Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 9267445497408443228 2238 unknaown the Destroyer (level 9, -10/51 HPs) Began as an Octopode Conjurer on Apr 30, 2024. Was an Initiate of Vehumet. Mangled by a vampire (14 damage) ... on level 7 of the Dungeon. The game lasted 00:15:00 (8014 turns). unknaown the Destroyer (Octopode Conjurer) Turns: 8014, Time: 00:15:01 Health: -10/51 AC: 1 Str: 6 XL: 9 Next: 36% Magic: 9/19 EV: 18 Int: 25 God: Vehumet [......] Gold: 412 SH: 0 Dex: 10 Spells: 14/21 levels left rFire . . . u - +2 whip (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . e - +5 ring of evasion rCorr . w - ring of poison resistance SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 412 gold pieces. Inventory: Hand Weapons d - a +2 dagger of speed u - a +2 whip of electrocution (weapon) Jewellery e - a +5 ring of evasion (left tentacle) w - a ring of poison resistance (right tentacle) Scrolls c - a scroll of torment {unknown} f - a scroll of vulnerability {unknown} g - a scroll of poison {unknown} j - 2 scrolls of amnesia m - a scroll of enchant armour {unknown} n - 4 scrolls of teleportation o - 2 scrolls of noise q - 2 scrolls of fog t - a scroll of revelation {unknown} Potions a - a potion of magic h - 2 potions of resistance i - a potion of invisibility k - 3 potions of attraction l - a potion of curing p - a potion of brilliance r - a potion of enlightenment s - 2 potions of haste v - a potion of lignification Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 6.7 Spellcasting + Level 8.1 Conjurations + Level 3.7 Fire Magic * Level 6.0 Alchemy You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Sticky Flame Fire/Alch 32% 2d7 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 56% 3d10 3% 3 Fulminant Prism Conj/Alch 21% 3d12 3% 4 Apportation Tloc 16% N/A 7% 1 Sandblast Erth 16% 2d6 7% 1 Ignite Poison Fire/Alch 32% N/A 10% 4 Jinxbite Hex 16% N/A 11% 2 Brom's Barrelling Bould Conj/Erth 28% 2d5 13% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 13% 4 Alistair's Intoxication Alch 25% N/A 16% 5 Passwall Erth 8% N/A 21% 3 Ignition Fire 13% 3d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. You hear the quick creaking of a very distant portcullis. A vampire is nearby! The magic dart hits the vampire. The vampire is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire Aim: a vampire (lightly damaged, 83% to hit) The searing ray hits the vampire. The vampire is moderately damaged. (Press . to maintain the ray.) The vampire casts a spell. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you. Something barely misses you. The searing ray hits something. Something closely misses you. Something bites you! Something draws strength from your injuries! The searing ray hits something! Something hits you! Something bites you! * * * LOW HITPOINT WARNING * * * Something draws strength from your injuries! The searing ray hits something. You finish channelling your searing ray. Something hits you! * * * LOW HITPOINT WARNING * * * Something bites you! You die... #.#.# #.#.# #.#.# #.#.# #.#†# #.#.# #.#.# #.#.# #.#@# #.#.# #.#)# #.#.# #.#.# #.#.######## #........... ###.########### #.#.......).# There were no monsters in sight! Vanquished Creatures A slime creature (D:6) A wyvern (D:7) Menkaure (D:5) A water moccasin (D:6) A black bear (D:6) A sky beast (D:6) An ogre (D:4) 2 phantoms A bullfrog (D:4) 4 scorpions 7 jellies 4 killer bees A howler monkey (D:4) 2 bombardier beetles An orc priest (D:5) A gnoll bouda (D:6) 2 hounds 4 iguanas Terence (D:3) An orc wizard (D:5) 6 gnolls 5 adders A dart slug (D:4) A ribbon worm (D:4) 12 orcs 2 ball pythons 4 bats 17 endoplasms 3 giant cockroaches 12 goblins 3 hobgoblins 9 jackals 2 quokkas 2 kobolds 4 rats 121 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | unknaown the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 266 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 321 | D:1 | Learned a level 2 spell: Searing Ray 1341 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 2178 | D:3 | Noticed Terence 2186 | D:3 | Killed Terence 2187 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/8 2528 | D:3 | Reached skill level 5 in Conjurations 2602 | D:3 | Found a sacrificial altar of Ru. 2769 | D:3 | Noticed a scorpion 2931 | D:3 | Reached XP level 5. HP: 31/31 MP: 6/10 3290 | D:4 | Reached XP level 6. HP: 36/36 MP: 4/12 3554 | D:4 | Found a staircase to the Ecumenical Temple. 3565 | Temple | Entered the Ecumenical Temple 3574 | D:4 | Reached skill level 6 in Conjurations 3705 | D:4 | Reached XP level 7. HP: 41/41 MP: 8/14 3819 | D:4 | Reached skill level 5 in Spellcasting 4010 | D:4 | Found a shimmering altar of Xom. 4119 | D:5 | Entered Level 5 of the Dungeon 4261 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 4442 | D:5 | Noticed Menkaure 4810 | D:5 | Reached skill level 7 in Conjurations 4958 | D:5 | Reached skill level 1 in Alchemy 5262 | D:6 | Reached skill level 1 in Fire Magic 5262 | D:6 | Reached XP level 8. HP: 39/46 MP: 7/16 5394 | D:6 | Noticed a slime creature 6097 | D:3 | Found a radiant altar of Vehumet. 6098 | D:3 | Found an opulent altar of Gozag. 6101 | D:3 | Became a worshipper of Vehumet 6403 | D:5 | Killed Menkaure 7229 | D:6 | Reached XP level 9. HP: 51/51 MP: 14/18 7283 | D:6 | Reached skill level 5 in Alchemy 7575 | D:7 | Reached skill level 8 in Conjurations 7829 | D:7 | Noticed a hornet 7975 | D:7 | Learned a level 4 spell: Sticky Flame 8014 | D:7 | Mangled by a vampire Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_loops_corners, serial_park_tiny_pond, chequers_serial_rivers_micro_a D:2: layout_loops_cross D:3: layout_basic, minitemple, mainiacjoe_overflow_alcove_1, nicolae_hexahallways, uniq_terence D:4: layout_basic, kennysheep_little_box, minmay_temple_entry_waves D:5: layout_basic, mainiacjoe_overflow_surrounded_room, uniq_menkaure D:6: lemuel_slime, layout_basic D:7: layout_basic, enter_bailey_4 Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 | 3.0 Spellcasting | 3 4 5 6 | 6.7 Conjurations | 5 6 7 8 | 8.1 Alchemy | 1 4 6 | 6.0 Fire Magic | 1 3 | 3.7 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 3 | 5 | 2 || 10 Tentacles | | 4 | || 4 Constrict | | 2 | || 2 Cast: Magic Dart | 62 | 52 | 128 || 242 Searing Ray | 1 | 8 | 28 || 37 Use: Scroll | | | 12 || 12 Armour: Skin | 4 | 6 | 31 || 41 Dodge: Dodged | 5 | 8 | 73 || 86