unregenerate the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +3 spear of piercing (60, 37, D) a +0 chain mail of cold resistance (61, 0, D) a +1 mace of protection (61, 8, D) a cursed -2 ring of intelligence (61, 10, D) a +0 dagger (unseen) (61, 26, D) an uncursed ring of poison resistance (61, 32, D) a hell hound corpse (61, 33, D) a hell hound corpse (61, 37, D) a +1 great sword of protection (61, 43, D) a necrophage corpse (62, 0, D) a +0 robe (62, 8, D) a +0 flail (still there?) a +5 hand crossbow of velocity (still there?) (62, 9, D) a +2 dagger of venom (62, 17, D) an uncursed ring of see invisible (62, 20, D) a hell hound corpse (62, 26, D) an uncursed staff of power (62, 32, D) an uncursed staff of fire a +2 hand crossbow of flaming quicksilver dragon scales (62, 37, D) an uncursed staff of wizardry (62, 43, D) a +2 long sword (unseen) (63, 8, D) a +0 chain mail an orc corpse (skeletalised by now) (63, 16, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (63, 17, D) an uncursed amulet of faith (63, 19, D) a +3 scimitar of flaming (63, 20, D) a hell hog corpse (63, 26, D) a +3 shield (63, 27, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (63, 37, D) the ring of Getenk {rC- rN++ AC+4 Str+7} [ring of protection] It affects your AC (+4). It affects your strength (+7). It makes you vulnerable to cold. It greatly protects you from negative energy. (64, 16, D) a +2 leather armour of magic resistance (64, 20, D) a hell hog corpse (64, 21, D) a +0 scimitar of flaming (65, 21, D) a +0 scimitar of flaming (65, 26, D) a +4 falchion of holy wrath (67, 0, D) an uncursed staff of power (69, 36, D) a +7 giant club (70, 8, D) a +2 dire flail of draining (still there?) a lightning rod (4/4) (still there?) (70, 36, D) a +4 arbalest of flaming (71, 8, D) an adder corpse (skeletalised by now) (71, 18, D) a cursed -2 giant club (unseen) (71, 26, D) a +1 ring of evasion (71, 27, D) a +5 demon blade a +6 ring of dexterity (71, 36, D) a +1 morningstar of holy wrath (71, 37, D) +1 steam dragon scales (72, 8, D) a lightning rod (4/4) (72, 9, D) a +2 morningstar of crushing (72, 16, D) 2 large rocks (still there?) a +3 ring of dexterity (still there?) (72, 17, D) a large rock a cursed -3 giant club a +1 broad axe of venom (72, 18, D) a large rock (72, 19, D) a troll corpse (skeletalised by now) (72, 23, D) a large rock (72, 26, D) a +1 mace of draining (72, 27, D) a +0 spear a water moccasin corpse (skeletalised by now) (72, 28, D) a +0 hand axe (72, 36, D) a +6 ring of strength the +2 broad axe of Hacking and Slashing {drain, +Blink rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. It lets you blink. (72, 37, D) a +6 ring of intelligence (73, 1, D) a +0 scythe (still there?) an uncursed staff of death (still there?) (73, 16, D) a +1 ring of protection (73, 17, D) a +0 giant spiked club (still there?) a +0 rapier of holy wrath (still there?) (73, 18, D) a +0 giant club (unseen) (73, 26, D) the +1 fire dragon scales "Kaupsoeg" {*Slow rF++ rC- Str+6 Dex+4} It affects your strength (+6). It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It may slow you when you take damage. (73, 27, D) an uncursed ring of poison resistance (73, 37, D) a +2 lajatang of protection (75, 1, D) a +2 dagger of venom a +0 robe the human corpse of Jessica (skeletalised by now)