unregenerate the Dungeon (1, 33, D) a +0 robe (still there?) a +1 shortbow of velocity (still there?) (1, 34, D) the Tome of Lightness and Intoxication Spells Type Level a - Static Discharge Conjuration/Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 (1, 35, D) a titan corpse (1, 38, D) a wind drake corpse (2, 14, D) a manual of Throwing (2, 15, D) a +4 hand crossbow of freezing (2, 16, D) a +4 ring of dexterity (2, 33, D) a book of the Earth (2, 34, D) a +2 robe of magic resistance (2, 36, D) +0 storm dragon scales (unseen) (2, 39, D) +0 storm dragon scales (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a +2 halberd of venom (3, 15, D) an uncursed staff of death (3, 16, D) a lightning rod (4/4) (3, 33, D) a +1 quarterstaff of protection (still there?) a +1 quarterstaff of protection (still there?) (3, 34, D) the +2 trident "Concordance" {venom, *Rage rElec Int-4 Dex+10} It poisons the flesh of those it strikes. It affects your intelligence (-4). It affects your dexterity (+10). It insulates you from electricity. It may make you go berserk in combat. (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) an uncursed amulet of the acrobat (4, 15, D) a lamp of fire (4, 16, D) an uncursed staff of death (4, 33, D) an uncursed staff of air (unseen) (4, 34, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (5, 14, D) a phial of floods (inert) (5, 15, D) the +0 mace of Bomiuzim {antimagic, rElec rPois Int-3 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (5, 16, D) the cursed +0 robe of Daez {rC++ Dex+2} It affects your dexterity (+2). It greatly protects you from cold. It has a curse placed upon it. (5, 33, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (5, 34, D) a +1 hand axe of flaming (5, 36, D) a titan corpse (5, 37, D) a wind drake corpse (6, 14, D) a +2 hunting sling of freezing (6, 16, D) a +2 cloak of poison resistance (6, 33, D) a +0 robe (still there?) a sack of spiders (still there?) (6, 34, D) an uncursed staff of death (7, 14, D) an uncursed staff of conjuration (7, 15, D) an uncursed staff of poison (7, 16, D) a manual of Slings (7, 33, D) a scroll of holy word (7, 34, D) a manual of Slings (7, 36, D) an uncursed staff of fire (unseen) (8, 14, D) an uncursed staff of fire (8, 16, D) an uncursed ring of stealth (8, 33, D) a book of Debilitation (8, 34, D) a phial of floods (inert) (8, 35, D) +0 storm dragon scales (unseen) (9, 14, D) a +2 antimagic morningstar (9, 16, D) a crystal ball of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) a +3 hand axe of freezing (10, 15, D) an uncursed staff of cold (10, 16, D) a book of Dreams (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a lamp of fire (11, 15, D) a +2 scale mail of fire resistance (11, 16, D) a +1 leather armour of fire resistance (12, 14, D) a +1 battleaxe of freezing (12, 15, D) a +0 quarterstaff of crushing (12, 16, D) the +1 buckler of the Fiend {rF- Regen+ Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. It increases your rate of regeneration. (18, 32, D) a water moccasin corpse (19, 0, D) a +4 mace of crushing (19, 1, D) a phial of floods (inert) (19, 32, D) a +9 hunting sling (19, 33, D) a +2 arbalest of flaming (20, 1, D) the +6 plate armour "Qyonuof" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. (20, 16, D) a crystal ball of energy (20, 17, D) a +1 quarterstaff of protection (20, 32, D) the +8 glaive of Dariv {antimagic, +Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you go berserk. (20, 33, D) an uncursed amulet of guardian spirit (21, 0, D) an uncursed amulet of magic regeneration (21, 2, D) a +2 great sword of electrocution a +0 robe (21, 33, D) a +0 centaur barding of cold resistance a blink frog corpse (21, 34, D) an uncursed ring of magical power a hippogriff corpse (22, 1, D) a lamp of fire (22, 16, D) the +5 scale mail of Day {rC+ rN++ Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It protects you from cold. It greatly protects you from negative energy. (22, 17, D) an uncursed ring of ice (22, 18, D) a +2 chain mail of poison resistance (22, 32, D) a fan of gales (22, 33, D) a +2 shortbow of flaming a black mamba corpse (22, 34, D) a spiny frog corpse (23, 0, D) a +1 ring mail of cold resistance (23, 1, D) a fan of gales (23, 6, D) a +0 mace (23, 7, D) a +0 flail a +1 robe of fire resistance (23, 16, D) a +1 flail of protection (23, 17, D) the +9 plate armour of Decompression {rElec Int+6 Stlth+} It affects your intelligence (+6). It insulates you from electricity. It makes you more stealthy. (23, 32, D) a manual of Long Blades a black mamba corpse (23, 33, D) the +3 arbalest of Doom {flame, *Corrode rElec rN+ MR++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a hydra corpse (23, 35, D) a hippogriff corpse (still there?) a komodo dragon corpse (still there?) (24, 0, D) an uncursed staff of cold (24, 1, D) an uncursed staff of cold (24, 3, D) a cursed -2 dagger a +0 robe (24, 11, D) a +0 robe (24, 16, D) an uncursed ring of wizardry the cursed +1 flail "Ynyaq" {flame, rElec rPois MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. an uncursed staff of earth (24, 17, D) an uncursed staff of death (24, 18, D) an uncursed staff of death (24, 24, D) (unseen) (24, 32, D) a lightning rod (4/4) a water moccasin corpse (24, 33, D) a +1 robe of positive energy a black mamba corpse (24, 34, D) a book of Cantrips (25, 0, D) a +0 shortbow of freezing (25, 2, D) a +0 dagger a +0 robe (25, 6, D) a +0 dagger a +0 robe (25, 11, D) a +5 demon trident a +0 morningstar of protection a +0 robe the +3 leather armour "Resekeep" {*Corrode rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It may corrode you when you take damage. (25, 17, D) the cursed +2 dagger "Widowmaker" {pierce, +Inv rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (25, 18, D) a +1 fustibalus of freezing (25, 32, D) an uncursed staff of fire (25, 33, D) a fan of gales (25, 34, D) an uncursed amulet of guardian spirit (25, 38, D) a blink frog corpse (26, 0, D) the ring of Past Mistakes {+Blink rC+ MR+ Dex+3 SInv} [ring of protection from magic] It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (26, 1, D) a +2 leather armour of fire resistance (26, 11, D) a +0 war axe (unseen) (26, 16, D) a book of Flames (26, 32, D) a crystal ball of energy (26, 33, D) an uncursed staff of power (26, 34, D) the cursed +0 chain mail "Taah" {rPois rF+ rN+} It protects you from fire. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (27, 0, D) the Reference Book on Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Dispersal Translocation 6 (27, 17, D) an uncursed staff of summoning (27, 32, D) a +2 buckler of reflection the +1 robe of the World {rC- Int+5 Dex+5} It affects your intelligence (+5). It affects your dexterity (+5). It makes you vulnerable to cold. (27, 33, D) a +2 rapier of venom (27, 34, D) a hydra corpse (28, 16, D) the cursed +0 hunting sling "Beetleslayer" {flame, -Tele Int+2 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+2). It prevents most forms of teleportation. It has a curse placed upon it. (28, 17, D) an uncursed staff of cold (28, 32, D) a lamp of fire (28, 33, D) the +6 arbalest "Damnation" {damnation} a basilisk corpse (29, 1, D) an uncursed staff of conjuration (29, 17, D) the +1 scale mail of a labyrinth {*Slow rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It may slow you when you take damage. (29, 32, D) a lindwurm skeleton (29, 33, D) a spiny frog corpse (34, 6, D) a +0 halberd (34, 7, D) the +3 hand axe of Dishonesty {drain, rPois rF+ rN+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. It protects you from poison. It protects you from negative energy. a +0 robe a +0 halberd (35, 0, D) a +2 mace of protection (35, 14, D) an uncursed staff of cold (35, 15, D) a +5 ring of protection an uncursed ring of protection from cold (35, 29, D) a +0 battleaxe (36, 0, D) the +6 trident of the Coward {protect, rN+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. (36, 1, D) a +0 shortbow of flaming (36, 5, D) a +0 scimitar a +0 robe (36, 6, D) a +0 long sword a +0 robe (36, 7, D) a +0 club (36, 14, D) a +2 arbalest of freezing (36, 15, D) a +0 robe of magic resistance (36, 28, D) a +6 blowgun (36, 29, D) a +0 trident (37, 0, D) a +2 hand axe of chopping (37, 5, D) a +0 halberd a +0 robe (37, 14, D) a lightning rod (4/4) (37, 28, D) a +0 flail (37, 29, D) an uncursed staff of death (38, 1, D) a +2 robe of positive energy (38, 35, D) a +1 dire flail of crushing (38, 36, D) a +0 glaive the ring "Guczonib" {Int+4 Dex+6} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+6). (38, 37, D) a +0 dire flail (39, 0, D) a crystal ball of energy (39, 1, D) an uncursed staff of wizardry (39, 14, D) an uncursed staff of fire (39, 15, D) an uncursed amulet of magic regeneration (39, 28, D) a +2 scale mail of fire resistance (39, 30, D) a +0 war axe (39, 32, D) a +0 glaive (39, 34, D) a +2 hand axe of freezing (39, 35, D) a +4 great mace of venom a +0 war axe (39, 37, D) the ring "Owymioz" {rPois rN+ Str+2 Dex+5 Slay-5 SInv} [ring of see invisible] It affects your strength (+2). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It protects you from negative energy. It lets you see invisible. a +0 long sword (40, 1, D) an uncursed ring of flight (40, 14, D) an uncursed staff of air (40, 15, D) a +1 morningstar of protection (40, 28, D) a +0 mace (40, 29, D) a +5 hand crossbow (40, 30, D) a +1 falchion of freezing (40, 31, D) a +0 short sword of holy wrath (40, 35, D) a +0 long sword a +0 cloak a +1 short sword of flaming (40, 36, D) a +0 hand axe a +0 broad axe (41, 1, D) a +0 flail (41, 14, D) an uncursed staff of death (41, 15, D) a +2 naga barding of fire resistance (41, 32, D) a +0 long sword (41, 34, D) a +0 battleaxe a cursed -3 ring of strength (41, 35, D) a +2 flail of draining (41, 36, D) a +2 scimitar of holy wrath (42, 1, D) the +5 halberd of Bogazy {vamp, Dex+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+8). (42, 14, D) a +5 war axe of flaming (42, 15, D) a manual of Summonings (42, 28, D) the +5 leather armour "Harrieq" {Str+6} It affects your strength (+6). (42, 29, D) a +0 mace (42, 33, D) a +0 cloak a +0 short sword of holy wrath (43, 14, D) an uncursed staff of summoning (43, 15, D) a +2 shortbow of velocity (49, 0, D) an uncursed staff of air (49, 1, D) the +0 robe of the First Snow {rCorr} It provides partial protection from all sources of acid and corrosion. (49, 12, D) +0 ice dragon scales (49, 36, D) a +0 hunting sling of flaming (49, 37, D) the +3 plate armour of Uheopn {rElec rF++ Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. (50, 0, D) the +5 dagger "Ygatsokk" {venom, rPois rC- Str+6 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+6). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (50, 1, D) the +5 scale mail of Good Intentions {rF+ rN+ MR++ MP-9} It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (50, 12, D) a +0 scimitar (50, 13, D) a +0 rapier (50, 24, D) a phial of floods (inert) (50, 30, D) a cursed +5 dagger a +0 longbow of flaming a +0 robe (50, 36, D) a cursed -3 ring of intelligence (50, 37, D) an uncursed staff of conjuration (50, 40, D) a +1 great sword of flaming (unseen) (50, 42, D) +0 fire dragon scales (51, 0, D) the +10 long sword "Yvoqealu" {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (51, 1, D) a +1 falchion of draining (51, 6, D) 2 large rocks (51, 12, D) a +6 ring of dexterity (51, 25, D) an uncursed staff of wizardry (51, 29, D) a +3 buckler a +0 war axe a +0 chain mail (51, 30, D) a +0 dagger a +0 robe (51, 33, D) a +3 long sword a +0 plate armour (52, -1, D) +5 fire dragon scales (52, 0, D) an uncursed amulet of magic regeneration (52, 1, D) a +1 long sword of flaming (52, 3, D) 5 large rocks (52, 4, D) a large rock (52, 5, D) 2 large rocks (52, 6, D) 2 large rocks (52, 12, D) an uncursed staff of power (52, 14, D) a +0 short sword (52, 24, D) a lightning rod (4/4) (52, 30, D) a +4 dagger a +0 robe (52, 32, D) a +0 falchion of flaming a +0 robe (52, 36, D) the +1 whip of Fear {protect, rElec rC+ Dex+5} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. (52, 37, D) a fan of gales (52, 40, D) a +2 scimitar of flaming (53, 0, D) a +2 rapier of distortion (53, 1, D) a +5 demon blade a +5 quick blade a +3 blowgun a +0 robe (53, 8, D) a large rock (53, 12, D) a +3 scale mail of cold resistance (53, 13, D) a +0 dagger a +0 shortbow a +0 leather armour (53, 15, D) the +11 spear of Jufyh {distort, -Tele rElec MP+9 Dex+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. a +0 leather armour a +0 buckler a +0 short sword (53, 25, D) a lightning rod (4/4) (53, 36, D) a +3 scale mail of poison resistance (53, 37, D) a +4 chain mail of poison resistance (54, 0, D) a lightning rod (4/4) (54, 12, D) the cursed +0 scale mail of the Pirate {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 17, D) a +1 long sword of holy wrath a +0 leather armour a +0 long sword (54, 18, D) a +0 rapier (54, 24, D) an uncursed staff of air (54, 36, D) an uncursed staff of power (54, 39, D) a +2 scimitar of flaming (55, 0, D) a +0 shield of protection (55, 1, D) an uncursed amulet of regeneration (55, 12, D) the amulet of Fun {Harm *Drain Slay+3} [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It causes draining when unequipped. (55, 13, D) a +0 longbow a +0 short sword a cursed +0 leather armour (55, 16, D) a +0 antimagic morningstar a +0 leather armour a +0 dagger a +0 long sword a cursed +0 leather armour (55, 24, D) an uncursed staff of power (56, 16, D) a +0 dagger a cursed +0 leather armour (56, 17, D) a +0 dagger (57, 19, D) an arrow (59, 17, D) a cursed +0 arbalest a +0 falchion a +0 ring mail (59, 37, D) the +2 falchion of Prudence {slice, rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. (59, 39, D) a cursed -3 whip (60, 36, D) a +0 ring mail of fire resistance (60, 37, D) an uncursed staff of cold (60, 44, D) a +0 halberd a +0 robe (61, 16, D) a +2 ring mail of poison resistance (61, 26, D) an uncursed staff of poison (61, 36, D) an uncursed staff of poison (61, 37, D) a cursed staff of power (61, 40, D) a +0 spear an uncursed ring of flight (61, 43, D) a +0 glaive (62, 0, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (62, 9, D) a +1 scale mail of fire resistance (62, 16, D) a phial of floods (inert) (62, 17, D) a +1 long sword (62, 20, D) a +2 hand axe of freezing a +0 chain mail a +0 large shield (62, 21, D) a +2 battleaxe a +0 chain mail (62, 26, D) a +0 flail a +0 robe a phantom mirror (62, 28, D) a +0 battleaxe a +0 robe (62, 37, D) a +4 broad axe of venom (63, 16, D) a +2 hand crossbow of flaming (63, 20, D) a +1 glaive of protection a +0 plate armour (63, 26, D) a +2 leather armour of magic resistance (63, 27, D) a +2 executioner's axe of electrocution (63, 37, D) an uncursed amulet of the gourmand (64, 16, D) a +0 halberd (64, 17, D) an uncursed amulet of guardian spirit (64, 21, D) a +0 great mace a +0 ring mail (64, 26, D) an uncursed staff of cold (64, 27, D) a +3 dire flail a +0 robe a phantom mirror (65, 20, D) a +0 long sword a +0 leather armour (65, 26, D) +5 ice dragon scales a +6 ring of dexterity a +6 ring of dexterity (68, 0, D) an uncursed staff of air (69, 0, D) the +2 robe of Nugg {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (69, 36, D) a +6 ring of intelligence (70, 8, D) a lightning rod (4/4) (70, 9, D) a lightning rod (4/4) (70, 37, D) a +3 ring mail of positive energy (70, 38, D) a +0 trident a +0 dagger a +0 robe (71, 8, D) a +5 vampiric spear (71, 16, D) a +6 ring of strength (71, 17, D) a +4 flail of protection (71, 27, D) a +0 great sword a +0 robe a +2 chain mail of fire resistance (71, 35, D) a +6 ring of strength (71, 38, D) a +0 club (71, 40, D) a +1 scimitar of holy wrath a +0 plate armour a +0 mace (71, 41, D) a +0 war axe of freezing a +0 chain mail (72, 9, D) a +0 hunting sling of freezing (72, 16, D) an uncursed staff of energy (72, 26, D) an uncursed staff of power (72, 27, D) a +0 mace of venom (72, 37, D) a +0 war axe (72, 38, D) a +2 whip of pain (73, 17, D) a +2 leather armour of magic resistance (73, 26, D) a +1 mace of protection (73, 37, D) a +0 hand axe (73, 38, D) a +0 falchion of electrocution (75, 1, D) an uncursed staff of energy