unrecovered Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, -43, D:1) a +0 club (9, -5, D:1) a +0 short sword (15, -4, D:1) a +0 cloak (17, -37, D:1) a +1 dagger of protection 5 stones (24, -23, D:1) a +0 whip (30, -42, D:1) a +0 leather armour (37, -26, D:1) a +0 club (40, -26, D:1) a +0 club (41, -29, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -5, D:2) a +0 short sword (5, 18, D:2) 8 stones (12, 16, D:2) a +0 club (17, 17, D:2) 3 stones (19, 0, D:2) a +0 hammer (20, 1, D:2) a +0 hammer (21, 0, D:2) the +9 hammer of Seqasin {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. (21, 35, D:2) a +0 leather armour (22, 1, D:2) a +0 hammer (23, 1, D:2) a +0 hammer (23, 45, D:2) 6 stones (24, 2, D:2) a +0 hammer (26, 1, D:2) a +0 hammer (26, 2, D:2) a +0 hammer (26, 3, D:2) a +0 hammer (27, 1, D:2) a +0 hammer (27, 2, D:2) a +0 hammer (27, 3, D:2) a +0 hammer (28, 1, D:2) a +0 hammer (28, 3, D:2) a +0 hammer (28, 21, D:2) a quokka corpse (skeletalised by now) (31, 9, D:2) a hobgoblin corpse (33, 19, D:2) 4 stones (35, -3, D:2) a +0 leather armour (49, 41, D:2) 5 boomerangs