletalised by now) (51, 16, D:2) a +0 short sword (52, 41, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ongil's Jewellery Emporium a ring of magical power (unknown) (260 gold) a ring of wizardry (unknown) (390 gold) a ring of magical power (unknown) (260 gold) the ring "Inipikhli" {Dex+6 Stlth+} (595 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a sanguine talisman (780 gold) the ring of the Twisting Gods {rF++ rC- rN+ Fire} (561 gold) [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. a ring of resist corrosion (unknown) (260 gold) a ring of poison resistance (unknown) (260 gold) a ring of protection from cold (unknown) (325 gold) the riddle talisman "Jefus" {Int+3 Slay+2 SInv} (2512 gold) [riddle talisman] Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (0, 0, D:3) a +0 scale mail (1, -14, D:3) a quokka corpse (skeletalised by now) (5, 27, D:3) a +0 war axe (7, -12, D:3) a +0 club (12, 6, D:3) a lupine talisman (17, 16, D:3) a +0 club a +0 robe (21, 17, D:3) a +0 hand axe a +0 club an orc skeleton (22, 17, D:3) a +0 mace a +0 scale mail (22, 18, D:3) a +0 club (29, -16, D:3) a frilled lizard skeleton (32, -18, D:3) a +0 sling (35, -5, D:3) 2 boomerangs (45, 14, D:3) an inkwell talisman (58, 2, D:3) a +0 falchion Level 4 of the Dungeon (0, 1, D:4) a +0 club a +0 scale mail a +0 club an orc corpse (7, -4, D:4) a hobgoblin corpse (skeletalised by now) (13, -2, D:4) a +0 plate armour (14, 20, D:4) a +0 whip (15, 22, D:4) a +0 plate armour (23, 13, D:4) a hobgoblin skeleton (24, 12, D:4) a +1 dagger of electrocution an adder skeleton a jackal skeleton (30, 27, D:4) a +0 chain mail (38, 8, D:4) a +0 short sword 7 poisoned darts a kobold corpse (skeletalised by now) (40, 34, D:4) a +0 plate armour Level 5 of the Dungeon (3, -1, D:5) a +0 club (14, -14, D:5) an adder corpse (18, -1, D:5) a +0 flail (18, 0, D:5) a +0 dagger a +0 robe an orc corpse